Author: Foxhound
Author Website:

Requirements: No addons required

Version: 1.0
Signed: No

Short description:

Date: 2008-07-18 22:58

Comments: (0)


4-stachelthrow1.jpg 4-stachelthrow2.jpg

Throwable Satchel Charge

Who has already wanted to throw a satchel charge on the way of a tank while remaining sheltered behind a wall or to throw it in the middle of enemy soldiers entrenched behind the impassable fences of a barracks?
I wanted it!

That's why I made this addon which allows to throw a satchel charge having deposited on the floor: As soon the player is close to the satchel charge on the floor (approximatly 3m) and have either got up again, or knelt, or
lain down (as normally after having deposited a satchel charge), a pseudo-weapon "throw charge" appears; it uses as a hand grenade and allows to throw the charge in about 35m maximum (just enough to avoid the wounds due to
the explosion).

- Works in singleplayer and multiplayer (normaly... because I could only make summary tests in network).
- The thrower can throw again a charge already throwed, or simply take it back (cf the tutorial-missions)
- The mode "timebomb" (= satchel charge with countdown) works (but you will have to hurry if you choose
a 30s count down :-) ).
- Localized in English, French, Spanish, Italian and German (I hope that I did not make too much errors)

There is one PBO file in the .rar archive, which needs to be extracted into your ArmeA/Addons folder.
Better way use a modfolder.. ie x:\ur arma folder\@MyAddonsFolder\Addons\pbo here.
If you do not know how to make and use mod folders have a look in our FAQ.

_test_throwsatchel_addon.Intro.pbo => Missions (optionel)
_test_throwsatchel_addon_mp.Intro.pbo = MPMissions (optionel)
(the 2 editable missions are in the "editor\" dir)

Included .pbo files:

Known issues:
In MultiPlayer, the player who throws the charge is the only one to be able to see it at the impact location.
For other players, the satchel charge stays at the feet of the thrower. It disapears when the charge explode
or if the thrower takes the charge back. The bug is owed to the fact that the displacement of the "pipebomb"
ammo isn't broadcasted on the network.
It is only a visual bug because explosion occurs correctly where the charge was thrown. It would be eventualy
possible to correct this bug, but I'm not convinced that it's really necessary (too much efforts for a small
result and lost of precious computer ressources)... It's up to you to enventaly convince me I'm wrong.

Insert a unit : camp="Game Logic", class="TCQ Scripts Server", unit="ThrowSatchelInit" anywhere on the map...
that's all. the player or the player will be able to throw satchel charge a few seconds after the beginning of
the mission.

Forum topic:
- forums

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