"In an honest service there is thin commons, low wages, and hard labour. In this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst is only a sour look or two at choking? No, a merry life and a short one shall be my motto."
- Bartholomew Roberts
A General History of the Robberies and Murders of the most notorious Pyrates (1724)
"Fear not the sea, for those born to hang will never drown."
- Ancient Proverb
Nassau 1715 is about the economic, social and power struggles that occurred in the West Indies during the early 18th century and the events leading to that, telling the true and brutal story behind some of history's most notorious criminals who plundered the seas and the bold and determined men who hunted them down.
This is a proof of concept release.
This is not meant to be a complete conversion for ArmA 3. Rather it's meant to show that this concept, 18th century naval warfare, is possible in ArmA. Another goal of the proof of concept is to attract more developers to help with the long term goal of creating a complete total modification for ArmA 3, DayZ or even ArmA 4. After the proof of concept release the project will be reevaluated for a viable total modification.
In the long term, the mod is planned to encompass some of the most significant events in Europe and the West Indies that led to the Golden Age of Piracy, including parts of the War of Spanish Succession and the English privateer voyages in the West Indies against the Spanish and French. These events come together with the wrecking of the Spanish Plate Fleet of 1715 off the coast of Florida, leading to the rise of the Pirate Republic at Nassau, New Providence Island. From there, Nassau 1715 explores the world of pirates of the West Indies and the East Coast of America, and the steps taken by the English government and colonies to suppress them, using real life events as a story backdrop for multiplayer gameplay in an open world setting.
The biggest feature of Nassau 1715 is being able to authentically sail large vessels, therefore sailing, while greatly simplified from real life, is difficult and challenging, requiring basic seamanship and knowledge. You must read the field manual in the game and review the Quick Sail Guide in order sail.
Included in this release are:
Several Sloops (including: Adventure, Albas, Royal James and Antelope)
1-Pounder Swivel Gun
6-Pounder Naval Cannon
.62 Flintlock Pistol
.69 Naval Pattern Carbine
17 Uniforms (not counting variants)
3 Vests (not counting variants)
4 Hats (not counting variants)
Map of Gun & Cat Cay
High Seas Map
Ingame Documentation/Field Manual
Some Basic Missions (SP & MP)
More content will be added over time.
To install Nassau 1715 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Quick Sail Guide
Considerations while playing
You must learn how to sail in order to sail. This is not an arcade game, it's an authentic simulation of sailing. It will be difficult. You should expect to be frustrated and confused at first. Only after studying the art of sailing you will be good at sailing. In order to become a better sailor you should listen and follow the instructions of more experienced players who know how to sail. Sailing is a crew effort based on skill and knowledge.
If you are a beginner you should avoid shoals at all cost or you'll run aground.
Because this is an early proof of concept release, features, classnames and assets may change and/or be removed.
This mod brings gameplay features that have never been attempted before in ArmA, so there will glitches and other issues.
We did not specifically develop this mod with compatibility to other popular mods in mind, therefore you may encounter some issues if you choose to use this mod with another mod. Compatibility with other mods isn't a priority since every other mod is from a different century.
Credits & Thanks:
Philipjn from the Pirates Ahoy! community for donating the base model of the sloop
Major (Retd) Kelly, https://www.KellyBadges.co.uk
Peter Davis - HMS Surprise Simulator
Keith H. Burgess, Wychwood Forest, Armidale NSW, http://woodsrunnersdiary.blogspot.com/
Delta Hawk - Lead Artist, Shipwright
Bloodwyn - Lead Scripter
Luca - Lead Terrain Artist
Bava - Historical advisor and Shipwright
ppitm - Historical advisor, Research and Sailing Master
Kola - Artist
J0tA - Artist
Noklaschmi - Artist
LAxemann - Lead Sound Artist
How to connect with us:
License / Disclaimer:
Do not reupload any 3d or 2d assets, original or derivatives, including, but not limited to, the Steam Workshop
Do not retexture or remodel
Do not port to other game engines
Do not use on monetized servers
Some of our work has been kindly donated specifically for this project, therefore for development and copyright reasons we don't allow reuploads, derivatives or retextures of Nassau 1715. However, if you do want to create derivatives or retextures please consider actually becoming a part of the team to help create more content and/or modify existing content.
-Adjusted pump rate
-Fixed yawl's position on sloop
-Adjusted sail damage
-Fixed grappling hook
-Fixed yawl's antiwater
- Replaced the default Red Ensign with the White Ensign for Royal Naval ships
- Fixed Manual error
- Fixed cask shadows
- Fixed yawl's antiwater
- New Ship: Frigate
- New Boat: Pinnace
- New Faction: Kingdom of Spain
- New Sub-Faction: English Independent Company
- Splinters and Shrapnel effects
- Flag System: You can now change the flags on your ship!
- Ambient sounds for the Ships
- Grapeshot Ammunition for 6 Pounders
- New Clothing: Slops, Justcorps, Faction Uniforms
- New Headgear Variations
- New Weapons: Land Pattern Rifle, Land Pattern Firelock, Blunderbuss
- Animations for climbing the rigging
- Lanterns to Ships
- New spawnable Units
- New Sloop Variants
- New Action Icons
- All code was rewritten/improved
- Lots of unit and weapon classnames (backwards compatible!)
- Improved Sailing and Sinkingprofiles on the Sloop
- Climbing the rigging is much safer now
- Incompatability with CBA (added compatibility to the CBA keybinding system)
- Some clothing having the wrong armor values
- Lots of smaller bugs and issues
- Fixed muskets
- Fixed auto swivel gun
- Fixed musket animation
- Fixed problem with sloop textures and guns
- Fixed muskets
- Added musket animations
- Fixed swivelgun rate of fire
- Fixed sloop
- Fixed Sloop Adventure
- Updated Mission Files
- Added Server Key
- BI forums