Author: 1-506Ranger
Author Website:

Requirements: Community Base addons A3, 75th Rangers, RHSUSAF, GPNVG-18 Panoramic Night Vision Goggles, Task Force Arrowhead Radio

Version: 1.02
Signed: Yes, serverkey included

Short description: This pack of units/factions is intended for making Blufor AI, or Blufor player slots.

Date: 2020-05-25 09:08

Comments: (0)


OFG Unit Loadouts


After scripting loadouts for the past few years, I finally spent some time learning to use the ALiVE ORBAT Creator tool. Thanks to SpyderBlack and the rest of the ALiVE Dev Team for this!

Although similar packs have been presented in the past, these represent loadout configurations that I've used most in my personal missions. I present these for both the serious mission maker and those that casually dabble in the editor.

This pack of units/factions is intended for making Blufor AI, or Blufor player slots. Uses of this pack:

1. Spawned Blufor AI units, such as ALiVE and KP Liberation missions, or other spawning script/mods.
2. Editor placed Blufor AI units/factions.
3. Player slot units (particularly useful to save on Barbie dress up time in MP setups).

Further Customization:
Although not part of the required items, if you wish to override these loadouts to add/remove anything, you will also need to load the ALiVE mod. You don't have to have any modules present, just have the mod running with the required items.

If you run ALiVE for this purpose:
In the editor, select a unit, go to the Object:States section and check the box "Override ALiVE ORBAT Loadout", click OK. Then, right click on the unit and select Edit Loadout, make your changes and click OK.All of the units have suppressed weapons by default, so use of the override may be useful if you wish to change this or anything else.

*Note: I play without stamina. The Javelin and Stinger specialists are a bit heavy. When spawned, they will move at overload pace and so will any other unit behind them in group order.

When placing these as AI factions in the editor, or scripting to be spawned, you will have to add this line of code to your init.sqf file in your mission folder and then all will be well with spawned AI pacing:

[] spawn { while {true} do { { _x enableStamina false } foreach allunits; sleep 20; }; };

These units are by design "special ops" type units. Included factions:
OFG Units Dark-R NAC (Faction name: OFG_D_UNITS_NAC)
OFG Units Camo-R NAC (Faction name: OFG_C_UNITS_NAC)
OFG Units Desert-R NAC (Faction name: OFG_L_UNITS_NAC)
OFG Units Rat Patrol NAC (Faction name: OFG_RP_UNITS_NAC)

Full unit/group/faction classnames file available in the mod folder.

Of course, these are by no means intended to represent actual TO&E units, just for Arma entertainment!

To install OFG Unit Loadouts you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

The "spec ops" left shoulder units patches are the only original work presented. I've felt these were missing either in scale, or correctness so I made them. Enjoy! For the unit patches, you are free to use with your units, creations etc... whether you give me credit or not!

Just go play Arma!!!

These loadouts have been tested in both local and dedicated server missions.To see them in action, link to any of these modified KP Liberation Missions:
Lythium Liberation AIS -
Takistan Liberation AIS -
Al Rayak Liberation AIS -
Malden Liberation AIS -

More packs with different weapon mods possibly in the works...

Credits & Thanks:
Many thanks to all of the mod makers represented in this work:
75th Ranger Regiment
L3-GPNVG18 Panoramic Night Vision

I am not the owner or creator of any uniform, weapon, equipment etc. model in this work (except 3 left shoulder unit patches).

1. Removed the suppressor ("muzzle_snds_H_MG_blk_F") from all M240 Machine Gunner weapons as BIS and RHS updates have not fixed the sound issue. Have replaced with the ARDEC muzzle brake ("rhsusf_acc_ARDEC_M240).
2. All individual soldier editor preview pics now display accurate uniform and weapon for each faction.
3. Resigned all PBOs with new key.

This update fixes an issue with the Rifleman AT-4 class. Unit did not have rocket in tube by default, when used as AI, they would not fire the RHS AT-4. This is now fixed, tested in Vanilla editor, local and server with Liberation and ALiVE missions.

Note: since the Contact DLC and RHS updates, the M240B suppressed sound is no longer working with the "muzzle_snds_H_MG_blk_F" suppressor from the APEX DLC - both Vanilla and JSRS soundmod. I have not removed it from the class in hope that a future update will address the sound issue.


- Community Base addons A3
- 75th Rangers
- GPNVG-18 Panoramic Night Vision Goggles
- Task Force Arrowhead Radio

Forum topic:
- BI forums

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Tags: Addon,   Unit,   Character,   Military,   Army,   Blufor,   Fictional,   Alive,   Alive Orbat Creator,   Faction