Author: Hortzy & Gunter Severloh
Author Website:

Requirements: No addons required

Version: 0.1.11

Short description: is best suited for Co-op, but it can be used in PVP or Singleplayer to help you keep track of enemy targets, or at least make them more apparent if they blend in.

Date: 2020-04-16 11:01

Comments: (2)


ETS - Enemy Tagging System

Hortzy & Gunter Severloh

Concept was inspired by Ghost Recon : Wildlands.
This mod is useful for communications in a squad, and identifying targets.
Ideally best suited for Co-op, but it can be used in PVP or Singleplayer to help you keep track of enemy targets, or at least make them more apparent if they blend in.

-Tag enemies by Aiming at them for a short period.
-Tagging a unit will reveal their rank and side to your group. (Red=Enemy, Green=Friendly)
-Pressing your "Lock Target" key will speed up the tagging process.
-Use UAV's, Binoculars, Weapons etc. (Pretty much anything that you can aim with).
-Tags last 60 Seconds by default. (Customizable in the map settings menu, or module).
-Only players in the same group can see eachothers tags.
-Icons scale according to distance. (Further away, icons will get smaller)
-Works in SP and MP (Dedicated server tested).
-100% Client-side (Providing a module has not been placed).
-Server key included.
-3den Editor module for mission makers.

Server/Host settings (located in the Map settings menu, or Module).
Icon Duration
Icon Delay
Show behind cover
Show players
Show allies
Show enemies
Require optics

Scripting Feature.
_unit setVariable ["HVT",true,true];

Mission makers can use the above code to make a HVT.
Can be done on Friendly units and Enemy units.
HVT's will be marked with a star and the appropriate color when tagged.

Please note, that the variable "HVT" is only searched for within the mission. The mod does NOT write or overwrite that variable. So no conflicts regarding it should arise.

To install ETS - Enemy Tagging System you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Credits & Thanks:
Hortzy - Scripts, Configs
Gunter Severloh - Concept, Videos, Screenshots

-Added ability to choose between groups or side for Tag visibility.
-Updated Module and Settings Dialog.
-Fixed Enemies showing as Friendly when a player was in an Incapacitated State.

-fixed tags not showing when 'Show behind cover' was set to true.

-updated bikey

-Require optics now supports UAV's and Vehicles/Planes
-Removed 'Required Weapons' feature. (Everything is covered by Require Optics now).
-Targets visible by player owned UAV's will remain tagged for the duration of the icon.
-Fixed tags not appearing for pilots. (Note: You must be in a group to see eachothers tags)

Bespreek deze update in de discussies-sectie.
- Show behind cover now works as intended.
Terrain features (hills), objects, foliage all effect the status of icons.
Condition was replaced by engine command 'checkVisibility'
Thanks to @LSValmont for his advice/help.

-Host/Admin dialog has been updated to reflect settings inside module.
-Additional bug fixes.
Note: The mod is nearing its final release. Updates will be less frequent

-Minor update
-fixed various issues
Fixed: Show behind cover
Fixed: Icons for vehicles
Fixed: local variable errors

-added sounds for tagging.
-Icons now are dynamically scaled according to distance and FOV.
-optimized some scripts.
-added new module options.
Scale Modifier
Play Sound
Automatic Tagging
Hidden feature.
-Dedicated server owners can place down a module one time, in one mission, and settings will stay persistent afterwards regardless of having a module present.

- Added 3den editor module.
- Settings made inside module will override clients and host.
- If module is present, Settings menu will not be available for clients or hosts in-game.
- 'Require Optics' option now works.
- Added 'Required Weapons' option. (Tagging will only be enabled for the specified classnames).

- added server/host/admin options (Located in the map menu).
- Only Hosts or Logged in Admins can change settings.
- created dedicated functions for some scripts.
- Setting icon duration to 0 will disable ETS.
- Paved the way for a dedicated module, will be good for mission makers who wish to make this a dependency. and override settings at a mission level (Coming next update)
Server/Host settings (located in the Map settings menu).
Icon Duration
Icon Delay
Show behind cover
Show if player
Show if ally
Show if enemy
Require optics

-fixed HVT variable not getting recognized.
-fixed target colors in some cases where friendlies would be marked as enemy.

first upload

Forum topic:
- BI forums

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