Date: 2019-12-02 11:07
This mod adds two functions related to placing intel in buildings for SSE-related operations, as well as a few 'dummy' inventory items for different intel objects.
The only buildings which currently have SSE positions defined are the CUP middle eastern buildings, alongside their jbad equivalents and the extra buildings added by the LYTHIUM terrain. None of these mods are listed as dependencies as the mod will work fine without any one of them, but using the mod without any of these buildings is pointless.
I may add positions for other buildings in future, but as the vanilla ArmA 3 buildings have no furniture this isn't a priority.
To install Frank's SSE you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
call frank_fnc_sseBuilding [_object, _building, _pos]
places _object in _building at intel position _pos. _pos can be sent to -1 for a random position within the building. It returns the object that has been created, or nothing if the function was not successful.
call frank_fnc_sseAddACEPickup [_object, _item]
adds an ACE interaction to pick up _object, giving the user an _item, if possible. This function requires ACE, however the remainder of the mod functions without. Vanilla interaction struggles with the geometry LODs in buildings, so ACE interaction is preferable for picking up objects.
- Community Base addons A3