Author: Operation Frenchpoint
Author Website:

Requirements: Community Base addons A3

Version: 1.0.2
Signed: Yes, serverkey included

Short description: includes regular infantry, weapons and several objects, but it is an achievement for the team after several years of difficulties.

Date: 2020-05-05 10:38

Comments: (0)


Operation FrenchPoint

Operation Frenchpoint

The Operation Frenchpoint project (OFrP) was created in 2002 by gathering the expertise of several
passionate French modders, animated by the same desire: to develop the units, weapons, equipment
and vehicles of the French Army on Bohemia Interactive video games, and to provide it for free to
the community.
For the moment, the mod only includes regular infantry, weapons and several objects, but it is an achievement for the team after several years of difficulties. We will do our best to provide you with vehicles in the comming months.
The following PDF files are included in this package :
- README.pdf
- Classnames.pdf
- FR_Licence.pdf
- EN_License.pdf

- ofrp_a3_mod.pbo
- ofrp_a3_weapons
Pistols: PAMAS G1 and Glock 17 Gen4;
Assault Rifles: FAMAS F1 (with and without M203), FAMAS VAL (with and without M203), FAMAS FELIN, HK 416 F-S (with and without HK 269), HK 416 F-C (with and without HK 269);
Light-Machineguns: Minimi Para 5.56, Minimi Para 7.62 and AANF1;
Static Machineguns: AANF1
Sniper Rifles: FR-F2, PGM Hécate 2, HK 417 A1;
AT Launchers: AT4-CS, AT4-CS Inert, ERYX;
Ammoboxes: for FAMAS and ERYX;
Hand Grip: HK Hand Grip;
Optics: AIMPoint CompM2 M68, EOTech 552, EOTech G33 Magnifier, Scrome J4 F1 (2 versions), Scrome J8, Scrome J10, SAGEM Sword TD, Picatinny protection;
Pointers/Lights: PIRAT EL-9A, PIRAT EL-9B, Rail protection for picatinny;
- ofrp_a3_characters
Helmets: F1 (3 versions), Spectra (11 versions), TC-F NVG 2 (8 versions), Félin (4 versions);
Hats: Bob (2 camo), Kepi Légion;
Berets: 37 different versions
Bags: Camelbak BFM 500, Crusader III, Musette Félin; Musette Félin with Radio
Vests: S3 (2 versions in 2 camo), CIRAS (8 versions in 3 camo), SMB (8 versions in 2 camo);
Uniforms: T4 S2 (3 versions including UBAS in 3 or 4 camo);
NVG: OB70 Lucie for helmet and mask, NVD for FELIN helmet;
Rank patch: from Private to Colonel in both high and low visibility;
Blood patches: all blood group in 2 camo;
Faction patches: 7 different versions in high and low visibility;
Insignia: 22 different versions with some in high and low visibility;
Soldiers: A total of 79 preconfigured units in both BLUEFOR and INDEPENDANT side;
- ofrp_a3_structures
Flags: French flag, white flag and 3 OFrP flags;

To install Operation FrenchPoint you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Known issues:
There is currently no thermal texture available in this content.

Please provide your feedbacks on the dedicated channel on our Discord.

Join us on Discord :

Credits & Thanks:
- Active Squad
- Former Members
Le Chacal

License / Disclaimer:
This distribution is licensed under Creative Commons. The work contained in this distribution is licensed under the Creative Commons BY-NC-ND Attribution-NonCommercial-NoDerivatives 4.0.[]
It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Operation FrenchPoint Team (OFrP Team).
You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA.
Please note that the above-mentioned agreement gives the right to OFrP Team to waiver any of the conditions at our own discretion.
These mods are provided for Bohemia's Interactive Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training.
It is strictly forbidden for the content provided and/or any derivatives to be use in the DayZ game.

- Fixed: Issue with the signature of ofrp_a3_characters.pbo;

- Added: ACE3 compatibility;
- Added: Beret 40th RA;
- Added: Beret 54th RA;
- Added: Beret 61st RA (insignia used until 2019);
- Added: Beret 3rd RAMa;
- Added: Beret 35th RAP;
- Added: Beret 93rd RAM;
- Added: Beret 17th RGP;
- Added: Beret 501st RCC;
- Added: Beret Fusiliers Marins;
- Added: Beret 2nd REP;
- Added: Beret 13th RDP;
- Added: Custom firing sound for ERYX;
- Added: Custom firing sound for HK416 F;
- Added: Custom firing sound for HK417 A1;
- Added: Bayonet for FAMAS (all version);
- Added: Bayonet for HK416 F-S;
- Added: Clan sign on uniforms;
- Added: Static Anim French Salute;
- Added: Static Anim Present Weapon for FAMAS F1;
- Added: Static Anim Present Weapon for HK416 F-S;
- Improved: Ambient occlusion textures for all uniforms;
- Improved: Level of details on UBAS uniform diffuse texture;
- Improved: The texture of the Felin Backpack is now darker;
- Improved: Ballistic of HK416 F;
- Improved: Ballistic of Hecate 2;
- Improved: Ballistic of FAMAS;
- Improved: CIRAS vest and SMB vest have now 4 view distance lods and a proper shadow lod;
- Improved: ofrp_a3_weapons config architecture;
- Fixed: Missing hit-points on uniform T4 S2 Full;
- Fixed: Missing pistol and binocular on uniform T4 S2 Short;
- Fixed: Missing facewear on uniform T4 S2 Short;
- Fixed: Missing blood when the unit is injured on all uniforms;
- Fixed: FAMAS firing sound stopping too early;
- Fixed: PAMAS G1 firing sound was too high;
- Fixed: SMB vest rig when soldier is the static AANF1 gunner;
- Fixed: FrF2 optic proxy was to high compared to the picatinny rail position;
- Fixed: 3D issue on the sight of the HK417 A1;
- Fixed: The 11th RAMa beret insignia now uses the model of TDM;
- Fixed: The 9th CCTMa beret insignia now uses the model of TDM;
- Fixed: The beret insignia of the RPIMa has been reversed;
- Fixed: The BFA beret insignia is now at the good orientation;
- Fixed: The weight of the CIRAS and SMB vests have been reduced to fit with the real weight (vest+armor protection).
- Fixed: The ERYX platform and missile have now their real weight;
- Fixed: AI was not able to use the ERYX AT launcher;
- Fixed: The zeroing of the J8 optic was set at 300 meters instead of 100 meters;
- Fixed: In editor, the animation of handgrip was not played;
- Fixed: Error in the head selection on UBAS uniform Lod4;
- Fixed: Textures error in viewpilot of SMB Teamleader vest;
- Fixed: Shadow error on the Alpin beret;
- Fixed: A bug where player is going into ground when prone with weapon without bipod;
- Fixed: FAMAS FELIN with silencer was playing a non-silenced firing sound;
- Fixed: Wrong ambient occlusion was used for beret insignia;
- Fixed: Displayname of 16th BCP beret instead of 16th BC;
- Fixed: EOTech and Magnifier sights;
- Fixed: Displayname of ERYX AT Launcher for french translation in Editor;
- Fixed: French flag was not displayed in Zeus;
- Fixed: Minimi was reloading magazine without request;
- Fixed: Mass of AT4 rocket magazine is now null;
- Fixed: Backpack capacity was improved to fit with ArmA gameplay;
- Fixed: HK417 A1 has now its own handanim;
- Fixed: A bug with the rig of the Camelbak BFM 500;
- Fixed: A bug with Shadow and lod 4 of the Camelbak BFM 500;
- Fixed: A bug with the random camo variant for uniforms;
- Removed: 1st RCh beret (the insignia displayed was wrong);

Initiale Release

- Community Base addons A3

Forum topic:
- BI forums

Steam Workshop:
- Subscribe

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Tags: Mod,   Retexture,   Weapons,   Gear,   Objects,   Unit,   Character,   Equipment,   Military,   Blufor,   Modern,   Infantry,   Operation Frenchpoint,   France