Author: Alkanet(smörgåstårta)
Author Website: https://github.com/AlkanetSmorgas/MMBA_Examples

Requirements: No addons required

Version: 1.05
Signed: Yes, serverkey included

Short description: You can now create more advanced missions without the need of scripting. It´s already been done for you. You just need to place MMBA modules on the map, change it´s attributes and sync them together. All in the 3DEN editor.

Date: 2020-09-28 18:48


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MMBA

by
Alkanet(smörgåstårta)


Description:
You can now create more advanced missions without the need of scripting. It´s already been done for you. You just need to place MMBA modules on the map, change it´s attributes and sync them together. All in the 3DEN editor.

This is created for people who wants to create missions in Arma 3´s Editor but don't have the knowledge of their scripting language.

First release, let's try find bugs together. If there is anything you want to be changed or added, write a comment in the feedback section.

Works for singleplayer and multiplayer.
No need for scripting.
Ingame tutorial.
Can work with content from other Addons.


Installation:
To install MMBA you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
MMBA_data.pbo
MMBA_3DEN.pbo
MMBA_functions.pbo
MMBA_language.pbo
MMBA_modules.pbo
MMBA_ui.pbo


Usage:
Tutorial
First time you open the editor you will see the tutorial window.
In the editor you can find the tutorials by clicking on Help, MMBA or the logo in the right corner.

Editor Examples
The best way to learn is to download one of the examples. These will show you how MMBA works.
MMBA Examples (Github): https://github.com/AlkanetSmorgas/MMBA_Examples

Short Example
Let´s say we want to create a mission where the units parachute into a town and have to kill 5 enemies.
We start by placing out the players. Then we place a Parachute module, sync the players to it. Deselect the mmba options on the module, so it will run at mission start. The final thing is to place a kill units module and enemies. We then sync the enemies and the parachute module to the kill units module.

The MMBA system is quite easy when you learn the basics of the eden editor and MMBA.
The ingame tutorial will help you understand the basics.


Future plans:
Multiple Choices Module (player can select between different options to activate other modules)
Intro Module (Intro for your mission. Display Mission name, author e.t.c.. at mission start.)


Changelog:
1.05
Added: Hold duration for Add Action module. (BIS_fnc_holdActionAdd )

1.04
Added: Respawn Module. Will respawn objects,units when they die.

1.03
Fixed: Added Revive and Task system to CfgRemoteExec. JIP should now work correctly.
Fixed: GoTo Module now register player who got their first. Modules that comes after who use the player as a side, will now work correctly.
Added: customFunction Module. For those who want to call on their own code or functions. Arguments in the style of an array can be added. Runs only on server.

1.02
Added: Multiple Choices Module, sync choices modules to it. You can then sync other MMBA modules to the choices modules and they will activate when someone click on the choice in the dialog.
Added: All modules who have the Side attribute now also have ""Player"" option. Works when an previously module is activated by a certain player (example: addaction,capture,Multiple Choices). The player will be transferd to all modules that comes after.
Added: Intro module, simple intro for your mission.
Added: Ai module, spawn a group of AI to the selected side. All groups from Composition are available.
Fixed: Smaller bug fixes and correction of texts.

1.01
Added: Warning Message, attribute for captureModule.
Added: Capture Message and task description attribute for captureModule.
Added: New Function BIS_fnc_ASLorATL.

Fixed: captureModule should now start over if capturing is aborted and persistent is off.
Fixed: Modules placed on land and water should now have the correct position upon mission start.
Fixed: Smaller bug fixes and correction of texts.

1.00


Forum topic:
- BI forums


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