Date: 2020-03-30 09:58
Adds the ability to fire primary weapons canted.
To install GGE: Weapon Canting you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
While aiming, press the keybind (default key: "C") to switch between canted and non canted aiming modes.
Check the "Configure Addons" menu to change settings and the "Configure Addon Controls" menu to change the keybind.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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If you use toggle to aim ("Optics" is bound to right mouse buttton and "Optics Temporary" is not) make sure you select the "Toggle ADS" option in the "Configure Addons" menu.
If the crosshair is not centred when canting, turn off headbob completely. I will try to fix this issue in the future. Thanks to Bro for finding this fix!
Like all of my GGE mods, this is a WIP and will be updated/changed over time.
Thanks to Iceman, SpartanSix and Valentine there is now a Discord for GGE mods!
Check it out: https://discord.gg/xTsDvXY
Credits & Thanks:
Huge thanks to CAGE and Taxer Milsim for helping me test features and providing feedback and suggestions.
- Fixed: You can now use the mod properly with headbob enabled.
- Fixed: Crosshair enable/disable option checkbox.
- Fixed: Fire mode should no longer reset when canting weapon.
- Fixed: Crosshair enabled option now global so clients cannot overwrite it.
- Fixed: Removed unnecessary 'ace_captives.pbo' requirement
- Fixed: sqf error related to incorrect usage of isNil
- Added: Server Key
- GGE: Core