Date: 2019-06-25 10:35
Welcome to the Adaptive music mod known as Mood Jukebox. This mod will allow music to play on start of a mission and will adapt to the scenario you are in (Video in picture section to describe how this works visually).
This mod has a onscreen HUD enabled (HUD layout above) and can be disabled inside the mod's PBO. I have a separate mod uploaded with it already turned off to save yourself the time: Mood Jukebox - Arma 3 Adaptive Music - No Hud
This Adaptive music mod is based on a stress level system which is managed by how many gunshots/bullets are going in the vicinity. From my testing, it seems to decrease the stress either by eliminating all enemies in the surrounding block or getting a long distance away from the enemy. I find it nice for the combat music to still be playing when trying to finish clearing buildings to build tension if a last guy is still around.
No map modules or scripts needed to start which makes this script a ton of fun to use when doing some of the workshop based scenario that need some UMF to it to kick start the action. This mod is multiplayer compatible as long as CBA 3 is permitted and allowed (life servers may be difficult to use on, if they require CBA 3 then it may be an exception).
The current selection of songs are completely safe to use on streams and "should" not be recognized when played. (proof of songs not detected in a video I did a while back: https://youtu.be/JIXmkoB9A8g). The songs are from the game "Modern Combat 3 Fallen Nation" by GameLoft. and just recently GameLoft just deleted the entire soundtrack from existence on Soundcloud. So consider this a gift to certain people who loved that game.
To install Mood Jukebox - Arma 3 Adaptive Music you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
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- A black window showing an error on line 15 of the script called main.sqf (everything is working correctly, just wait 20 seconds and it will disappear)
- This mod is compatible to use on servers without any prereqs but it will not restart the script after respawn or being revived.
- I have noticed at times, probably if the audio sources max out, the music may not play ... I cannot conclude if that is the problem since the Config and file audio files are there in the correct place.
I have no problem with people changing the music in the mod to update/change your assortment of songs so have at it :). I will provide a tutorial video on how to change the songs on the picture section and it will require "WORK". Also a Readme file placed in the mod will have the same set of instructions and a template of the format.
CALLING ALL MODDERS
I am asking for help from any modder's and helpers to help with this mod! I am still trying to figure out this issue with the mod not being able to restart the music after a respawn or after going down. Any assistance is appreciated. As well as helping with creating a server key.
My knowledge of Arma 3 modding is limited but I do hope that there are people that are willing to help make this mod succeed.
License / Disclaimer:
Please, If you decide to make a separate mod upload. BE SURE TO LINK THE MOD BACK TO HERE IN THE MOD DESCRIPTION PLEASE AND GIVE CREDIT TO WHERE IT IS NEEDED!
- Community Base addons A3
- BI forums