C.A.S.T. Combat Animations Speed Tweak
This addon sets custom speeds on selected animations of Arma 3, the goal is to return the combat pacing of Arma 2.
Some movements were sped up, others were slowed down trying to bring a cohesive realistic movement in 360 degrees in all stances and speeds from prone slow to tactical running.
Hopefully veterans will notice a huge difference while casual players will hardly notice any changes.
Most rifle movement speeds customized
Most pistol movement speeds customized
Most unarmed movement speeds customized
Running with rifle raised replaced by running with rifle lowered
Player and AI affected
No idle animations for player and AI (optional)
Still cargo animations (optional)
Arma 2 animations for walking and running (optional)
To install C.A.S.T. Combat Animations Speed Tweak you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
ACE3 overwrites some animation speeds. (Compatibility Patch included in zip file).
Untested in multiplayer. Please provide feedback, thanks.
Credits & Thanks:
BI Arma Forum Contributors
Mondalkb and the Global Mobilization CDLC team for copy/paste of their EULA from https://steamcommunity.com/sharedfiles/filedetails/?id=1284731930
Everyone supporting me @BI Forums.
License / Disclaimer:
Non Military - You may not use the content of this addon as a whole or any part of this addon for military purposes.
No Monetization - You may not use this addon as a whole or any part of this addon on monetized servers.
Armaholic - The author grants permission to Armaholic (www.armaholic.com) moderators to upload and update the content of this addon.
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
Added: Arma 2 animations for walking and running with rifle front, FL, FR.
Added: cast_ace_arma2_anims.pbo compat patch.
Fixed: prone run playing sprint sound.
Updated: vanilla_prone_sprint.pbo sound.
Fixed: missing cargo seats still animations.
Tweaked: prone with rifle tweaked for stealth/combat (slow/fast respectively).
Added: optional/standalone arma2_cargo_idle_anims.pbo.
Added: no idle animations weapon raised pistol and rifle kneeling/standing and launcher standing.
Tweaked: sprinting and running crouched increased a bit 360º rifle/pistol.
Changed: running and sprinting with rifle is 1km/h faster.
Changed: running left/right with rifle raised is 1.45km/h faster.
Changed: running backwards left/right with rifle raised is faster.
Updated: ACE3 Compatibility Patch v1.5.
Added: running standing with rifle raised replaced by running standing with rifle lowered, player and AI.
Added: replaced prone sprinting with binoculars by prone running with binoculars.
Added: binoculars prone front right walk and run vanilla was too slow.
Added: launcher walking standing/crouching left/right/backwards vanilla was too slow.
Added: no idle kneeling with launcher.
Added: optional cast_running_rifle_raised.pbo.
Added: optional vanilla_idle_anims.pbo.
Added: optional vanilla_prone_sprint.pbo.
Added: optional vanilla_tactical_jog.pbo.
Added: no idle animations for player and AI, prone.
Added: no idle animations for player and AI, pistol.
- Changed: reverted back to C.A.S.T. rifle running (front-left-right-backwards) (lowered-raised) as in previous to
Tweaked: walking kneeling with rifle raised -0.20km/h. Vanilla speed.
Tweaked: tactical kneeling raised was slowed down to vanilla (maybe -0.10km/h).
Tweaked: tactical running standing raised +0.10km/h.
Tweaked: unarmed running and sprinting faster 1km/h.
Added: no idle animations for player, kneeling and standing.
Added: no idle animations for AI, kneeling and standing.
Updated: ACE3 Compatibility Patch v1.4.
Changed: kneel sprinting reverted to v1.3.1 (with default animation).
Changed: kneel running raised replaced by kneel running lowered.
Tweaked: kneel tactical raised is faster.
Changed: replaced prone sprinting by prone running: unarmed, pistol and rifle (a la Arma 2).
Changed: replaced kneel sprinting with rifle by kneel running with rifle lowered (a la Arma 2).
- Update: ACE3 Compatibility Patch v1.3 (fixed running with rifle lowered too fast).
Changed: reverted to vanilla rifle running (front-left-right-backwards) (lowered-raised).
Tweaked: more agile character especially tactical.
Update: ACE3 Compatibility Patch v1.2.
Tweaked: kneel tactical raised front (armed) +0.20km/h
Added: lower/raise pistol faster 1.8x/1.7x
Added: unarmed to pistol faster (reach) 3x / (draw) 1.7x
Tweaked: running raised backwards +0.20km/h
Tweaked: walking kneel lowered -0.20km/h
Tweaked: walking kneel raised pistol +0.10km/h
Tweaked: complete review of speeds, character is more agile.
Added: pistol movement (except prone minus sprint, and kneel tactical lowered).
Added: pistol and rifle speeds synchronized given few exceptions where animation would look off.
Added: AI animation running raised with rifle (AmovPercMrunSrasWrflDf_ldst) replaced with player animation (AmovPercMrunSrasWrflDf).
Update: ACE3 Compatibility Patch v1.1.
Added: running lowered backwards left, running lowered backwards right, prone walk back left, prone run back left, prone walk back right, prone run back right, (probably some others).
Added: unarmed movement (except prone).
Added: unarmed stance transitions.
Tweaked: small speed tweaks on some animations.
- Added: kneel tactical raised front right and kneel tactical raised front left
- BI forums