Author: USAF Mod Team
Author Website:

Requirements: USAF Mod - Main

Signed: Yes, serverkey included

Short description: contains the Utility planes and drones of the United States Air Force. Currently this pack contians the C-17 Globemaster III, KC-135 Stratotanker, C130J Super Hercules, MQ-9 Reaper and RQ-4A Global Hawk.

Date: 2021-02-18 13:28

Comments: (1)


USAF Mod - Utility

USAF Mod Team

Welcome everyone to the new official home of the USAF MOD!

This pack contains the Utility aircraft of the United States Air Force. Expand your mission capabilities by utilitizing air to air refueling, cargo drops, recon and A2G assets via drones.

The following aircraft are currently included:
C-17 Globemaster III
C-130J Super Hercules
KC-135 Stratotanker
MQ-9 Reaper
RQ-4A Global Hawk

More aircraft are in development and will be added as they are completed. For more information, join our discord server below.

To install USAF Mod - Utility you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Our discord is the best way to get in touch with the community and mod team:

Official tutorial videos are available here:

Credits & Thanks:
- ARMA 3 game engine: Bohemia Interactive
- Project lead: SGT Fuller
- Project 2IC: Peral
- Models: SGT Fuller, Lala, Raynor, Brian, Hpookie
- Configs: SGT Fuller, Raynor, Lala, Pingopete, Hpookie
- Scripts: Lala, Raynor, Pingopete
-John Spartan

- Muckep
- Apilion
- Foot Munch
- InterpidGamer
- Frl Mike
- RavenDK
- Nes4day
- AtinAkiri
- Theebu
- Aduke and Team
- Meatball0311
- Ohally
- Raid
- Teeha
- ACE Mod and team
- IRIS Simulations
- Eggbeast - scripts and development of CBU types
- Unsung Mod / Eggbeast - clustermine logic
- Myke - models made to order!
- wld427 and RKSL - original CBU script in PRACS mod
- Arindfile
- KetsuCorp: GEAR MOD

- If i forgot you please PM me and you will be added to the credits

You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or
mirror it without SGT Fuller's prior permission and agreement.
This add-on is released under
Creative Commons License


- Transition to new workshop author
- C-17: Fix LOD issue causing it to disappear beyond a certain range
- C-17: Reduce collision lights ambience for the sake of NVG users
- MQ-9: Visual overhaul
- MQ-9: Add multiple liveries
- MQ-9: Add tail codes
- MQ-9: Fix autoland crashing
- MQ-9: Fix ACFT POS not updating
- MQ-9: Add XEH compat (all USAF aircraft are now XEH compatible)
- C-130J: Fix ramp collision with ground lifting and moving it backward
- C-130J: Fix having one extra cargo seat
- C-130J: Overhaul suspension (should work on carrier now)
- RQ-4A: several minor model fixes
- All: Add ACRE support
- Add LAIRCM to all aircraft (just built in ECM)
- RQ4: Fix missing throttle display
- MQ9: Add fuel tanks and compatibility with External Fuel system
- MQ9: Add missing sensor components
- MQ9: Sensors now have limited FOV centered on TGP
- MQ9: TGP can now look straight down
- MQ9: Fix PIP gunner camera alignment
- C-17: Fixed over sensitivity to damage on landing
- C-17: Increase cargo capacity to 56 units
- C-17/C-130: Fix pose of last few cargo seats
- KC-135: Add boom operator view (still no interaction possible)
- KC-135: Increase flight ceiling to 15.5km

Remove deprecated files. No version change.

***Keys are now versioned and can be found in (modfolder)/keys.***
Enable Service Menu on manned utility aircraft
MQ-9: New gunner UI
MQ-9: Fix bouncing issues
MQ-9: Fix wreck model not showing
C-17: Allow pilot to control jump door
C-17: Add CBA option to enable move inside action (still super buggy)
C-17/130: Raise flight ceiling
KC-135: Fix hovering wheels
Hotfix: Add server keys back in.

C-17: Increase mass to reduce weird flight characteristics when carrying heavy cargo
C-17: Fix wingtip vortices coming from model center
C-17: Fix interior material brightness
KC-135: fix gear door material mismatch
Core: Split aircraft into subcategories
- KC-135: Fix sound error log spam
- C-17: Fix engine texture brightness not matching body

-C-17: Fix falling out of the sky when starting in air
-C-17: Fix passengers being killed when ejecting
-C-17: Fix get in action locations
-C-17: Add VIV compatibility
-C-17: Fix zeus not being able to place
-C-130J: Add VIV compatibility
-C-130J: Fix action/eject locations
-C-130J: Fix cargo loading errors
-C-130J: Fix ramp sound
- C-130J: Fix missing cargo function references

- Flight dynamics adjustments
- C-130J: Fix HUD alignment
- C-130J: material fixes
- C-130J: Improve sounds
- C-17: Fix HUD alignment and alpha order
- C-17: Fix cockpit MFDs
- C-17: add ramp control in vehicle arsenal
- C-17: Fix interior light
- C-17: Fix and improve sounds
- C-17: Fix missing wreck
- C-17: Fix formation light materials
- C-17: Fix cargo LOD ramp animation
- KC-135: Improve engine visuals
- KC-135: Add wreck LOD

- Fix server key mismatch

- Fix and add MQ9 Pylon Presets
- Resize RQ-4A


- F-16 Visual Bug Fixed
- A-10 Un able to aquire GPS targets fixed
- F-16 HARM now only fires towards Tigris(Anti-Air)
- F35A HARM now only fires towards Tigris (Anti-Air)
- E3 AWACS game crashing issues fixed

- GPS Systems Upgraded once more
- C-17 "Move in Action" Fixed
- Joint Air to Ground Missile Added to F35A
- Missilebox Weapons, damage parameters increased/decreased
- F-22 Maneuverability increased
- Pilots coveralls can now have XML Clan codes and BI insignias or Other moded Insignias. One appears on left the other appear on right

v0.5.1 alpha
- GPS Systems on all aircraft have been fixed
- B-1 and B-2 Manual fire added back in. Take note that you can only manual fire with the default loadout not the service menu changed ones
- Weaponname issue for the GBU-31 and 32 is fixed
- Bombs floating under F35A is fixed
- C130 cargo version issue where it wasn't moving now fixed
- Weapon parameters increased for select few weapons including GBU-53
- F22 Weapons missing GBU-32 fixed
- F22 GAU now attacks air targets only
- (F-35A)DAS Spherical Coverage issue where missiles were missing constantly fixed
- Small tweeks and upgrades

v0.5 alpha
- F22 Cockpit night lighting added
- F35 Cockpit night lighting added
- C130 Cockpit Night lighting added
- Zeus Functionality Added thanks to VIPeR2511
- Security Forces Vehicles fixed and display correctly thank you Viper2511
- F35 MFD screens changed
- F22 spawn error completely fixed
- Can now walk around while in flight..C130, C17 and Osprey. Thank you Soul_assasian of RHS
- F35 Ejector seat added
- F16 Ejector seat added
- F22 Ejector seat added
- CV-22 can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- C130J can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- B1B can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- AC-130U can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- AC130U Fire corrected and now hits directly on the cross hair.
- Osprey can now be landed with Autopilot without it jumping into the sky
- F22 FOV updated now matches F16
- F16 Elevator bug fixed
- A10 Shadow bug fixed
- F16 AQAA28 shadow bug fixed
- C17 Texture error Fixed
- AQAA28 Texture error Fixed
- Changed C17 Get in and out points so it wont look like your clipping through the aircraft anymore
- Awacs Tracking Script added
- Collision lights for various aircraft updated to reflect real life
- CV22 MFD Screens can now be seen at night
- C17 MFD Screens updated and can now be seen at night
- F16 MFD Screens updated
- B1B Afterburner re-added with visual effects
- B2 MFD Screens updated and can now be seen at night
- All vehicle MFDs will be off at start and will turn on when engine started
- HH60G MFD screens can now be seen at night
- A10 hearing Exterior sounds inside interior fixed
- Various Tweaks and updates
- Added Sniper Advanced Targeting Pod
- A10C can now carry JDAMS and middle pylon under body can now be used
- B1 can now carry the Sniper ATP
- F16C can now carry the Sniper ATP
- Updated Service menus on F16 to carry more weapons
- Updated Service menus on A10C to carry more weapons
- Updated Service Menus on F35A to carry more weapons
- Added CBU-78B, CBU-87B, CBU-89B, CBU-100, and CBU 103 Cluster Bombs to A10 , B1, B2, F16, and F35A
- Added Airburst Versions of MK-82 and GBU-31
- Added Texture edits for F16, and F35A
- Added MK-77 Napalm Bomb to F16 and A10
- Added ECM ability to ECM POD (A10 and F16 ECM will not work without the pod)
- Added SEAD SYSTEM to F16 and F35A
- Added Anti-Ship Tracking to AGM-84
- Updated GAU8 Sounds
- Updated A10 Sounds
- Added Impact Sounds for AC-130
- Paradrop and Halo options removed from C-17
- Old Orbit script removed from Legacy AC-130
- Added Ability for CV-22 to carry two Items ONLY(Quadbikies and ammo crate, 2x Quadbike or 2 ammobox). Anymore will cause the CV-22 to tople
- Added ability for cargo in c17 to run out instead of walk
- Added new Pilot uniforms (2nd LT-Brigidar General)
- Added UAV Officer
- Fixed issue with Laser Guided Bombs in missilebox they now only go after laser and not line of sight
- USAF MOD fixed after update
- MQ-9 now fires off bore targets
- Added DAS Abilities (Spherical Coverage, and AESA)
- Fixesd issue where AIM-120 was able to fire at land vehicles and now only fires at Air.
- Added ECM to F22, F35A, and B2.
- Aerial Refueling script Updated you can now refuel more than one aircraft at one time.
- F16 Zoom FOV updated to match A10.
- Changed names of certain useractions
- Test Version of CV-22 (IDWS) Added (CV-22 must be enabled in order to use this).
- HH60 Cargo doors now open and close
- Added Hydra to F-16
- Added AGM-86C to B2
- Added Pilot's Bag containing all 3 helmets
- Alot more Fixes

- USAF Mod - Main

Forum topic:
- BI forums

Steam Workshop:
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