Author: Akaviri13
Author Website:

Requirements: Community Base addons A3

Version: 1.06
Signed: Yes, serverkey included

Short description: adds energy shields, the ability to jump and hud overlay textures to the MJOLNIR from Operation Trebuchet!

Date: 2020-05-03 10:37


Comments: (0)
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OPTRE Powered MJOLNIR

by
Akaviri13


Description:
This mod adds energy shields, the ability to jump and hud overlay textures to the MJOLNIR from Operation Trebuchet!
Every feature can be individually disabled so you can customize this mod to your needs.
While being designed for use with Operation Trebuchet this mod does not require it to function.

You activate the scripts with the "Activate Suit" scroll wheel option.

Please report all issues you enounter so I can work on fixing them!

You can turn off the crosshair in the settings!

Current Features
-Functional energy shield with the classic recharging sound effect.
-A shield energy bar to let you know how much energy you have left.
-Particle effects when getting hit and when the shield is depleted.
-Different shield depletion rates for different weapons.
-The ability to jump, height and distance controlled by the angle of your camera.
-Fall damage prevention when wearing the armor.
-Custom HUD textures for every MJOLNIR helmet in Operation Trebuchet.
-Custom HUD textures for Sangheili Helmets.
-Independantly toggleable crosshair.
-Sound when switching vision modes while wearing the helmet.


Installation:
To install OPTRE Powered MJOLNIR you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
OPTRE_Suit_Scripts.pbo


Usage:
You can make whatever piece of equipment you want to work with this mod.
All you have to do is add the classnames of the equipment to the list in this mods addon settings seperated by commas.

The final resulting list should look something like this:
classname_1,classname_2,classname_3

You can find all settings under "OPTRE Powered MJOLNIR" in the addon options after you loaded a mission.

Default Jump Key: Ctrl + Space


Known issues:
-If you jump while something is above you, you can get stuck to the roof. Going prone fixes it most of the time.
-Shield particle effects occasionally appear behind or inside the player making it look like they aren't there.
-Sparks are blue.
-Sometimes the same bullet hits you multiple times, depleting shield energy every time, for example if it goes through your arm and hits your torso after.
-You have to re-equip the helmet if you change hud settings for them to apply.
-Crosshair is part of the HUD texture so it follows where you look, not where your gun points.
-Shield bar doesn't scale with resolution ratio. Only looks right on 16:9.
-Addon Settings only appear once you loaded a mission.


Future plans:
-Armor abilities like cloaking, armor lock etc.
-More HUD features like rangefinder, gps etc.
-Improve particle effects.


License / Disclaimer:
This project is not affiliated with or endorsed by Operation Trebuchet or Article 2 Studios

Don't look at the scripts if you know coding or you will get a headache, you have been warned.
I probably didn't do things the most efficent way and although I haven't experienced this in my testing there could be a performance impact, especially with multiple people using this at once.


Halo© Microsoft Corporation. OPTRE Powered MJOLNIR was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Game Content Usage Rules https://www.xbox.com/en-US/developers/rules


Changelog:
1.06
-added: Shields now work on AI.
-added: Seperate shield strength and regen setting for AI shields.
-added: Option to disable shields on AI.

1.05
-added: MarkVI from Project MJOLNIR is now compatible by default.
-added: MarkVI HUD.
-added: Adjustable and toggleable speed boost when the suit is active.
-changed: shield strength is now customizable.
-changed: shield regen rate is now customizable.
-changed: jump height is now customizable.
-changed: entering a vehicle now hides the crosshair.
-fixed: made jumping on water alot harder, still possible though, will look at solutions.
-fixed: Addon Settings are now available on game start.

1.04
-changed: Aiming down sights now hides the crosshair.
-fixed: Aiming down sides no longer hides the whole HUD.
Sorry about the frequent updates. They will stop soon when most large issues are dealt with.

1.03
-added: MarkV HUD overlay and seperated it from MarkV B in the settings.
-added: the MarkV from First Contact to the default supported armors. (set list to default to apply change)
-fixed: HUD overlay showing up in 3rd person.
-fixed: HUD overlay being overwritten by cutRsc command.

1.02
-added MarkV Hud overlay and seperated it from MarkV B in the settings.
-added the MarkV from First Contact to the default supported armors. (set list to default to apply change)
-fixed Hud overlay showing up in 3rd person.
-fixed Hud overlay being overwritten by cutRsc command.

1.01
-added custom HUD for Sangheili Helmets
-added option to change energy bar color
-added multiple size options for the energy bar
-fixed HE only doing damage on direct hit
-fixed shield not working on elites
-fixed shield energy bar size issues due to UI Size with workaround
-removed double damage to shields for headshots

1.00
-initial upload



- Community Base addons A3


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