Requirements: No addons required
Version: 1.5 beta
Date: 2009-01-18 11:52
Footmunch's F15c converted from OFP.
Features multi weapon loadouts
3 x custom textures care of EddyD
special FX scripts by Lethal/Gnat (modified by me)
Cluster bomb script care of Franze
modified flight model
after burner sound (known issue cuts out after 8 secs)
sonic boom sound > 850 speed
(modified and fixed sounds by ANZACSAS Steve)
Bombcan scripts originally used on Footmunch's Mig-27
XEH (extended event handlers compaitable)
Tested and flown in ACE Mod
F-15E features fully operational gunners position with aiming optics.
For ease of use for the bombs all are self targetting and all can laser lock.
Mk82 (iron bomb)
Mk84 (iron bomb)
CBU-87 (cluster bomb)
GBU-12 (laser guided bomb)
Aim-9 (AA missile)
Aim-120 (AA Missile)
3 F-15c Eagle CAP versions (grey, camo and blue)
using 6 x aim-120 and 4 x aim-9
4 x F-15e Strike Eagle versions, (grey, camo, blue)
precision strike 8 x GBU-12 (laser guider bombs) 4 aim-120 AA missiles
Close support 6 x Mk84 and 6 x CBU-87 (cluster bombs) 4 aim-120 AA missilesClose support 6 x Mk84 and 6 x Mk82 (Iron bombs)
4 aim-120 AA missiles
Addon also includes 2 x bombcam strike aircraft, once you release a bomb on these aircraft you are moved to the bomb and get to watch as it home's in on it's target.
Once the bomb explodes you are returned to the plane, please note during the 'bomb ride' you still retain control of the plane and please avoid flying into the ground!.
In the editor these aircraft can be found under F-15E (CBU) Bombcam and F-15E (GBU) Bombcam.
Just extract the pbo in the ArmA\Addons folder and you should be good to go.
Or (as we always recommend) use mod folders to keep your mods organized and prevent errors.
Check our FAQ for a clear explanation.
- Fixed missing weapon loadouts
- deleted all reference to TGA files
- roundel fix
- HUD colour/brightness increased.
- included targetting HUD for Gun
- first public release
- Armaholic forums
- BI forums
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