Author: ArtyomAbramov
Author Website:

Requirements: No addons required

Version: 1.2.9
Signed: Yes, serverkey included

Short description: With this addon, the cartridges will not disappear any more.

Date: 2019-03-12 09:44

Comments: (1)


Cartridge Cases


With this addon, the cartridges will not disappear any more.

Works on server-side or singleplayer

The mod is very simple. When the unit shoots, the mod calculates the end position of the cartridge case.
Mod uses a database of game configurations and works with all weapon mods.

The cases will be deleted if their number is more than the designated dynamic limit. This parameters can be changed.

Mod settings window in the pause menu or in cba addons settings.
Also settings can be changed by chat commands (#aacc help).
Only available for host-server or logged admins.
Setting are saved persistent in current profile.

Google Drive download link. Contains the current and obsolete builds:

Using this mod with 32bit arma can cause crash client.

To install Cartridge Cases you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Fixed: This thing
Fixed: Removed double cartridge drop from vehicle mounted guns
Fixed: Mod not working on virtual linux servers
Fixed: Missing cartridge drop sound from some sound mods (like JSRS)
Change: Menu button position
Fixed: FPS Drop at long play (found by Balingr)
Added: Chat command setting option (#aacc menu true\false) show or hide settings window in pause menu
Improved: Code optimisation
Improved: Visual tweaks
Improved: The Disappear option does not affect on max distance
Added: Settings in cba addon settings window instead of main menu. If cba is on
Imvroved: Rapid updating of the cartridge case position if the vehCollide is enabled
Compatibility fix for a group of mods

Added: Setting mod from chat commands (#aacc help for more info)
Improved: Client-server data exchange
Fixed: Undefined variable script error
Fixed: RHS_Cartridge_545x39 position adjusted

Improved: Something improved
Fixed: Something fixed
All this shit: All the same
I looked at my code and thought: "What kind of me did it write?". Oh, it's you.
Still not working
I'm just retarded today
Accidentally updated
Hotfix: Cartridge duplicated for some static HMG

Fixed: The MX rifles make a "case hitting the ground" sound
Improved: Adjusted fall trajectory of the cartridge case

Fixed: Sounds playing for throw and put
Fixed: Cartridge cases stuck in walls
Improved: Surface angle check for final position
Improved: Roll out simulation function
Fixed: Settings menu position

Improved: Code performance
Fixed: Setting menu not unload completely in high load missions
Fixed: Cartridge cases immediately disappear when stuck in half surfaces
Fixed: With some reason cartridges have wrong position altitude on some maps
Fixed: Script error about missed intersect object
Fixed: Cartridge cases fly through vertex higher than it must be

Added: sound to dropped shells
Added: cartridge sprite for some vehicle weapons
Improved: accuracy of the calculation position
Improved: the correct position check functions
Fixed: incorrect mod load order
Fixed: sometimes shell spawn in the air
Fixed: serialization error window
- Added: Mod settings window
- Hotfix: the cartridges of the guns float around next to the helicopter
- Hotfix: Chat issue

- Added: weapon elevation angle in calculations
- Added: setting up functionality
- Improved: dynamic sleep timer for despawn loop

- Fixed: spawns not correct cartridges for vehicles
- Fixed: position across obstacles calculated wrong position over obstacles for the weapons which have an acute angle drop cartridge-cases
- Fixed: with a large number of cases in one place, cases spawns much further from the center of the fall than should
- Improved: cases can fall into the vehicles
- Improved: reduced the dynamic max count the cartridge-cases by default, according to the formula (FPS on the server * 100)
- Added: checking function of the cartridge position for roll away
- Added: separate function for spawning cases for vehicles

Added description, download link, pictures, videos.

First release

Steam Workshop:
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