Author: Pandemic
Author Website:

Requirements: RHSUSAF

Version: 1.08
Signed: No

Short description: is a super easy to use, super light-weight, immersive HALO/HAHO jump mod.

Date: 2020-10-29 08:55


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Immersive HALO Jump Mod [RHS]

by
Pandemic


Description:
This is the same mod as the USAF version (Immersive HALO Jump Mod) but with the RHS C130 instead.

This means that you have to do a little extra work to install it, but it's very easy and simple. Like, extremely easy and simple. Just watch the video and all your questions will be answered.

WHAT IS THIS?
This is a super easy to use, super light-weight, immersive HALO/HAHO jump mod. I'm not an experienced modder so that should tell you how simple and easy to use it is. This mod allows you to:

1) Choose ANY desired location to HALO jump
2) Choose different altitudes (2k, 4k, 6k, 8k, 10k meters)
3) Use whatever gear/parachute you want
4) Immersive red light/green light functions in conjunction with cargo ramp opening
5) Singleplayer/multiplayer compatibility


Installation:
To install Immersive HALO Jump Mod [RHS] you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
EMPTY2.pbo


Usage:
INSTALLATION (SAME AS NON-RHS VERSION)
1) Watch the f*cking video
2) Right click on the mod in your Arma 3 Launcher -> "Open folder" -> "I Understand"
3) Open the "Immersive HALO Jump [RHS]" folder
4) Copy the ENTIRE "Compositions" folder
5) Paste in your Arma 3 profile folder (watch the video)
6) Profit.

HOW TO USE (SAME AS NON-RHS VERSION)
1) In the editor, go to compositions (F2) - > Custom - > Place "Pandemics_HALO_C130"
2) Move the plane to the corner of the map way high in the air (so it doesn't crash or get shot down)
3) Ignore the soldier and lights - you/enemy won't see them on mission start (watch the video)
4) Go in game, use the laptop (3 really easy steps plus an option to start over)
----NOTE: Give the plane a couple seconds to process before you board it
----NOTE 2: Only one person needs to select the DZ and altitude, everyone else just needs to hit "board plane"
5) Hit "Green Light" when you're ready to jump. This will get the plane to leave the area and return to 10k meters after 30 seconds (useful if jumping from 2k meters) (thanks to PS1 Hagrid for the idea!)
6) Profit.

HOW TO USE (SINGLEPLAYER) (SAME AS NON-RHS VERSION)
----SECOND VIDEO IN DESC HAS UPDATED TUTORIAL----
1) Same setup as above, although this is a separate composition ("Pandemic_HALO_C130_SINGLEPLAYER")
2) An added option to give AI teamates parachutes
----NOTE: This removes their current backpack! If you have a medic with a medkit in his pack, he will lose it!
----NOTE 2: The way around this is to use the Backpack on Chest mod. It's more work but it may be worth it for you.
3) Board plane will teleport you and your team to the plane
4) "Green Light" will eject your team mates and will cause the plane to return to 10k meters and leave the area after 30 seconds


Media:



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Known issues / Limitations:
Possible issues with sound and lighting...we experienced it a while ago but I have not been able to recreate it. Please let me know if you experience this.


Future plans:
I plan on finding a way to get the AI to keep their backpack


Credits & Thanks:
Huge shoutout and credit to Von Quest Industries for the inspiration. If you haven't checked out his mod (Zero Dark Zero) I highly recommend you do. He has a much, much better HALO aspect to his mod that I'll never be able to match and the rest of his mod is utterly amazing anyways.
RHS Team for the C130s!


License / Disclaimer:
Because this is a composition, I don't expect you to make your entire unit download this. Therefore, use it however you want/need. All I ask is if you put this in a mission and upload it, you give me credit (you do not need to make this a dependency). That said, you are NOT allowed to reupload this.


Changelog: (29-10-2020 - updated as it happens, displayed in news once every two months)
1.08
ATTENTION: Now that Arma has given us the ability to publish compositions the easy way through the workshop, I just want to inform everyone that I am in fact planning on swtiching this mod to that format. This will make installation and updates significantly easier, but please be patient while I figure some things out with it. For instance, I do not know if the switch will update everyone's current compositions or if this means there will be new compositions that auto update. So as I said, please be patient while I test some things and figure this all out. Thank you.
Added:
-SDV
-UGV
-Arsenal box drop (both ACE and vanilla compatible)
-350m Jump
Changed:
-Increased time before red light turns on
-Changed some things in hopes of fixing an issue where it takes like 30 seconds for the player to get their backpack back after they land (really just a temporary measure, the issue is not fixed yet)
Fixed:
-Issue where plane would boot you out over water

1.07
*****UPDATE YOUR COMPOSITIONS*****
Added:
-Black transition screen after clicking "board plane"
-A feature to store PLAYER loadout (backpack but could potentially work with vests too) that will auto restore once the player lands
--WOODLAND vehicles compositions
-5 second time delay before AI exits plane to avoid collision with vehicles
Fixed:
-IR strobe not shutting off with zodiac boats

1.06
VEHICLE UPDATE!! BE SURE TO UPDATE YOUR COMPOSTIONS!
ADDED:
-Vehicle drops for the following vehicles (see description for instructions):
+Prowler + Variants (named Polaris Dagor)
+Zodiac Boat
+MRZR 4
+HMMWV Variants (unarmed, M2, MK19, AT)
++ I will be adding more once I gauge the reception from this and see what changes need to be made
Changed:
Timing for redlight, greenlight transitions to allow the player more time to select vehicles etc
Added hint for when the green light turns out - usually for daylight jumps where you can't see the lights

1.05
MAJOR UPDATE AND OVERHAUL (MAKE SURE YOU REPLACE YOUR COMPOSITIONS!!!)
**fixed critical error from earlier today**
-Composition now only contains the laptop/table: everything else now dynamically spawns in game
-Red light/Green light and door opening now happen automatically. If you don't like this let me know and I'll consider adding the actions back in
-AI loadouts will now be stored and restored upon landing on the ground (when selecting "Give AI Team Parachutes")
-Plane will despawn 60 seconds after the green light - this fixes many issues including nosediving planes and hearing/seeing the plane from the ground
-Marker is removed after plane despawns so if you're doing multiple jumps in training or something, the marker will update with the new locations
-probably other stuff
-Vehicles in next update

1.04
reverted to previous version cause I broke everything

1.03
MAJOR UPDATE AND OVERHAUL (MAKE SURE YOU REPLACE YOUR COMPOSITIONS!!!)
-Composition now only contains the laptop/table: everything else now dynamically spawns in game
-Red light/Green light and door opening now happen automatically. If you don't like this let me know and I'll consider adding the actions back in
-AI loadouts will now be stored and restored upon landing on the ground (when selecting "Give AI Team Parachutes")
-Plane will despawn 60 seconds after the green light - this fixes many issues including nosediving planes and hearing/seeing the plane from the ground
-Marker is removed after plane despawns so if you're doing multiple jumps in training or something, the marker will update with the new locations
-probably other stuff
-Vehicles in next update

1.02
The plane now will leave the area and return to 10k meters (or however high it can go) 30 SECONDS AFTER you hit "green light." Useful for 2k meter jumps so you won't hear/see the plane on the ground after you jump. Thanks to PS1 Hagrid for the idea!

1.01
forgot to put the tags in the description. nothing else changed.

1.00



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