Date: 2019-10-12 09:54
They might be a primitive tribe but they will hunt you,they will kill you and they will eat you.
Please read the (how to use) part and the (compatibility and other issues) before telling me bugs ,i have jumped to another project for now . Thanks and hope you guys in joy something different in arma 3.
Wooden cage (can open and close)
Fire Cooking pit
Tiki Torch big and small
Pile Of Bones
Wooden Drums (can be turned off in object Attributes)
3 Heads on a spike
Head with Spine
Spikes in the ground
Ground pit With Spikes
Spear - found under - Rifle
stone - found under - Grenades
spear- found under - Grenades
bees nest- found under - Grenades
Bone piercing - found under - helmets
Fur Quiver Bag - found under -Backpacks
primitive Warrior (unarmed)
primitive Warrior 1 (unarmed)
primitive Warrior (spear)
primitive Warrior 1 (spear)
primitive Warrior (bee hive)
primitive Warrior 1 (bee hive)
primitive Warrior (throwing knife)
primitive Warrior 1 (throwing knife)
Hostile (primitive will attack )
Tracking ( primitive will track down units )
Tracking Range (Tracking radius )
Unit Speed (how fast primitive move)
To install Arma 3 primal you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
If you use this setvariable ["hostage",true] then the primitive unit will not attack from script but
you still have to use this setCaptive true;
Tiki Torch can be turn on and off (just like arma camp fire)
The primitive Warrior will hunt units first ,if there is non in range they will hunt wild boar
if non then rabbits (note the wild boar are a bit to fast for the primitive Warrior so
just cut down the health of the wild boar )
Fire Cooking pit can't be turned off for now
Wooden Drums , will play tribal drum sound once in game but can be
turned off in objects Attributes
stone,wasp nest,spear are used just like a Grenade (G on keyboard)
spear Rifle is just for show and will NOT fire
ADD the spear Rifle and spear grenade to a unit to add the illusion of the unit throwing a spear
(a small script will remove the spear Rifle then add spear Rifle every time they throw a spear grenade )
Recommended and/or optional addons and mods to use with xxxxxxx:
- Caribbean Islands - Smaragd Archipelago
- Ambient Wild Boars
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Compatibility And Other Issues
Making this mod compatible with other mods is not a priority for me right know,The scripts are mostly single player scripts but have started making them multiplayer compatible.
As i have so many projects in development i can not commit to regular updates, improving models,textures,scripts or even finishing this mod
Credits & Thanks:
bohemia - Heads , sample unit and skull head
Icecoolwrx - for letting me use his script from Stargate Arma
All other models,textures and most of the scripts are made by me
added spear,bee hive and throwing knife units .all zeus compatible
added Spikes in the ground with animation and script.
added new config stuff for bee hive so it will hit the ground and then break open.
fixed some errors in props config.
The spike will animate out of the ground when a unit is on top of the spike ,The unit will then die and the spikes
will go back down in the ground .i will eventually have the spike stay out of the ground once they are triggered
but as the spikes have no geometry because AI will not go onto the spike with it ,this is how it is for now
class names for all weapons
weapon = Cannibal_spear
throwing weapon= throwing_spears
- Community Base addons A3