Author: Jellyfish
Author Website:

Requirements: Community Base addons A3

Version: 1.3.01
Signed: Yes, serverkey included

Short description: tries to fix different issues and adds meaningful tools for the Commander.

Date: 2020-08-09 12:57


Comments: (0)
Rating:



 







Platoon Leader: High Command Mod

by
Jellyfish


Description:
This Mod, was originally a private mod I made for myself but I have now decided to share it. I always loved the Idea of High Command, but playing it always felt lackluster.
As soon as Combat started the Ai Groups became unresponsive, being stuck in Combat Mode and often engaging enemies at will running all over the map. As Commander you never really knew what your units were doing and apart from giving move commands, the Commander couldn't really do much.
This Mod tries to fix these issues and add meaningful tools for the Commander.

Features:
Added Map Icons, showing Group Information
Added Tasks for Groups
AI changes increasing Group cohesion and responsiveness
Improved SITREP showing more Information like ammunition amount.
High Command Groups Communicating and sharing target Information
Remote Camera View for Group Leaders
Group reorganisation like adding and removing Groups from your Command.
Vehicle Speed Options
Units Resupply from ammo bearers (Vanilla factions only)
AT Soldiers Resupply from AT Assistants

Tasks:
Tasks are what I like to call orders other then MOVE you can give to your Groups.

Available Tasks:
Advance (Moving in AWARE Combat Mode)
Assault Position (Advancing on a SAD WP in Combat Pace)
Defend Position (AI takes cover and wont move from position)
Taking Cover in Place
Forming 360° Security
Fallback (Group stops fighting completely and moves to WP)
Resupply
Heal
Clear Building
Garrison Building
GetIn/GetOut Transport Vehicle


Installation:
To install Platoon Leader: High Command Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Plmod.pbo



Usage:
INFO:

To Access the HC Menus you might need to assign Keys in the Control Menu.

Controls --> SHOW: Command: --> "Open Menu (Move)", etc.

(I assigned the Menus like [1,7,3,5,9,8,2,6,4,0] These are the Most ergonomic settings for me.)

You can then access them when HC Mode is active (Default: CTRL and SPACE)
In the Root Menu you can press CTRL and ALT for additional Options.

I don't recommend using other AI modification mods together with this


License / Disclaimer:
I'm not the most experienced Arma modder so you might encounter some bugs.

This mod was inspired by Advanced AI Command by duda.
https://steamcommunity.com/sharedfiles/filedetails/?id=685037021
And by High Command Converter by Igitur
https://steamcommunity.com/sharedfiles/filedetails/?id=562920130

Both Mods are not compatible with Platoon Leader.


Changelog:
1.3.01
1.3
Improved almost all functions
Added Addon Options
Added more 3D Icons
Added Icons in the Command Menu
Added "Bounding Overwatch" Task
Added "Form on Commander" Task
Added "Form on other Group" Task
Added "Clear Area" Task
Added "Defend Buildings" Task
Added "Move as Convoy" Task
Added virtual Support System:
Call in Air and Artillery Support on any Map without any Setup (only uses vanilla NATO assets)
Added posibility to deploy Static Weapons with "Defend Position" Task
Added the posibility to call in strikes from deployed Mortars
Added Vehicle Recovery System:
Vehicles can get disabled when hit by enemy AT instead of beeing destroyed
Repair Vehicles can then recover disabled vehicles
Rapair Vehicles are Vanilla Repair vehicles and any Vehicle with an Engineer or Repair specialist as crew
"Hold fire" actually works now
Units will crouch when not moving in AWARE mode

1.2
Improved Transportation System
Added Helicopter insertion /extraction
Added Convoy functionality
CCP can only be set up by player group
Bug fixes

1.03
fixed Building Clear and Garrison not working
Added Auto Unstuck (If a Unit is more then 150 m away from Group leader it is considered Stuck and will be reset)
Added RHSUSF Faction Support for medical System.
Air units can now be chosen on the Map as Transport Vehicles

1.02
"Heal Group" now also can revive wounded Group members but slower than the CCP
Added "Group Reset" Command that resets all AI units in the Group
Bug Fixes

1.01
Added Wounding System
Groups With a Medic can set up a CCP
The Medic will Move from the CCP to wounded Teammates and revive them
Improved Leader Callouts
Added the option for Groups to crew empty Vehicles
Groups can be ordered to leave Vehicles completely
Bug fixes

1.00



- Community Base addons A3


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