Author: V. Berlioz
Author Website:

Requirements: No addons required

Version: 1.129
Signed: Yes

Short description: is complement AAPM 3.0, bringing dozens of new ammo types to your Arma III. Over fifteen varieties of most major calibers are at your disposal.

Date: 2020-06-02 09:53


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Universal Ammo System

by
V. Berlioz


Description:
The complement to AAPM 3.0, bringing dozens of new ammo types to your Arma III. Over fifteen varieties of most major calibers are at your disposal. Here are some examples:

5.56x45mm: M855, M855A1, M995, M193, Hornady TAP, Mk262, Mk318, DM31, SSA SLAP, Black Hills 100-Grain, Liberty 110-Grain AP.
7.62x39mm: BZ API, M43, M67, 7N23.
7.62x54mm: 7N1, 7N13, 7N14, B-30, B-32 API, BS-41 API, 7N26, 7N37, 7N41.
5.45x39m: 7N6, 7N5, 7N10, 7N22, 7N24, 7N39.
7.62x51mm: M80, M61, M80A1, M993, Swiss P AP, DSG XMP.
9x19mm: M882, Mk243 JHP, GEA Cyclone, KTW, Black Talon, Ranger Talon.
.50 BMG: M33, Mk211 Raufoss, GEA Cyclone, PELE.

This mod is intended for use with Advanced Armor Plate Mod 3.0. All ammo types are fully equipped with specialized AAPM compatibility values.

Compatibility Status:
Released:
UAS: CUP Compatibility Patch
UAS: 3CB Compatibility Patch
UAS: RHS USAF Compatibility Patch
UAS: RHS AFRF Compatibility Patch
UAS: RHS GREF Compatibility Patch
UAS: RHS SAF Compatibility Patch
UAS: RHS All-in-One Compat
UAS: SMA Compat
Upcoming:
Anzio Anti-Materiel Rifles.
SPR.
Base game.
NIArms.


Installation:
To install Universal Ammo System you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
UAS_*.pbo


Changelog:
1.129
Update "Crimea River"
Additional Glasser hypervelocity rounds.
7N23M and 7N26M.
40x46mm less-than-lethal suite.
12-Gauge Muzzle Blast shells.
Thermobaric effect overhaul.
Dragon's Breath optimization.
Several new Russian 40mm Caseless types.
Thermobaric RUAG Starblast Zuni.
40mm DM12A1.
65mm grenade suite.
30mm Russian grenade suite.
Updated naming conventions for 9x18mm, 9x21mm, and other calibers.
Tuned hypersonic effect.
RUAG Starblast 40mm MV grenade. It's a "Super DRACO."
66mm Rocket suite.
S-8DFM modern rocket.
M84 Flashbang.
Zarya-3 and View less-lethal grenades from Russia.
Mk13 Flashbang.
Seriously enhanced support for Faces of War.

1.28
Hotfix that fixes the M308 RG and also tunes some of the napalm distances and fireball sizes.

1.27
The "Light it Up" update.
Added Mk33 illumination Zuni.
Added Hydra M257 Illumination Flare and M278 IR Flare.
Added ZB-250 and ZB-500 incendiary (napalm-esque) bombs.
Added Mk82-T through Mk84-T thermobaric-frag bombs. Manufactured in Turkey, these are a nice upgrade from the normal Mk82 through Mk84.
Added numerous new Stinger grenades, including an OC, a CS, a reduced pellet size version, and more including the US Marines' classic GG04.
Tuned Flashbang radius.
Added stingers which can be fired out of a shotgun through a cup launcher.
Added BIN-series incendiary (napalm) bombs for western aircraft.
Added full support for the BWMod Puma, as requested by a local vampire.
Added new 84mm and 132mm Napalm and Dragon's Breath-type shells for the Carl Gustaf.
Tuned the performance of Carl Gustaf warheads. The FFV-441E now uses tungsten fragmentation as it should.
Instituted new naming standards for the 40mm and Carl Gustaf warheads.

1.26
Fixed a typo.

1.25
Added 7N24M2 and 7N39M, two new 5.45x39mm types derived from recently-discovered patents. The former is an enhanced 7N24M, while the latter is a Tungsten Heavy Alloy penetrator with ceramic "superhard" front and back elements to help defeat ceramic body armor.
Added .338 Lapua Magnum and .338 Norma Magnum Glasser HVAP.
Revised the Dragon's Breath effects. This improves performance dramatically while also significantly enhancing their usability in the field.
Added napalm magbomb.

Tuned the napalm effects.
Revised Magbomb naming conventions.

1.124
Corrected some errors in the 6.8mm mag descriptions.
Modified the Napalm effects to better match other fire effects' durations.
Added in the 6.8mm Glasser tantalum tungsten SLAP loading. Compatible with any NGSW-caliber weapon.
Added the hypervelocity effect to suitable .30-378 loads.

1.123
Quick ninja update requested by area vampire. Extends Firewill pylon support to the F-15SE and AV-8B.

1.122
Quick ninja update that implements 14.5x114mm 7N32 APDS.

1.121
The One-Year-Anniversary Update.
New Features:
Helicopter-fired TOW packs.
New 7.62x54mm types, including a hypervelocity Smerch load.
.458 Alpine ammunition.
7.92x24mm VBR ammunition.
.375 Cheytac Lobaev hypervelocity load.
FRAG-12 overhaul.
FRAG-12 EFP (explosively formed penetrator) variant.
Support for the Burnes Abrams.
Several new Hellfire variants.
Guided S-5, S-8, S-13, S-24, and S-25 rockets, as well as guided Zunis.
125mm Cannon shells.
Stinger grenades.
Yellow Phosphorus 12-gauge shell.
Incendiary 40mm and rifle grenades from Poland.
M60P2 / M60P3 rifle grenades.
Additional phosphorus rifle grenades.
Flashbang script tweaks.
20KT-yield SADM.
Additional S-24 and S-25 rocket models.
7.62x54mm "Target" and Smerch hypervelocity AP loads.
New hypervelocity effect.
14.5x114mm "Target" hypervelocity AP load.
Fixed magazine list for the base game 20mm Gatling.
.22 Magnum magazines and support for the PMR-30.
Updated support for CJTF Weapons.

1.120
1.119
Corrected the description of the 12.7x108mm UPU.

1.118
Added 40 round drums for the AA12.
Tuned some of the 6.5x39mm Grendel types.
Added 50 round .300BLK mags.
Added a new icon for 12-gauge types in the arsenal.

1.117
Fixed missing tracers for the .510 Beck Mk300 and Mk300 F3.

1.116
Update "Stealthy Bois"
Fixed the MX underbarrel GL's camera position.
Added 12.7x55mm and 12.7x108mm UPU, a rare and somewhat heavier version of VPS.
Added .40 S&W Mk308 MOD 0.
Added pylon support for the RHS Apache, Mi-24G, and Mi-28.
Added the newer, second-gen version of Alexander Arms' 6.5x39mm AA-125 AP.
Added Lobaev's new 2,000m/s hypersonic .408 AP.
Fixed the model on the APKWS missiles.
Corrected ammo count for the MX NGSW mags, along with weight for the 70 rounders.
Added .500 Phantom, .510 Beck, and .510 Whisper suites.
Added full compatibility for RHS and CUP Bradleys.

1.115
Small update to support the VOERE X-5.

1.114
The 'Murican Update.
Did a pass on the WP cloud classes to optimize their size and lethality.
Introduced the first Yellow Phosphorus munition. YP is WP but with some impurities of Red Phosphorus, which actually offers a net bonus in terms of lethality.
Added Hydra APKWS guided missiles.
Added some vehicle pylon weapon descriptions.
Added a new specific magazinewell for bolt-action 12.7x99mm rifles.
Fixed 5.7x28mm Paralight classes.
Rebuilt the .300WM magazine lineup.
Added an extensive 16-type 9x30mm GROM selection for an upcoming project.
Added M1158 ADVAP for 7.62x39mm and .300WM.
Added HAPI for .300WM, along with an M80A1 reload.
Added some XM1201 and XM1202 for 6.5mm Creedmoor.
Added support for the VOERE X4, along with a specific magazinewell.

1.113
Added BGM-71 series and Toophan-series missiles, initially accessible for the RHS M2 Bradley lineup.
Introduced 40x180mm support for the Marshall.
Revised the magazinewells for Polish Armed Forces.
Added a fifth WPExplosion class to suit the new BGM-71DF2.
Extended 30x173mm support across the base game, as well as support for some additional base game gatlings.
Added support that should help out with the Huey Pack.

1.112
Added 9x19mm M1152 FMJ, M1153 JHP, and M1196 AP. These are new-model, high-performance loads developed for the US Military. M1196 effectively functions like a Western equal to 7N31.
Added 40x53mm XM1176 HEDP.
Added a full 30x173mm lineup. Support is present for the USAF GAU-8.
Added 40x180mm magazines. Support will be coming soon for suitable weapons.
Added the BLU-119/B 2200lb WP-HE mixed effect bomb.
Added XM1200 6.5mm Creedmoor.
Introduced the NATO-series rifle grenades to the 6.8x51mm and 6.5mm Creedmoor magazinewells.
Did a second pass on .338 M1154 AP, souping it up due to recent findings regarding the true performance of the ADVAP family.

1.111
Modified magazinewell to support Red Mercury .50 BMG types.
Corrected 7Z24 config.
Tuned 6.8mm NGSW performance to reflect new findings. (XM1170 can defeat Level IV armor at over 600 meters with ease)
Added BR500WP, a powerful new 500-kilogram WP bomb.
Added additional pylon options for Mk82 / PFB-82 / BR250WP up to 6x, and Mk83 / BR500WP up to 3x. Note that a lot of pylons have config-level weight limits, so you may not be able to equip the 6x 250kg and 3x 500kg bombs on many aircraft.

1.110
Added support for the Burnes Challenger 2.

1.109
Update "Wallet Warrior"
Added support for the latest UAS: Variants update.
Introduced full support for the Fallout: Aftermath mod.
Added support for the aircraft guns from USAF.
Added pylon-level support for the FIR F-14 Tomcat.
Significantly expanded the 6.8mm NGSW lineup with tracer, Aeroshell, HAPI, and new GP / SP variants.
Added 5.45x39mm 7Z24 API.
Introduced rifled 120mm shells, including the legendary Penetration Coom Blast.
Added 7BZ7 and 7Z8 API, respectively an API and an HEI sporting new technology.
Added 14.5x114mm Bison, a steel APFSDS loading.
Introduced support for the base game 3GLs.
Added support for Bullpup AK pack.
Added support for that new Five-seven on the workshop.
Added 12 round .408 magazines for a CJTF sniper rifle.
Added new variants of the S-25, many of which sport a powerful fragmentation liner.
Modified the WP, RP, and napalm effects.
Added new magazinewells for use with Red Mercury.
Added a 40mm nerve gas grenade.
Rechecked the WP effect. It does indeed block AI vision.
Removed the vehicular belts of 40x53mm NICO. Engine limitation prevented them from firing.
Redid Hellfire guidance. The AGM-114L and the rest now use their respective actual real-world sensors.
Introduced a wide variety of new Hellfires, all the way up to AGM-114T. AGM-114KBF is a fun one.
Added a magazinewell suite for the CJTF NGSWs and 13.2mm TuF Tankgewehr.
Added .375 Cheytac LM119.

1.108
Added support for the new US Air Force mod (USAF).
Added support for Firewill's aircraft.

1.107
Remastered the 20x102mm lineup. Added support for the M197 rotary.
Added support for CUP's 30x113mm M230 autocannon.
Added support for the M242 25x137mm autocannon and the CUP GAU-22 on the F-35.
Fixed the weights on the 13-round 12 gauge magazines.
Added new drum magazines for both 6.8x43mm and 6.8x51mm, respectively 150 round and 70 round.

1.106
Adjusted the KHAB-1000 Phosgene bomb.

1.105
Saddam Simulator 2K20:
Added a whole new suite of fragmentation classes.
Tuned hand grenade damage values.
Applied new fragmentation classes to all explosives.
Added several Chemical Warfare agents. Phosgene, Sarin, Soman, Mustard Gas, Cyclosarin, VX, and VG.
Introduced an Iraqi Mustard Gas RPG-7 warhead.
Introduced a WW1-era Phosgene Gas grenade.
Introduced several new White Phosphorus bombs, from the ZAB-100 to the massive ZAB-1500. Western aircraft get the BR-250WP.
Introduced several new thermobaric bombs, from the ODAB-100 to the huge ODAB-1500.
Added in chemical S-8 (S-8GA) and S-13 (S-13 Borak) warheads.
Introduced 14.5x114mm BZKh, an experimental version of BZCh with the tear gas replaced by Phosgene.
Introduced KHAB-100, KHAB-250, KHAB-500, and KHAB-1000 chemical bombs. Some use Sarin, others use Phosgene.
Also introduced BLU-80/B and Mk116 chemical bombs on the US side. BLU-80/B uses VX, while Mk116 gets to pick either Sarin or VX.
Finally, this update introduces TMU-28B VX and KAV-80 Sarin spray tanks.

1.104
Cleaned up .50 BMG magazine configs.
Added associated vehicle magazines and support for the following non-Pylon weapons.
Base game 120mm cannon
RHS M256 120mm
CUP KPVT
CUP PKT
CUP DSHKM
CUP NSVT
Base game HMG 12.7
CUP KORD
CUP UK59
CUP M240
CUP Yak-B
CUP MG3
CUP M134 (Single)
CUP M256 120mm
CUP Rh120 120mm
CUP GAU-19 .50 BMG Minigun (Single)
CUP GAU-19 .50 BMG Minigun (Dual)
CUP Mk19
Base game 40mm GMG
To access these magazines, it is recommended that you use a vehicle magazine manager like the one included in Zeus Enhanced.

1.103
Added first set of non-pylon vehicle magazines.

1.102
Added .22WMR and 13.2mm Tank und Flieger libraries.
Introduced support for the latest additions to the CJTF weapons pack.
Added 5.7x28mm HAPI.

1.101
Added Hellfire B through G to the magazine array.

1.100
Added support for the RHS Apache and Mi-24s.

1.99
100th version of Universal Ammo System.
Added a range of S-5, S-8, S-13, S-24, and S-25 rockets for CUP Mi-24s and any other suitable helicopters.
Introduced OFAB-100, OFAB-250, OFAB-500, and ODAB-500 bombs for the Mi-24s.
Added a range of Hellfires, Stingers, Hydras, and Zuni missiles for the CUP Apache and any other suitable helicopters, as well as some fixed wing assets.
Also introduced some gunpods for the CUP Apache - 7.62, .50 BMG, and even 40x53mm.
Added Mk82, PFB-82, Mk83, Mk84, and PFB-84 bombs.
Added 9x19mm Libra Snail 2.8 and 6.9, two experimental variants. The latter is subsonic.
Added 7.62x39mm and 9x19mm VTUVM tungsten penetrators.
Introduced maximum support for CJTF and JSDF Mod weapons.
Set up a library of S-5 rockets suitable for use with improvised infantry launchers.
Added in the rest of the HAPI lineup, along with .338 Norma Mk212, a downscaled Mk211.

1.98
Magazinewell tweak to fix a bug mentioned by Ivan.

1.97
Added direct magazinewell support for Red Mercury to avoid overwriting existing 84mm magazines.

1.96
Extended the new thermobaric effect to suitable hand grenades.

1.95
Update "Brass Summer"
Introduced sham's US Armament Pack support.
Introduced Polish Armed Forces support.
Introduced hotshotmike weapons support.
Introduced fundamental OPTRE support.
Introduced full Dagger Support.
Added in additional 7.62x39mm, 5.56x45mm, and 12.7x99mm types.
Added in Panzerfaust / Metis warheads.
Added in 5.56x45mm, 6.5mm Creedmoor, and 12.7x99mm HAPI.
Added 40x53mm HV grenades.
Revised the bounding 40mm grenades.
Synced the .45 ACP magazinewells.
Introduced two new Stinger missiles, FIM-92M and FIM-92N.
Did some tuning to some 5.56 rounds.
Added in a new White Phosphorus effect. Credit goes to COXHOUND as a config reference.
Added in a new TB effect for suitable munitions. Credit goes to KICKASS.
Introduced a full suite of 6.5mm Creedmoor magazines. These are on standby until suitable weapons are apparent.
Introduced a suite of Igla warheads.
Also added some Guided Carl Gustaf Missiles, as well as a guided RPG-7 warhead (the Lavon), and more.

1.94
Added maximum support for EPSM Exomod.
Introduced the first 6.8x51mm NGSW magazine sets for some guns in UAS: Variants.
Rebuilt the Saiga magazinewell.

1.93
Added 9x19mm, a subsonic counterpart to 7N42. This matches the performance of the subsonic 9x21mm 7U4, since they have the same projectile.

1.92
Added support for the underbarrel weapons for the Promet and Type 115. Yes, I made them have the option of full auto. It's actually pretty fun to dump ten .50 Beowulf or ten loads of 0000 buckshot at lightning speed. Excellent as an engagement breaker.
Added 5.8x21mm magazines and ammo. You'll find this present in mods like VME PLA.

1.91
Added maximum support for Ktry's weapon pack.
Introduced .338 Norma Magnum magazines.
Added maximum support for Pedegne mod.
Slightly improved support for VME PLA.

1.90
Added 5.45x39mm 7T3 and 7T3M.

1.89
Added .50 Peacekeeper ammo types.
Added some new .357 Magnum varieties.
Support for the new UAS: ELR update.

1.88
Somewhat enhanced SPS weapons support.
Added support for the various handguns in NIArms, including the .357 SIG and .40 S&W types.
Added support for UAS Variants: ELR.

1.87
Added 125-round 7.92x57mm belts.

1.86
Added 7.62x39mm 7N38. This is a tungsten core AP loading recently developed for the AK-15 and Russian SOF. Highly capable against robust body armor.
Tuned 5.45x39mm 7N40 to better reflect real world performance as a steel-core accurized load rather than an accurized version of 7N39.

1.85
Added the M34 x3 Bandolier Grenade. This is just three M34s that separate upon impact.
Corrected the capacity of the 10-round 7.62x39mm magazines.
Added tear gas (N461) 7.62x51mm and 14.5x114mm (BZCh).
Switched the 7.62x54mm Yprit to deploy tear gas.

1.84
Additional .rpt fixes.

1.83
Did a second pass on .rpt errors.

1.82
Cleaned up .rpt errors generated from this mod.

1.81
Added support for the RPG-32.

1.80
Added support for the RHS M14 and SOCOM 16.

1.79
Added a full suite of 10mm Auto and .357 SIG magazines.
Added EN and other check values to various cannon types, which will reduce and potentially eliminate freak incidents where plates can eat 30x173mm hits.

1.78
Update to support the new stuff in Red Mercury.

1.77
Changed naming convention for 12 gauge Nobel Sport shells.

1.76
Corrected the weight of one-round 14.5x114mm magazines.

1.75
Added .338 PTR10 Prick, a powerful SLAP loading for your .338 Lapua weapons.
Added Eurometaal AP2000 and API2000, two powerful .50 BMG rounds with tungsten cores.
Added .50 PPI G2, an improved version of the PPI Anthena loading.
Introduced a 12-gauge reactive breaching slug, the R12HP.
Fixed a description typo for the .45 ACP green flares.
Fixed the Molotov Cocktail's impact detonation.
Added less-lethal ammunition for .45 ACP, 5.45x39mm, 7.62x39mm, 7.62x51mm, and 5.56x45mm.

1.74
Small update that fixes a few naming convention typos.
Added 5.56x45mm TW12 and 7.62x51mm AAI Flechette, an additional member to the Depleted Uranium family.

1.73
Fixed CUP MP5 and Saiga 9 issues.

1.72
Added .458 SOCOM magazines and support for Roberthammer's Mk18s.

1.71
Added new rifle grenades. The Nobel WP and Nobel HEDP, as well as the Mecar M200 HEDP.

1.70
Added CS and VX agent rifle grenades for most shotguns and rifles.

1.69
Added 12-gauge Ferret CS agent slugs, as well as M7A3 tear gas grenades. Thanks go to KICKASS for his permitting of his tear gas system.
Added an RGD-5.

1.68
Added three flashbangs and a new tactical-strength thermobaric grenade.

1.67
Fixed duplicate RPG-32 issue.
Tuned the FGM-148G weight.

1.66
Added a modest suite of .300 Norma Magnum ammo types.

1.65
Made a small adjustment to the 14.5x114mm selection.
Added support for the latest UAS: Variants update.
Moved the XM109 to UAS: Variants.

1.64
Added support for Brazilian Armed Forces rifles.

1.63
Added maximum support for GAC JSDF.

1.62
Added support for the .410 signal pistol from the base game.
Added subsonic .300 Winchester Magnum types.
Added .50 BMG tracer M10.
Introduced 4:1 tracers (one tracer every four) for suitable 5.56 and 7.62x51mm belts.

1.61
Switched all picture icon calls to the same directory.

1.60
Did some optimization to reduce mod size.

1.59
Added Javelin missiles.
Did some improvements to base game compatibility.
Added enhanced mag selections to the MSBS and the Katiba.

1.58
Added support for the CUP Stinger with a full selection of missiles from the FIM-92A to the FIM-92L. These have varying characteristics, from the FIM-92A being very easy to evade to the FIM-92L being an ultra-agile missile with an impressive range of 9,200 meters.

1.57
Added captive-piston super quiet 12 gauge and .44 magnum ammo.

1.56
Improved IFA3 / IFA3 Liberation compatibility.
Switched the pistol multiplex and anti-materiel weapon multiplex rounds to random from poissondisc distribution.
Redid the subsonic ammo audibleCoefs and visibleCoefs.
Added 7.62x54mm 7N19. This is an intermediate steel-core AP between 7N17 and 7N26.

1.55
Maximized UNSUNG support.
Added Toothpick and Blackjack 12.7x99mm rounds.

1.54
Aero update 1/2
Redid airfriction values for most weapons.
Universalized initSpeed.

1.53
Update "Have you seen anyone from my platoon?"
Tuned performance for some shotgun shells, namely the GP27 and GP9 (they were overperforming).
Updated nuke scripting to Freestyle 0.50.
Improved CSA38 compatibility.

1.52
Redid buckshot distribution patterns. The default poissondisc was pretty silly.
Added a new suite of shotgun ammo produced by Fiocchi for the SPAS shotgun series.

1.51
Removed the FFV-338 Nuclear Isomer warhead.
Added some uh... SADMs. Remember to bind the nuke key. They're on a 300 second timer.
Thanks go to Freestyle again for the nuclear script core.

1.50
Quick update that brought UAS support for UNSUNG shotguns, the Mosin, the DP, and several other weapons like the M1 / M2 Carbine and the Type 99.

1.49
Maximized compatibility with RHS: SAF. Some weapons like the M84 cannot be overwritten.

1.48
Improved WW2 support.
Full support for Massi NATO-RUS, WarfareThai, CSW, True Viking, CSW India, and FFAA.
Added Japanese rifle calibers.
Added .30 Carbine.

1.47
Solved a minor invisible gun issue.

1.46
Refined the 7.92x57mm selection.
Added new types of ammo for most calibers.
Dealt with an ammo type backlog for cartridges like 7.62x51mm and .338 Lapua.
Added very basic poison ammo functionality.

1.45
Merged Payload into UAS.
Revised Jasmin effect.

1.44
Added kinetic ammo support for the rest of KA Weapons Pack.
Fixed a small error with the 4.73x33mm selection.
Removed the unused Anzio compat - for now.

1.43
Added support for Trixie's rifles, while also restoring their functionality.

1.42
Added support for Project True Viking, aside from the 6.5mm CBJ SMG. That will come later.
Revised the naming standard for 5.56 and 7.62x51 magazines.

1.41
Update Oymyakon.
Added support for new weapons in CUP Dev.
Added support for BWMod.
Added support for SPS Weapons.
Added a suite of less lethal 12 gauge and 23mm ammunition. Credit goes to LAGO for the scripting core.
Enhanced ammo selections for 12 gauge, 7.62x54mm, 12.7x108mm, 7.62x51mm, 9x19mm, 9x21mm, and more.
Introduced new modern Russian ammo loads, like 9x19mm 7N31M, 7N42, 7.62x51mm 7N43, and .338 Lapua Magnum 7N45.
Added some interesting poison 7.62x54mm loads. These will gain special functionality later.
Added a certain... uh... nuclear 132mm overcaliber warhead for the Carl Gustaf. Many thanks go to freestyle_build for allowing us to use his excellent realistic nuke script.
The nuclear warhead is fired liked an EXACTO round. You need to bind a fire key in your controls - configure addons - UAS menu. It has a 210 ton yield, so avoid firing it up close.

1.40
Corrected the underbarrel shotgun for SPR.
Added support for the camo DVL-10 from SPR.
Added 40mm Toothpick.
Gave the Toothpick and its brother a new flying particle effect derived from their explosion.
Transplanted underbarrel grenades, launcher munitions, and rifle grenades from Payload.
Signed with a new key.

1.39
Added several new magazine sizes.
Significantly improved SPR compatibility.
Added 23mm shotgun shells.

1.38
Added support for RHS: USAF pistols.
Enhanced functionality with UNSUNG.
Added support for NIArms RPKs.

1.37
Corrected magazine proxy model with five-round 7.62x54mm magazines.
Added picture for 20 round 7.92x57mm magazines.
Added 20 round 7.62x54mm magazines.
Corrected weights on 20 round 7.92x57mm magazines.

1.36
Extended .50 AE magazines.
Added compatibility for some alternative weapon mods. Improved WPN_R_F compatibility.
Added .45 ACP Flares.
Added a new range of powerful 12 gauge shells.
Improved NIArms compatibility.
Introduced new fire effect for Dragon's Breath and more exotic incendiary shells, courtesy of KICKASS.
Added basic LEN and IFA3 compatibility to some weapons.

1.35
Corrected small bug.

1.34
Temporary revert due to small bug.

1.33
Significantly enhanced CUP and RHS compatibility.
Added 9x21mm magazine suite.

1.32
Full Aegis Compatibility.
Full Breaking Point Compatibility.
Design Mastery Compatibility.
Korean Armed Forces Compatibility.
Finnish Armed Forces Compatibility.
Russia 2035 Compatibility.
Global Mobilization Compatibility.
Extended 9x18mm suite.
Extended 7.62x39mm suite.
12.7x108mm VPS.
WarfareThai compatibility.
Contact DLC Compatibility.
Added 20x110mm suite.
Added 4.73x33mm suite.
Extended KA Weapons support.
Did some tweaks to certain ammo types.

1.31
1.30
Added a range of 12 gauge flares.
Added 12 gauge Dragon's Breath and the somewhat harder-hitting 12 gauge Super Dragon. These aren't a substitute for buckshot but they do have a limited splash effect that may prove useful in closer quarters. They also have very bold spread, which gives you more breathing room for if you miss.

1.29
Added compatibility for FHQ weapons pack.
Did some work on .30-06 magazines.
Adjusted weights for .300 Winchester Magnum magazines.

1.28
Added 5-round magazines for the new .338 types.
Corrected small typo in the .338 magazinewell.
Maximized 3CB compatibility to the best possible level. The shotgun and the L129 are a lost cause but everything else is good to go.

1.27
Introduced 5.45x39mm 7N18 and 7N7 as well as 7.62x39mm PZ, ZR, Libra Snail, and Modern Arms International SLAP.
Also introduced 7.62x54mm MAI SLAP alongside ST-M2 and other new rounds like PZ and ZR.
Significantly increased the 12-gauge selection.
Finished compatibility with Roberthammer Pistols.
Added .32 ACP, 9x18mm Makarov, and 7.62x25mm ammo suites.
Also introduced 12.7x108mm 7N34M and other new ammo types.
Revamped weights for 12.7x99mm and 12.7x108mm magazines.
Added 20 round 12.7x99mm magazines.

1.26
Added several new types of 12.7x99mm, bringing the total count to above 60.
Added 14.5x114mm magazines.
Added 14.5x114mm support for the WPN_R_F PTRS-41.
Added additional base classes for a bug reported by the HDC.
Expanded support to other WPN_R_F small arms.

1.25
Refined airfriction values for most .50 BMG types.
Refined 12.7x108mm MP types.
Fixed .338 XMP and .338 XMP-S having the same ammo class.

1.24
Added new effects for certain incendiary munitions.
Gave PELE and FAP rounds a second pass. Their indirecthit values have been significantly reduced.

1.23
Finalized SMA support.
Added .300 Blackout magazines to the relevant SMA and Roberthammer weapons.
Corrected the 6.8x43mm / 5.56x45mm situation in SMA.

1.22
Added 5.8x42mm support.

1.21
Corrected EXACTO bug.

1.20
Hotfix for the error appearing when Payload magazinewells were called but not present.

1.19
Enhanced compatibility with CUP. Introduced magazines for the additional AK-100 series types.
Over twenty new kinds of 9x19mm and 5.7x28mm as well as over ten new kinds of 12.7x99mm - including rounds like the DARPA Depleted Uranium Flechette and Mk211F3.
A whole suite of 12.7x108mm. Some additional support for SPR, Massi, and WPN_R_F.
Fixes for some ammo types like the Winchester Q1544 Buckshot.
Additional magazines for some ammo types like 9.3x64mm and 9x19mm.
6.5x39mm support for base game weapons (when applicable).
6.8x43mm support for Roberthammer M4A6 and M16A6.
80% support for Roberthammer's M4 / M16 Pack and pistol weapons.
Added experimental EXACTO ammunition for .300 Winchester Magnum.
Enhanced variety of .300 Winchester Magnum, with automatic support for weapons like the Falkor Petra and XM2010.
Additional ammo types in other calibers.

1.18
Added support for the LIM-85 and the Aegis MP7.

1.17
Further improved inter-mod compatibility. Introduced no-compat-required compatibility with several RHS and SPR weapons.

1.16
Rebuilt shotgun magwells.

1.15
Enhanced compatibility with Aegis. Added magazines to several new CBA magwells, which will enhance compatibility with other mods.

1.14
Progress made on universalizing ammo magwells.

1.13
Increased timetolive values for most ammunition types.
Tuned some of the .50 ammunition types due to popular request.
Added 6.5mm creedmoor types for an upcoming associate's project.

1.12
Added line of 6.5mm Creedmoor ammunition. This is for an upcoming project.
Corrected the ballistics of the .300 Blackout and .338 Spectre lines of ammunition.

1.11
Added additional sets of magazines to the base compat. This will help out later.
Fixed bug reported by MGZoltan for the .45 ACP Lightfield 'Alpha' APs.
Added new 12.7x55mm types.

1.10
Moved 40mm grenades from UAS to Payload.
Added a huge variety of new 5.56x45mm and 7.62x51mm types.
Expanded ammo classes for upcoming compats.
Redid some ammo types. Liberty 110-grain 5.56x45mm now accurately reflects its real performance.
Redid class structure. You might see a tiny performance boost from that.

1.09
Added WP rockets for the 84mm and 120mm ammo sets.
Added airFriction values for the 9x19mm classes.
Moved 40mm grenades from compats to the base compat, ensuring more universal compatibility.

1.08
Corrected .338 AP-RE ammo class name.

1.07
Fixed CUP images being used for the 9x19mm 30-round magazines.

1.06
Added new base classes. Introduced a line of 120mm 'Super Gustaf' shells based on the AT12-T's range.

1.05
Added a base line of shotgun ammunition for the RHS shotgun.

1.04
1.03
Added map menu documentation. The mod has documentation now, wow!
Added 12 gauge ammo types.
Added duplex and triplex ammunition.
Handled some bugs.
Added limited base-game compatibility.
Added some 40mm types.

1.02
Added .300 Winchester Magnum and 4.6x30mm to support the RHS: USAF compatibility patch.

1.01
Added .338 ammo types.
Made some tweaks to ammo penetration. 12.7x99mm DSG XMP will penetrate better now.

1.00


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