Author: SGT Fuller
Author Website:

Requirements: Community Base addons A3

Version: 1.0.6.1
Signed: Yes, serverkey included

Short description: contains the Core functions of the United States Air Force mod. This pack is mandatory for the entire USAF mod to work. It also contains the missilebox for the fighters.

Date: 2020-09-12 10:36


Comments: (0)
Rating:



 







USAF MOD Main Pack

by
SGT Fuller


Description:
Welcome everyone to the new and improved United States Air Force mod 2019. We have attacked and attacked and attacked this mod to get it ready for you the flyers. This mod is a representation of the United States of America's Air Force. The United States Air Force (USAF) is the aerial warfare service branch of the United States Armed Forces and one of the seven American uniformed services. Initially part of the United States Army, the USAF was formed as a separate branch of the military on 18 September 1947 under the National Security Act of 1947.It is the most recent branch of the U.S. military to be formed, and is the largest and one of the world's most technologically advanced air forces. The USAF articulates its core functions as Nuclear Deterrence Operations, Special Operations, Air Superiority, Global Integrated ISR, Space Superiority, Command and Control, Cyberspace Superiority, Personnel Recovery, Global Precision Attack, Building Partnerships, Rapid Global Mobility and Agile Combat Support.

This pack contains the Core functions of the United States Air Force mod. This pack is mandatory for the entire USAF mod to work. It also contains the missilebox for the fighters.


Installation:
To install USAF MOD Main Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
usaf_*.pbo


Notes:
ALL VERSIONS of the previous USAF MOD are obsolete and should be deleted prior to utilizing the new mod.


Future plans:
PHASE 2 - TBD
- Bombers
- Rotary
- Close Air Support/Early Warning

PHASE 3 - TBD
- F35B and C


Credits & Thanks:
- ARMA 3 game engine: Bohemia Interactive
- Project lead: SGT Fuller
- Project 2IC: Peral
- Models: SGT Fuller, Lala, Raynor, Brian, Hpookie
- Configs: SGT Fuller, Raynor, Lala, Pingopete, Hpookie
- Scripts: Lala, Raynor, Pingopete
-Deltagamer,
-Mr.Ewok,
-John Spartan

- Muckep
- Apilion
- Foot Munch
- InterpidGamer
- Frl Mike
- RavenDK
- Nes4day
- AtinAkiri
- Theebu
- Aduke and Team
- THEBUCKFASTWINE
- SMOKEDOG3PARA
- Meatball0311
- Ohally
- Raid
- Teeha
- ACE Mod and team
- IRIS Simulations
- Eggbeast - scripts and development of CBU types
- Unsung Mod / Eggbeast - clustermine logic
- Myke - models made to order!
- wld427 and RKSL - original CBU script in PRACS mod
- Arindfile
- KetsuCorp: GEAR MOD

-REYHARD!!
- If i forgot you please PM me and you will be added to the credits


License:
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or
mirror it without SGT Fuller's prior permission and agreement.
This add-on is released under
Creative Commons License

Attribution-NonCommercial-NoDerivs


Changelog:
1.0.6.1
- Add initial tail code system (only on fighters currently)
- Afterburner: Add compatibility for AI aircraft (CBA option available)
- AI now use formation lights whenever collision lights are on (CBA option available)
- Tanker Module: Major refactor under the hood, should fix all previous issues (and probably cause some new ones)
- Fix and optimize ECM function
- Cargo: reduce overall network traffic
- Missilebox: Add LJDAMs (GBU-49, GBU-54)
- Missilebox: Fix AGM114/AIM9M spinning out uncontrollably
- Missilebox: Fix AGM114 being SACLOS and add ace missile guidance
- Missilebox: Fix JDAMs being able to lock lasers
- Missilebox: Fixed GBU-39 being able to lock radar targets
- Missilebox: Increased GBU-53 seeker FOV and indirectHit
- Missilebox: Fix GBU-38 missing textures in LOD 2
- Missilebox: Add 2x GBU-12 BRU-57 rack
- Missilebox: Increase FOV of most laser guided weapons
- GPS: Now usable during remote control (UAV/Zeus)
- GPS: Weapon mass now affects ability to steer
- GPS: Fixed point track
- External Fuel: Fixed external fuel amount not updating if spawned in plane
- HOB: fixed case where munition would not activate
- Fix debug variable not being set correctly on clients
- TGP: make map marker local only
- Remove interior light systemChat

1.0.6.1
1.0.6.1

1.0.6
Remove deprecated files. No version change.

1.0.6
***Keys are now versioned and can be found in (modfolder)/keys.***
Tanker: Module overhaul (beta)
Tanker: Fix diving on locality change
Tanker: Fix stuck tanker state in several cases
Remove systemChat spam from fired event
Afterburner: Add CBA keybind
Afterburner: Fix systemChat spam
TGP: Fix laser keybind not working in F-35A
Missilebox: Add AGM-114R
Missilebox: Add ACE Fragmentation values
Missilebox: Add ACE Laser compat for designators and APKWS/AGM-65E/AGM-114
Missilebox: AGM-158 increase time to live
Service Menu: Fix master safe being removed on some aircraft on reload
GPS: Add CBA keybind to open GPS dialog
Finish XEH support (for all packs)

1.0.5.01
Hotfix: Add server keys back in.

1.0.5
AAR: Add tanker module
AAR: Transfer tanker ownership to client on approach to eliminate rubberbanding
Cargo: Fix several issues in multiplayer
GPS: Add CBA bind to mark target from TGP view
Missilebox: Add GBU-31 VLCDW
Missilebox: Reduce BLU-108 particle load
Missilebox: [REDACTED]

1.0.4.1
- Missilebox: Add AARGM-ER (anti-radiation missile)
- Missilebox: Add CBA setting to disable nuclear weapons (becomes regular bomb)
- Missilebox: Make all laser guided munitions lock on after launch
- Missilebox: Fix and optimize SFWs (CBU-97/105, AGM-154B)
- Missilebox: Fix unguided CBU inheritance of laser tracking
- Missilebox: Enable B-61 GPS guidance
- Missilebox: Add CBU-104 GPS guided GATOR
- Missilebox: Modify CBU ammo classnames for consistency
- Missilebox: Fix several bombs being able to track
- Missilebox: Increase CEB submunition count
- Missilebox: Add Height of Burst function (GPS integration WIP)
- Missilebox: Reduce performance cost of nuclear script
- Missilebox: ECM overhaul
- Missilebox: AIM-9X material tweaks
- Missilebox: Fix GBU-28 material error
- Missilebox: Remove cursor from several weapons
- Main: Fix LAPES option not appearing
- Main: Fix UAV feed not working after cycling
- Service Menu: Add delay for rearm with CBA setting
- Service Menu: Show current magazine in hardpoint list and tooltip
- TGP: Fix messing with main menu camera
- TGP: Fix several cases where laser designator would not be added

1.0.3
- Missilebox: Fix AIM-120 damage behavior
- Missilebox: Add AIM-120 D variant and make default
- Missilebox: Fix F-35 fuel tank texture path
- Missilebox: Remove thrust and effects from AGM-154
- Missilebox: Fix APKWS rockets not hiding when fired
- Cargo: Allow compatibility with VIV (must be empty)
- Afterburner: Fix AB text not disappearing when disarming AB while it is engaged
- AAR: Fix possible error in refuel point connection position
- Service Menu: Fix bays with openBayWhenWeaponSelected = 0 not animating

1.0.2 hotfix1
- Fix missing cargo function references

1.0.2
- Missilebox: Increase GBU damage radius
- Missilebox: Enable JSOW/JASSM GPS guidance
- Cargo: more accurate vehicle size check (clipVisual)
- TGP: Remove redundant scroll actions and key binds
- TGP: Fix fire laser key
- TGP: Disable head tracking when entering optics
- Service Menu: Fix modules not adding action

1.02
- Fix loading screen freeze
- Fix server key mismatch
- Fix CfgGroups error
- Fix CfgPatches error

1.01
1.00



- Community Base addons A3


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




Enable javascript to be able to download from Armaholic please!