Author: Warhead
Author Website:

Requirements: No addons required

Version: 1.11
Signed: No

Short description: is a modification to Arma 3's pre-existing MQ-4A Greyhawk drones which adds a drone capable of functioning as an AC130 gunship.

Date: 2020-07-11 09:19


Comments: (2)
Rating:



 







Warhead's AC130 Drone

by
Warhead


Description:
This is a modification to Arma 3's pre-existing MQ-4A Greyhawk drones which adds a drone capable of functioning as an AC130 gunship.

Available Turret Weapons:
105mm cannon (HEAT and APFSDS)
40mm cannon (GPR-T and APFSDS)
Scalpel missiles


Installation:
To install Warhead's AC130 Drone you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Addons.pbo


Usage:
1. Drag drone into scenario from editor or from Zeus
2. Command drone flight path from UAV terminal as you would with a vanilla drone
3. Take control of gunner using action menu or UAV terminal menu
4. Tap "T" to target vehicles. Once a solid green box appears around the vehicle, the drone is compensating for movement, and the rounds should land near the center of the reticle.
- If there is a white solid box, the target is ranged, and you can fire, but it will be much less accurate
- Different rounds have different ranges eg 40mm APFSDS has a longer "green box" range than 40mm GPR
rounds
5. You can lock onto laser targets. If you lock onto the drone's laser, you can fire at pretty much anything, not just vehicles


Media:



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Known issues:
--> Targeting is a little unstable
--> Drone occasionally ignores commands from UAV terminal and flies off in a different direction
--> Drone gets pushed when firing larger rounds.
--> Its OP. Yeah I know.


Credits & Thanks:
All credit for the models, weapons, and pretty much everything else belongs to BIS. All I did was tweak the drone so that it could behave as an AC-130 style gunship.


License / Disclaimer:
Please feel free to modify this. If you know how to make this more stable, or more intuitive, feel free to change things or reach out with advice!


Changelog:
1.11
--> New 20mm gatling created to fix sound problems when using JSRS mod (Hate it? Let me know! I may still invest time in trying other ways to fix the JSRS problem, but this works well for me)
--> Weapons renamed to reflect their real-world counterparts (let me know if these are accurate, I did some wikipedia research but I'm no pro)
--> Target locking should be more persistent now (older versions lost lock easily)
--> 105mm reload time increased

1.10
--> Landing gear fixed!
--> Pilot UI and countermeasure launcher fixed!
--> other small details that weren't working fixed! (mostly sounds I think)

1.09
-->Properly signed this time (I hope hahaha)
-->Changed the drone's UI a bit!
--> The drone now uses the Blackfish's reticle/turret info. This gives you handy info such as:
-constant range updates
-the 6-digit grid location of your target (useful for coordination with ground)
-3-digit compass headings
-some other cool stuff I forget
-->Again slightly increased the range of the 20mm gatling gun.
-->Slightly increased the drone's stealth vs guided weapons/ground unit detection

1.08
--> reduced reload time for 105mm cannon
--> slightly increased splash damage of 105mm HEAT MP round
--> fixed missing sound problem (thanks to Machine Gun Kelly for pointing this out)

1.07
--> Affect of weapon recoil on drone has been greatly reduced; firing should be more stable
--> Slightly increased splash damage for 105mm HEAT, 40mm GPR-T, and 20mm minigun.
--> Slightly reduced dispersion of all rounds
--> Restructured weapons to eliminate need to reload 105mm cannon to switch between HEAT and APFSDS rounds.
--> Enabled All Targets Visible (All targets within view should have grey box around them)

1.06
--> Mod files much smaller, properly configured. HUGE thanks to A26Mike for his work on this.
--> Mod is now signed

1.05
--> Now compatible with Smarter Tanks by {RP} Alan

1.04
--> Added 20mm minigun to better reflect an AC130's actual armament
--> updated targeting computer to allow for easier targeting of infantry (you no longer have to lock onto your drone's laser to target infantry)

1.03
--> Fixed config file to make drone available in any scenario given player has Zeus access.

1.02
--> Refined greatest magnification to be less extreme

1.01
--> Drones now have unique names
--> Vehicle Weaponry was changed -- removed DAGR missiles, 30mm cannon, and 20mm cannon
--> Added one more level of zoom for close-up view at ~3000m

1.00


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