Author: samscodeco
Author Website: http://www.samscode.co

Requirements: No addons required

Version: 0.3

Short description: is a simple, configurable item-spawning system for Arma 3.

Date: 2020-05-07 09:33


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SCCLoot

by
samscodeco


Description:
SCCLoot adds simple, configurable loot spawning to any Arma 3 mission.

Features:
- Completely open-source and redistributable.
- Easily editable loot tables and parameters.
- Building blacklist to stop specific structures from spawning loot.
- 5 default categories for loot (Civilian/Industrial/Military/Medical/Supermarket) with the ability to add your own.
- Customisable per-building loot-spawning positions. Want to make street lamps spawn loot? You can!

Supported:
- Arma 3 Terrains (incl. Tanoa and Livonia)
- CUP Terrains

Installation / Usage:
For usage instructions and information of how to use the SCCLoot please refer to the included documentation and/or example mission.

1. Place the 'SCCLoot' folder inside the root mission directory.
2. Add the following line to your mission's init.sqf:
view plain
[] execVM "SCCLoot\lootInit.sqf";
Configuration
There are four config files in the 'Config' directory: 'lootConfig', 'lootBuildings', 'lootTables' and 'lootAddedBuildings' which can be edited to customise the loot-spawning behaviour. More information can be found inside the README.TXT file.


Notes:
Got feedback/suggestions, or using this script in your mission? Get in touch!


License / Disclaimer:
This script is released under the BSD 2-Clause License. You are free to modify and redistribute it, provided you keep the original copyright notice. For more information, see LICENSE.TXT in the script directory.


Changelog:
0.3
Features:
- Added CUP European Structures.
- Added CUP Misc Structures.
- Added CUP Middle Eastern Structures.
Changes:
- Config file building classes are no longer case-sensitive.
Fixes:
- Fixed most issues with loot clipping into the floor

0.2


Forum topic:
- BI forums




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Tags: Script,   Loot,   Spawner,   Action,   Roleplay,   Sccloot