Date: 2021-02-25 09:27
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.
This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.
I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.
- South Asia
Minimum recommended visibility setting:
To install ToH Core you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
-Incompatibility with "@CUP Terrains - Core" that causes visual errors in the detail textures of some buildings.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.
License / Disclaimer:
Arma Public License Share Alike (APL-SA)
Take On Helicopters is made by Bohemia Interactive
based on Take On Helicopters Data Pack
Take On Public License Share Alike (TOPL-SA
Changelog: (25-02-2021 - updated as it happens, displayed in news once every month)
-Added Dummy_H.pbo, now you can use CUP Terrain - Core (place it above ToH Core).
-Optimized South Asian roads, eliminated unnecessary areas and corrected some others. (WIP)
-Complete version of Seattle's roads, still in work, is a first version. (WIP)
-Fixed walls and fences, now they are destructible by vehicle collision.
-Added more intensity to the night lights of signaling of airports and buildings.
-Fixed error in the signature of Bikeys (thanks Tova).
-Added vision of skyscrapers and airport runways are now seen according to ground distance.
-Rebinarized all the buildings of Seattle structures, now they have normalmaps, environment reflections & emissive textures (spectacular at night).
-Added more lost buildings (have appeared when binarizing), now the industrial area is more built.
-Seattle houses, office buildings and skyscrapers are available in the 3DEN editor.
-Added the mod @ToH Core and @Seattle.
-Now South Asia and Seattle have dependence on ToH Core.
-Seattle incorporates all the improvements mentioned above in South Asia.
-Includes a first version of skyscrapers (v0.1) that does not include reflections or normal maps. I have to improve my knowledge of binarization.
-Eden Editor: Object Categorization is being sorted. To facilitate the use of the Core.
-New Location icons to minimize the amount of text (for example, Mines and Oilfields).
- BI forums