Author: Jove Chiere
Author Website:

Requirements: ToH Core

Version: 1.105
Signed: Yes, serverkey included

Short description: adds Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.

Date: 2019-11-09 11:36

Comments: (0)



Jove Chiere

Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.

This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.

I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.

Minimum recommended visibility setting:
setViewDistance 12000;
setObjectViewDistance [6000,400];
setTerrainGrid 8;

To install Seattle you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Known issues:
-Incompatibility with "@CUP Terrains - Core" that causes visual errors in the detail textures of some buildings.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.

Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.

License / Disclaimer:
Arma Public License Share Alike (APL-SA)
Take On Helicopters is made by Bohemia Interactive
based on Take On Helicopters Data Pack
Take On Public License Share Alike (TOPL-SA

-Added 3 new airstrips, all airports.

-Improved the color of the grass, stained by the satellite image.

-Added in the "Optional" folder, a PBO that adds roads (temporary test) in downtown Seattle.

-Added the mod @ToH Core and @Seattle.
-Now South Asia and Seattle have dependence on ToH Core.
-Seattle incorporates all the improvements mentioned above in South Asia.
-Includes a first version of skyscrapers (v0.1) that does not include reflections or normal maps. I have to improve my knowledge of binarization.
-Eden Editor: Object Categorization is being sorted. To facilitate the use of the Core.
-New Location icons to minimize the amount of text (for example, Mines and Oilfields).

- ToH Core

Forum topic:
- BI forums

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