Date: 2020-06-06 10:37
History of Kunduz
The War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.
Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total objects : 158,431
Development time : 1 year
Real world location : https://firstname.lastname@example.org,68.8721757,11855m/data=!3m1!1e3?hl=en
3 Phase Wall Destruction
Infantry or Armored breach: http://i.imgur.com/vxC40la.png
Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png
This can be done on all types of walls.
FOB Clearings for Construction
FOB Area 1: http://i.imgur.com/NDZSfSP.jpg
FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg
You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.
4 Tunnel Systems
Tunnel Locations: http://i.imgur.com/fGi2cCl.png
To install Kunduz, Afghanistan Revival Project you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
Tons of config help, ANZACSAS Steven
Lighting and cloud system restoration by pvtTunt
Lighting by All in Arma Development Team
New ground textures by FFAA Development Team
JBAD by Milkman and SmokeDog
Kunduz, Afghanistan by Project Reality Team
Qalat by Robster
Wheat fields by Opteryx
License / Disclaimer:
You can reupload this addon to anywhere you want.
fixed missing ground texture
Released to be never worked on again
- BI forums