Atlas LHD: Plus: Remastered
This is a standalone update of the Atlas LHD: Plus mod by j0nes.
Yes, I did ask his permission to upload a derivative of his mod.
This update shows up in the 3d editor in the same place as the carrier and destroyer (static ships) - no text editing of a mission file is needed to get it in.
This now uses the BI system for multi-part ships instead of the old spawning script:
The result is you can click and drag it around the edior, and see the 3d model follow it
You can also place aircraft on the deck without them spawning in flight.
I have gotten rid of the old Atlas ship weapons, in favor of the Jets DLC ship weapons. I have added a "No Flag" variant of the ship, and CSAT versions of the ship weapons.
To install Atlas LHD: Plus: Remastered you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Added a version with a catapult.
Added a VIV object (similar to the boat rack) that has a script that will attach it to a nearby LHD, and allow planes and helos to load into the interior via VIV, and be placed back onto the deck by a script... in case you don't want to use the elevators, or want to store helos underneath
The LHD has been lowered 0.75 meters to assist in using boats in the well deck. More boat options have been added to the boat hook: Speedboat-minigun, Speed boat-HMG (for the no flag version), assault boat, and RHIB
I accidentally included a lot of other files in the last "standalone" update so that it wasn't standalone.
As this is the standalone version: Please make sure the only .pbo files in your folder are "ATLAS_LanguageCfg.pbo" and "Atlas_Water.pbo",
Tweaked the elevator scripts so that helos and planes should be more stable when raised and lowered
Trying to fix a footstep sound issue
Fixed a seam that one could fall through if walking slowly past it. I hadn't noticed it before because you could run past it.
Added some interior lights, adjusted the intensity of the deck lighting. Hopefully fixed the walking on deck footsteps issue.
Minor changes to get rid of seams
Fixed some gaps, still some 1 pixel seams, to be fixed soon
Added a public bikey...
- BI forums