Pike Mini Missiles
The Pike is a laser-guided 40mm missile designed by Raytheon to be fired from 40mm grenade launchers to provide a lightweight precision fire capability to an infantry squad. However due to engine limitations, I adapted the concept of a lightweight precision weapon to be used in a lightweight AT launcher. In other words, I copied the functionality of the Pike missiles into a system that Arma can use more easily.
What I've added:
Pike MiniMissile - Lock-On After Launch HE missile with Semi-Active Laser Homing guidance
Pike MiniMissileAT - a fictional slightly heavier version of the above missile with a HEAT warhead with the power approximate to the vanilla RPG-7 warhead
Pike MiniMissileSACLOS - Slightly more powerful HE version but uses a SACLOS guidance system instead of SALH that better emulates the real Pike's self-designation ability
Pike MiniMissileATSACLOS - Slightly more powerful HEAT version with SACLOS guidance
The HE missiles have an effective blast radius of about 10 meters while the HEAT missiles only have an effective radius of 4-5 meters.
All missiles are firable from the MAAWS Mk4 launchers but I recommend only using the Mod 1 variant for the SACLOS missiles due to the reticle.
To install Pike Mini Missiles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3
For usage instructions and information of how to use the Pike Mini Missiles please refer to the included documentation and/or example mission.
ace_missileguidance for the LOAL & SALH function (If you don't load this, the SACLOS versions should still work).
How to use:
SALH versions - Simply use a laser designator to designate a target and then fire a missile in the general direction of the target. Usually if you fire at an angle of 10 to 20 degrees above the ground works best. The missile will fly straight to the target once it acquires the laser. Self-designation is possible, but I do not recommend it especially for targets under 1000 meters. Keep in mind that the seeker only has a range of 2000 meters. The launcher does not require a line of sight to the target. The seeker will only follow lasers coded to the default of 1111, so be sure to account for that if there's any other active laser designators in the area. These missiles have a habit of being launched with a great amount of dispersion, but the seeker's wide field of view means that it shouldn't be much of a problem.
SACLOS versions - Simply point the launcher at the target and the missile will follow your crosshair, however I do not recommend using this for short-range (<500m) due to the MAAWS's recoil. I highly recommend having a line of sight to the target from the launcher.
A config file with the non-functional grenade launcher magazines is included; experiment with them if you wish.
Feel free to leave comments with suggestions or bug reporting.
License / Disclaimer:
Feel free to modify or use this pbo in any modpack or addon of your own as long as I'm credited somewhere on there.
- Changed missile propulsion parameters slightly
- Initial Release
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3