Author: Fat_Lurch
Author Website:

Requirements: Community Base addons A3

Version: 1.01
Signed: Yes, serverkey included

Short description: modifies supported vehicles to use ammocan objects that can be loaded into a vehicle inventory. Players are able to manipulate these ammocans directly so extra ammocans can be added to the vehicle in the field.

Date: 2020-07-14 13:27


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Ammocan

by
Fat_Lurch


Description:
This addon modifies supported vehicles to use ammocan objects that can be loaded into a vehicle inventory. Players are able to manipulate these ammocans directly so extra ammocans can be added to the vehicle in the field. This also allows you to load more ammo than vehicles carry by default.

This is designed to work in SP, MP and Dedicated with human and AI vehicle crews and gunners.

Supported Vehicles:
All BLUFOR Vanilla BI Ground Vehicles and Boats with turrets
All BLUFOR RHS Ground Vehicles with Turrets (M2 and Mk19)
CUP 100 round 50 cal for M2HB, etc.

Any addon that uses ammo from the assets listed above (e.g. the Offroads with M2's from Leight's OPFOR)

Features:
Support for SP, MP and Dedicated
Ability to Load/Unload Turret Ammunition to/from ground vehicles
Tested & compatible with ALiVE and Zeus spawned vehicles
Support for (eventual) addon vehicles without mod dependency
Should be compatible with Liberation, Antistasi, etc. (Would love testing feedback)
Custom ammocan model


Installation:
To install Ammocan you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Ammocan.pbo


Usage:
Supported Vehicles are automatically ready to receive additional ammunition without additional setup.
"Vanilla" ammo in vehicles is autmoatically converted into ammocans and placed into the vehicle's inventory
Simply select a compatable Ammocan from a virtual arsenal or container and drop it into the inventory of the vehicle that you want to load.

Ammocan Resupply Procedure:
From anywhere you can access the inventory of a compatable vehicle > From your inventory, deposit the desired number of Ammocans into the vehicle inventory > Close inventory. Weapons *should* automatically reload
The ammocans will show up in virtual aresenals with a prefix of "ammocan".

Reloading Procedure:
Supported Vehicle Turrets will have one box of ammunition loaded at a time. All additional boxes of ammunitionn are removed from the turret and added to the vehicle inventory as ammocans on initialization.
When the loaded box of ammo reaches 1 round remaining, AmmoCan will load a box from your vehicle inventory into the turret, and reloading of the turet will happen as normal. While you can carry additional ammo on your personal inventory, AmmoCan will only load a new box from the vehicle inventory.

Tips:
This mod does not address the current lack of manual reloads for vehicle turrets. However, you can greatly increase the operational capacity of your vehicle turrets, so you can feel less bad about emptying the box to top off.

Recommended and/or optional addons and mods to use with Ammocan:
For best results, use with the Vehicle Loadout mod, to save vehicle profiles with additional ammo!
- Vehicle Inventory System


Media:



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Known issues / Limitations:
Right now all ammo is stored into a .50 cal style (M2A1) ammocan. I'll be creating appropriate models for other ammocan types in the future.
Currently, only US vehicles are supported. I'll be adding support for non-US vehicle in the future.
At spawn, supported vehicles will initiate a reload
Vehicles with multiple ammo types per weapon (e.g. RHS Mk19s by default) may have random ammo type loaded into the turret. The best workaround at this time is to carry only one ammo type for a given turret.
The AI can take advantage of additional ammo cans inside their vehicles; however will be unable to add more ammo on their own. You can use the Zeus interface or manually add more ammo for them as needed.
Currently, due to their lack of inventory, static turrets are not supported, and cannot be reloaded with AmmoCans


Future plans:
This is a Beta release. More features are planned and more vehicles and their vehicle turrets will be supported. Please note that static turrets are not currently supported, due to their lack of inventory.

Planned Updates:
No reload at spawn
No random ammo type loads
Support for appropriate additional addon vehicles
Support for static turret varients of vehicle weapons


Notes:
Please note: I can incorporate any vehicle into my mod without REQUIRING that addon as a dependency - I just use classnames.

With this in mind, I'd like to incorporate as many reasonable additions as possible, so keep 'em coming!

How to help add additional ammo/vehicle support:
I need documentation, images, examples, etc. of other ammocan types. Alternatively, if anoyone wants to help model other ammocan types, I'd love the help.


License / Disclaimer:
The GNU General Public License v3.0: https://www.gnu.org/licenses/gpl-3.0.en.html

I know folks are going to dePBO this, so the GPL license just basically asks that you mention me on any work based on this. I will be making my Github for this public once the addon is a bit more mature.

Anyone may add the raw PBOs for this mod into their own addons, etc.


Changelog:
1.01
Added - Support for CUP .50 cal (12.7x99) 100 round ammocans for M2HB, etc.
Added - New M2A1 Ammocan model

1.00
- Initial Release




- Community Base addons A3


Forum topic:
- BI forums


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Tags: Addon,   Gear,   Military,   Equipment,   Modern,   Inventory,   Ammocan