Static Line Jumps as they were meant to be: with ACE interaction!
Equip a parachute or have one spawn for you, ACE interact from any transport plane or helicopter, and JUMP!
Huge thank you to the collaborative effort from several folks in Blackwatch PMC in testing and development. This mod would not have the quality or functionality without you all.
Thank you also to commy2 for assisting DRTuned on r/ArmaDev with some initial questions integrating with ACE.
Bikey and PBO signature now live.
-Full functionality via ACE3 interact
-Jump with a parachute backpack, or have one spawn automatically
-Players must "Stand Up", "Hook Up" and then jump to prevent accidental jumps. Both actions can be reversed to "Unhook" and "Sit Down"
-Compatible with ANY parachute mod, or vanilla parachutes
-Compatible with ALL fixed wing and rotary wing transports, from ANY mod (including RHS, CUP, USAF, IFA3)
-Multiplayer, Dedicated Server, JIP compatible
-CBA settings for requirement to be equipped and default parachute classname
-Backpack automatically moved onto chest if parachute is spawned for you
-Players must be in passenger seats
-Aircraft must be above 100m ATL before you can perform the jump after hooking up
To install VS ACE Static Line Jump you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
AI jumps work with some limitations. The jump has to be done manually for AI by calling the final static line jump script for each AI unit. AI pilots will try to land when this is called, so either a player pilot or a recorded flight path is recommended. AI pilots for player jumps work just fine.
AI jump functionality may be improved on in the future, but it's at the bottom of the list as of right now.
-Exiting the aircraft while "Standing" or "Hooked Up" won't reset the status of either, and you can re-enter the vehicle with the ability to hook up or static line jump once above 100m ATL
-Fire From Vehicle (FFV) seats like the door seats on a Blackhawk are technically 'crew', and do not allow you to static line jump from them
-Drop backpack to tether
-Chance of parachute failure (customizable through CBA)
-Buddy check and jump master gear check to reduce chance of failure
-"Stand Up" action will actually move player out of their seat to stand in the rear
-Multi-lingual support (Send us your translations!!! :D)
Valice Studios is comprised of members from Blackwatch PMC and Three Arrows Milsim gaming communities. Our various backgrounds include software engineers, graphics designers, current and former military personnel, and just regular gamers taking up the passion for modding.
Addon Builder broke scripts during binarization. Thanks Arma.
PBO Signature & Bikey
Custom ACE Interaction UI
Rotary Wing Compatibility
Full functionality, just missing custom UI
Cleaned up various scripts
Added code lines for UI icons when available
Swapped main menu icons to .paa from .png
Public release! Death from above!
Death from above!
VS Static Line Jump mod added to workshop for formatting and picture uploads.
Custom UI and public release to follow in next update.
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3