Author: CWR² Team
Author Website: http://cwr2.arma2.fr/

Requirements: Arma 2, Cold War Rearmed²

Version: 1.7
Signed: Yes

Short description: adds the soviet KGB/VV Spetsnaz units.

Date: 2020-01-07 16:46


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Cold War Rearmed² - KGB/VV Spetsnaz

by
CWR² Team


Description:
This Expansion for Cold War Rearmed²

This Expansion started back in May or June 2019 when Batteriefuhrer approached me, asking if I could 'quickly' slap together some KGB Spetsnaz made from the BI sample models.

A rather easy copy&paste job I thought. And it was - at least until Batteriefuhrer ran into the Altyn Helmets Addon for ArmA3.
Some day he came and told me that he got permission to use them and started selection of the required models. From that point on it went fubar.
Getting the helmets right was a job for well a week if not more. But that wasn't enough. He also came up with the idea of random KLMK suits, which he tweaked and improved for quite some time.

Now, the time for the planned release came closer and everything looked good finally. Release? My a$$!

Suddenly he had the idea of adding custom Mi-8 helicopters with different weapon loads and cargo capacity. Getting them done was a real pain, and only back in November they were finally fixed.
The biggest problem with them and in general was his damn eye for detail, I don't know how one can be that tedious about something you won't even notice when playing the Mod.
But well, perfectionism was always the reason for delayed releases ever since this Mod started back in the early ArmA days.

Meanwhile, I got the okay from soul_assassin to use their BTR-70 for CWR². A wonderful model - which had serious issues detected only a week prior to the final, final release. There was just no time to check out the new model thoroughly in between all the other tasks.
Slowly I got sick of all this, and now I can sit down and fix the damn tires and smaller glitches. Great!

And after the Mi-8s - which long time were not only for the KGB guys but for every faction in the Mod - he came up with adding Kamaz trucks! And custom UAZs. And new textures for all of them (of course)!

The planned release was for Christmas. That came and gone. And what 'The Russian' does? He mentioned that the VDV guys should wear jump helmets instead of steel helmets.
Jump helmets? There was something - vilas sent me VDV units many many years back when CWR² started. And one of them had a jump helmet on.
So... I replaced the helmets to please my Master. :-D
And he - meant that the VDV overalls are not correct either and made new ones. All this 24h before the release. I had to hold back the VDV guys because he was still fixing the textures and I the models.

And If I wouldn't have told him several times to come to an end - we would adding Soviet stuff by December 2020!
Serious advise: If you ever get the pleasure working with Batteriefuhrer:
If he mentions an 'easy' job: Better be warned and prepared for anything but easy.

Getting these guys and their equipment done was a tough job. But we got it done in the end. It was frustrating sometimes, and often interesting too as I learn a lot about Soviet Army stuff, vehicles, uniforms and more by working on it. Guess that was worth it in the end.

Ladies and Gentlemen, here they are - the 'bloody hands of Moscow'.


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included files:
cwr2_kgb.pbo


Usage:
For usage instructions and information of how to use the Cold War Rearmed² - KGB/VV Spetsnaz please refer to the included documentation.


Credits & Thanks:
cjs882 Thanks for offering me the huge amount of models making this project possible
W0lle Project lead, Configs, Documentation, Distribution


License / Disclaimer:
The use of this modification is at your own risk. The members of the CWR² team are not responsible for any damage
caused to your PC or your game installation.
This is not an official Bohemia Interactive product, they do not provide any support for this modification.
You are not allowed to use parts of this modification for your own addons/modifications without our permission.
You are not allowed to port this modification, or parts of it, to ARMA 3. Don’t even ask for permission. This includes
modifying configs or any other work around so CWR² or parts of it can be used in ARMA 3. We do not wish to see our
work in that game, period.
Absolutely no commercial use of this modification is allowed. This includes monetization on youtube, charging users for
downloads or collecting ‘donations’ for running a server or even for allowing people to play on your server.
Any modification of the included missions (campaigns, SP and MP) is strictly prohibited. If you have suggestions to
improve them, contact us and we see what can be done.
No files in this package may be altered without expressed permission by the original authors and by CWR² members.
Copyright © 2001-2015 Cold War Rearmed² Team. All rights reserved.
ArmA II: Cold War Rearmed² is distributed under the same conditions as ARMA 2. See the EULA for ARMA 2.
“Operation Flashpoint” is a registered trademark of Codemasters.


Changelog:
1.7



- Cold War Rearmed²
- Arma 2


Forum topic:
- Armaholic forums




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