Global Mobilization Rebalance
Weed & UNIT_normal
This mod changes GM's various configuration that doesn't match with vanilla Arma 3 so you can use it with vanilla Arma 3 contents and also other mods that balanced based on vanilla Arma 3.
Our focus isn't in historical value but we tried to make sense with vanilla Arma 3 contents also basic historical value.
List of changes
- Ammo damage (Direct hit damage, indirect hit damage, indirect hit range)
- Ammo penetration
- Infantry Weapon weight
- Infantry Magazine weight
To install Global Mobilization Rebalance you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
-Arsenal value doesn't refelct our rebalance. You can ignore it entirely.
License / Disclaimer:
This mod follows APL-SA license.
Brief summary of this Licence
PLEASE, NOTE THAT THIS SUMMARY HAS NO LEGAL EFFECT AND IS ONLY OF AN INFORMATORY NATURE DESIGNED FOR YOU TO GET THE BASIC INFORMATION ABOUT THE CONTENT OF THIS LICENCE. THE ONLY LEGALLY BINDING PROVISIONS ARE THOSE IN THE ORIGINAL AND FULL TEXT OF THIS LICENCE.
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.
For full version of licence, you can visit https://www.bohemia.net/community/licenses/arma-public-license-share-alike.
Infantry weapon handling and recoil changed
maxRecoilSway and swayDecaySpeed on every weapon is now based on Arma 3 default value(0.008, 2) like Arma 3 vanilla weapons(very few exception).
dexterity, inertia are based on similar vanilla weapon but they might not exactly same.
recoil are based on similar vanilla weapons.
gm_mp2_base > recoil_ebr → recoil_pdw, dexterity = 1.7, inertia = 0.3
gm_g3_base > recoil_ebr → recoil_dmr_06, dexterity = 1.68, inertia = 0.7
gm_m16_base > recoil_ebr → recoil_spar
gm_svd_base > dexterity = 1.68, inertia = 0.7
gm_pk_base > recoil_mmg_01 → recoil_zafir, dexterity = 1.2, inertia = 0.9
gm_ak47_base > recoil_ebr → recoil_akm, dexterity = 1.4, inertia = 0.6
gm_rpk_base > recoil_ebr → recoil_rpk12, dexterity = 1.4, inertia = 0.7
gm_ak74_base > recoil_ebr → recoil_spar, dexterity = 1.4, inertia = 0.6
gm_aks74nk_base > recoil_ebr → recoil_mx, dexterity = 1.6, inertia = 0.38
gm_rpk74_base > recoil_ebr → recoil_spar_lsw, dexterity = 1.4, inertia = 0.7
gm_mg3_base > recoil_mmg_01 → recoil_zafir, dexterity = 1.1, inertia = 0.9
- Problem with weapon attachment is fixed
- Some image changed
- Arma 3 Creator DLC: Global Mobilization - Cold War Germany