Date: 2020-04-09 09:59
This little remake of the original mod (Advanced Urban Rapelling by Duda) is , in fact, only a small, but important, bugfix .
I repaired the problem with the random AI units which used to got stuck using Rapelling animation instead of moving normally or patrolling and so on ... I just turned off a few functions that were used by AI to rappel themselves - leaving the vital functionnality of the mod unchanged. This remake of the mod (and functionality of rapelling itself) was very important for me and my Team, because of our milsim operations, but it can be also used by anyone who wants, and loves it!
To install Advanced Urban Rapelling v2 (remaked) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
The last (minor) update . This was caused by error in event/object visibility issue - in multiuser environment.
The new rapell-device should not be visible at all.
New update - just because of my mistake last time - when i put the wrong [source_dir] (the live-working one instead of the RTR one ) .
Sorry guys for the misclick
This new version is only a bugfix one, published because of the latest actualization of the ACE3 mod and CSW mechanism - which in some certain circumstances caused RRS (Random Rocket Spawning effect) at the top of the rappel line.
Together with my friend and also member of PGM Group - Lupus the Canine - we changed the basic Rappel_Device which cased this type of error and this eliminated the RRS problem .