Author: barba_negra
Author Website:

Requirements: Navigation Tools for SSBN 731 Submarine

Version: 2.5.1
Signed: Yes, serverkey included

Short description: recreates a simulation of underwater navigation, armed with torpedoes, missiles, cruise missiles and nuclear missiles, prepared for naval combat and supporting the ground infantry.

Date: 2020-10-18 15:54


Comments: (0)
Rating:



 







Ship Submersible Ballistic Nuclear 731

by
Barbanegra


Description:
Ship Submersible Ballistic Nuclear, this ship recreates a simulation of underwater navigation, armed with torpedoes, missiles, cruise missiles and nuclear missiles, prepared for naval combat and supporting the ground infantry.


Features available in this version ALPHA 2.1.1:


Crew and Command

Propulsion engines shaft and Helix

Atomic or Nuclear Energy (available in next versions)

Reactors (available in next versions)

Electric or Electric Energy (available in next versions)

Batteries

Mechanical or Diesel Energy

Snorkel System

Gas combustion discharge system

Replenishment

Applicable maneuvers

Possible Threats

Enemy Strategies

Individual and group offensive tactics of enemy vessels

radial assistance system between enemy vessels, when one is attacked, nearby vessels will help

missile cruises support of enemy vessels requested by enemies on land (available in next versions)

Nuclear missile support of enemy vessels requested by enemies on land (available in next versions)
Control compartments and electrical panels

Depth chargue

Unguided torpedoes

Guided Torpedoes System

Unguided Missiles

Guided Missile System

Aerial objectives (available in next versions)

Nuclear missiles (available in next versions)

Possible Complications

Repairs (available in next versions)

Auxiliary Electrical System

Medical area (available in next versions)

Sonar Manipulation and Communications

Sonar Passive (available in next versions)

Sonar Active

Tracking System

Threat Proximity Sensor

Countermeasures

Radial Silence System

Enemy ships use radial silence maneuvers to hide from the radars

Communications with Ground Bases or other Allied Vessel (available in next versions)

fax delivery system for communication (available in next versions)

Radio buoy (available in next versions)

Fire in Compartments (available in next versions)

Nuclear Safety (available in next versions)

Engine repairs (available in next versions)

Pressure for crushing depth

Anticollision Reader

Auxiliary Oxygen System

Maximum Silence Maneuver

State of Absolute Silence

System of enemy naval convoys (available in next versions)

Hydrophone system, to distinguish the emanating noise of each type of enemy craft (available in next versions)

mini-submarine for deep deployments (available in next versions)

Scanner drone system to be deployed on surface (available in next versions)

Crush depth system for diver players

Attack of Mortars Enemy Ships

Manual torpedo system straight line path (available in next versions)

Eye contact system from the periscope with the laser marker (available in next versions)

Missile interception system

Program start for Acoustic Warfare Analyst (available in next versions)

passive sonar for cargo and transport ships, if they are in danger they will call reinforcements (new)

display camera system in the ship tower for the control room (new)

Launch tube system for missiles (new)






HOW TO USE:

-open editor

-Select blufor and Barba Submarines

-place the submarine in an area of ​​the sea where it is deep (at least 25 meters)

-do not place crew in the Ship

-start the mission the submarine needs 2 to 3 minutes to charge when the mission starts, when it is ready it will launch a sonar pin indicating that the main hatch locks can now be removed

-climb into the hull of the ship and open the hatch and enter

-close the hatch from the inside if you need to submerge the ship

-Enemy ships must be from OPF factions, if you want to use ships from other factions make sure to put OPF crews on them

the rest of the indications are in the youtube video tutorial we highly recommend that you watch it to operate the ship

Procedures and requirements for the use of missile tubes

- the ship's power must be on
- each missile must be activated from the tube that protects it, the crew must open the side door of the tube and activate the panel that contains the missile
-the tube side door must be closed
-the outer door of the missile tube must be open
-the missile could be fired from the weapons control room following the instructions shown on the screen




CURRENT LIMITATIONS

-The radar of the submarine for now can only have one enemy naval vessel per class, that is, if it places 2 cargo ships of the same class it will detect one at a time, once the first one is sunk, reactivate the search system and there will be the next.
The case similar to warships, if you place two equal warships it will detect one at a time, in the case of a warship and a cargo ship, it will detect both because they are two different classes


-Enemy ships must be placed in the Eden editor, if you want to place them with zeus you must do it before starting the submarine


-We are working on this limitation to optimize it in future updates.


-If you place a ship and the sonar system can't find it, please inform us


-The visualization cameras in the control room are in version 0.2, they still present details during their use, such as transmission delay in seconds sometimes, (you can correct these delays by rectifying the executed action)




IMPORTANT NOTES:

1) it is important that you watch the video tutorial, it explains step by step how to use the ship

2) if you have the USS Alabama version checked in your set mods of your launcher, you must uncheck it and also uncheck the ZNV Complement

3) if you want to edit the missions with the ship should be the following information:
If you are inside the ship, and you close your EDEN server, your editor will remain dark, To solve it go to tools,
and press the camera, Then press escape and close your Splendio camera.

4) In the current version only diesel engines can propel the ship

5) there are some current differences when running the submarine on a host server with players to a dedicated server with players, currently the submarine is working better on dedicated servers than on hosted servers, we are working to reduce the differences




Credits & Thanks:

Special thanks to the Mr. Stick_Hogue, for making the ship's motion programming engine.



HELP:

If you have any problem please let us know in the comments, we are here to help, greetings to all.




Report an error:

Due to the number of characteristics, our team has a hard time finding any hidden errors, please inform us to be aware and work to fix it.




soul is in steel


Installation:
To install Ship Submersible Ballistic Nuclear 731 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Tuto.pbo
Barba_Bama_Market.pbo
Barba_Bama_Config.pbo
Barba_Bama.pbo


Media:


Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Changelog: (05-10-2020 - only displayed in news once every month)
2.5.1
-corrected the sound of the Electric motor heard from the controls
-Updated the radar with new types of enemy ships to detect

2.5
-Motor operation with atomic or nuclear energy
-Protection at the appropriate temperature for the nuclear reactor
-Isolated Nuclear Reactor Area to avoid radiation throughout the ship
-impossibility of entering the reactor area in this version while fixing a general radiation leak (wait for the next update to enable this area)
-Communication system Available through encrypted messages
-Availability of the communication system through the telephone sets available in the compartments
-Added 3 Radios with the encrypted system to be used anywhere on the map and communicate with the SSBN
-Fixed the problem of the loss of the action to climb the hull of the ship, when the main hatch was closed
-Corrected the entry position to the ship from the tower

2.3.5
-Correction in the operation of countermeasures against threats

2.3.4
-correction in a reading of the Radial Silence strategy
-correction in a reading of the Maximum Radial Silence strategy

2.3.3
-Fixed issue of countermeasure loads on torpedo tubes

2.3.2
-Corrected the error that caused a problem with an unexpected closure, coming from the last update
-Adjusted the distance of the action to turn on the electrical energy coming from the batteries

2.3.1
-Minor fixed

2.3
-Adjustment in the shutdown of propulsion with electric energy of the batteries
-Extension adjustment for a longer time in the use of batteries
-Available the use of maximum silence strategy.

2.2
-Added the Operation of propulsion with the batteries
-Activated the Electric energy coming from the batteries to feed the propulsion of the ship
-Added new model of chairs version 1.0
-Added several actions changed from Spanish to English

2.1.1
-adjustment in the missile tube system for missiles

2.1
-Fixed the problem of closing the hatch from the inside and opening it from the inside
-fixed error in not being able to open object when missiles are fired
-Fixed missile smoke issue when fired
-Fixed the problem to enter the sonar compartment

2.0.3
-Minor fixed

2.0.2
-recovery of the profile image of the mod

2.0.1
-minor fix

2.0
-Added missile storage, safeguarding and firing system with missile tubes to land, air and naval targets
-added new missile launch system from missile tubes, with a safety procedure for their launches
-added the possibility of firing the missiles with the submerged ship, the missiles will be propelled with a blade motor underwater, and later on the surface the turbine that will propel them to the heights
-Added a new missile door system on the missile tubes, to see their status, and the possibility of activating them for use.
added new missile door system from outside the ship to safeguard the integrity of the missiles, and the possibility of opening them before launch
-added new panels for activating and deactivating the system of each missile in the tubes
-95% repaired the walls of the submarine in the collision
-adjusted the space of the ship in the upper deck for the installation of missile tubes
-adjusted the space in the middle deck for the reorganization of the ship's torpedoes
-adjusted torpedo tubes in the bow of the ship to facilitate the movement of torpedoes and avoid collision with the walls
-adjusted the system of visualization cameras of the exterior of the ship in the control bridge
-activated the fifth screen in the weapons control room for the visualization of missile launches
-Added camera on the missiles to view the flight when they have been fired, from the weapons control room
-repaired the constant camera shake that occurred inside the ship
-repaired the accelerated camera movement that occurred inside the ship
-repaired the occasional camera shake that occurred inside the ship

1.96.2
-Corrected periscope level at periscope depth (20 meters)

1.96.1
-minor fixed

1.96
-Fixed the proximity fault that triggered the collision alarm
-Updated cameras to version 0.2, fixed the error that showed the dive when it was on the surface

1.95
-Final correction of the buoyancy failure that occurred in multiplayer and dedicated servers
-adjustment in the expulsion of diesel gases prolonging the spinning time and when the depth is greater than 40 meters
-Adjustment in the display of the control room cameras maintaining the current depth during navigation
-Fixed the failure to walk on the end of the ship's stern

1.91
-adjustment to the anti-collision system

1.9
-Fixed the occasional involuntary turning of the ship's rudder problem
-added the system of exterior viewing cameras (in this version the cameras have a slight delay of information when the ship is immersed, you could see the submerged boat after a few seconds delay)
-other minor fixes

1.82
-corrected audio loss when using control seats
-added the delay display in driving
-small fit for contact charging system

1.8
-Corrected loading into arsenal of torpedoes and missiles for fixed targets
-Fixed the problem with the sinking of the Yasen submarine on dedicated server
-added new intelligence for enemy cargo and transport searches, if they hear an active sonar they will try to hear as soon as possible and call reinforcements
-added new intelligence for enemy ships and submarines, if they receive radio assistance from cargo or transport ships they will come if they are within a 6 km radius of the ship that requested help
-adjusted the main hatch of the submarine
-adjusted submarine search radar for better performance
-other minor fixes

1.72
-Added target classification system to reduce the margin of error when loading and recognizing enemies on the map to the sonar system

1.7.1
-minor fixes

1.7
-adjusted the visualization of the view from the inside out
-fixed water leak error
-adjusted the hatch closes from the inside in dedicated server
-adjusted missile detection range to targets
-Fixed torpedoes not loaded error on dedicated server

1.6
-Fixed return to ship issue when used on dedicated server
-Fixed ship output issue when used on dedicated server

1.5
-water pressure fault corrected
-Fixed dual signaling problem on sonar screens
-fps enhancement

1.4
Important fix in FPS performance

1.3.1
-minor fixes

1.3
-Added the optional third person camera
-Updated search radar to new contacts

1.2
Access to the script console recovered when leaving the ship

1.1
Fixed variant problem in the action of the main entrance and exit hatch

1.0
0.9
0.7
0.5
0.3
0.1



- Navigation Tools for SSBN 731 Submarine


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




Enable javascript to be able to download from Armaholic please!