Author: wogz187
Author Website:

Requirements: No addons required

Version: 0001 beta

Short description: Air Traffic Module makes it easy to create a network of airports.

Date: 2019-09-06 14:48

Comments: (0)




Flying aircraft in ArmA III is difficult. It takes a lot of practice. Right when you think you've got it, you realize how much more there is to learn. Just dropping an aircraft into an empty scenario is fine to start but that gets boring and, as a pilot in training, you need something more compelling to keep logging more hours. Fly ArmA III provides a utility for creating your own fun and re-playable scenario in which to practice your skills.

Airport Services
Earn money every time you complete a cargo delivery or passenger transport and use your earnings to pay for fuel, repairs, needful equipment and new paint.

Bad Luck
Watch out for bad luck which can cause unexpected conditions to appear at any time.

Utilizes Sil's dynamic weather system for 100% randomized weather conditions which update periodically throughout the mission.

Approach Vector
Located 3 km from the destination airstrip at an altitude of ~250 meters, the approach vector allows pilots to easily align with the runway for landing. The approach vector works like a gun-sight. Line your aircraft up with the approach marker and the destination then, when you pass the approach marker, you'll be inline with the runway and at the correct altitude to begin descent. Completing this process will achieve landing clearance for the destination runway and disable the AWS.

Ground Crew
At each airport terminal a ground crew awaits to repair any damage and refuel Tanoa 2-6 when necessary. They're such an efficient crew you'll never even see them working! A system prompt will display when damage or low fuel is detected.

Function Library
There are a couple dozen functions you may be able to use in other missions. Check out the file, airportFunctions.sqf for more info.

Installation / Usage:
For usage instructions and information of how to use the Fly Arma III please refer to the included documentation and/or example mission.
Online readme here: Fly Arma III online readme.

This module is compatible with APEX game version 1.7 and higher

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:

Future plans:

Q: What is this?
A: Fly ArmA III is a module for easy creation of airport networks on any ArmA 3 map using whichever aircraft you like.

Q: The cabin light isn’t working.
A: The placement of the cabin light is designed for the Caesar BTT and will probably not line up on many vehicles. That said, it does line up on some vehicles (well enough) including land vehicles. You can re-align the cabin light using the position reference in FTA_fnc_cabLight.

Q: Why is my plane always damaged?
A: You are suffering from bad luck. The only way to contend with bad luck is skill… or lots of money.

Q: Why does the system keep calling me a “Glorious Bastard”?
A: The conspicuous name makes it easy to find and replace in the script with ctrl+h, replace all.

Q: Why can’t I use Engine Diagnostics?
A: You are, it just isn’t working. You need to learn how to perform engine diagnostics by reading the Aircraft Manual available in terminal services.

Q: My engine stalls a lot. What's up with that?
A: Stay within the flight parameters.

Q: Are you the worst script writer ever?
A: Undoubtedly.*

Q: I have a thousand ideas on how you can make this better. Where do I send them?
A: Message me on BI ARMA III forums, wogz187.

* But I'm trying.

* Included: 3 airport markers. 3 approach vectors. 1 cargo box and 1 traffic marker. A small init block and a great big function library. Also a brief intro.sqf you may configure and use if you like.

* A DEMO mission on Altis (not the one from the tutorial).

* It's possible to add more airports but it isn't a 2 click solution. If you know how, go ahead. If you don't and need help, message me. The next version will make it simple to add more airports. Updates will be to the function library and the module assets will always remain the same.

* There are extra functions in there and extra functionality within some of the functions which is unused/disabled. If you want something to be different-- different passengers or less often radio updates, for example-- there's probably already a built-in function for that, just look.
* You can absolutely drop this into an existing scenario, just remember to add the init variables and exec the library.
* There's no restriction on vehicle type so this is already a taxi service / cargo delivery module, too. Just hop in a car and start delivering people from airport to airport (you can reconfigure the names of destinations of course).
* When you open the library the first thing you may think is, "Hey, if I replaced this civilian thing with a military thing, it'd be like a real mission.", and you would be right. I noticed that, too. There is another framework with those edits already made.
* Since this is a community asset, community suggestions for features and script improvements are welcome.

*Initial Release
The primary request from Fly Tanoa Air was a standalone version, here it is.

Forum topic:
- BI forums

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