Vindicta is a dynamic cooperative guerrilla warfare scenario where your goal is to free territory from enemy occupation.
Dynamic game world. At game start everything is relatively peaceful and not all outposts are occupied by enemy, players can travel around without opposition.
Persistence of all units at all garrisons and locations (outposts, bases, roadblocks, and so on).
As player activity rises in specific area, commander AI will react by deploying quick reaction forces (QRF) and patrols, occupying outposts, constructing roadblocks, and more.
Players start only with handguns and slowly build up their guerrilla movement by capturing equipment and by recruiting civilians.
Intel discovery: actions planned by the enemy commander AI can be discovered by players through intel items or radio interception. Players can use this advance knowledge to intercept supply convoys, patrols, and attacks.
Since all enemy logistics are calculated, guerrilla tactics are the most effective way to reduce enemy forces and to deplete enemy supplies. For instance, destroying enemy transports will force enemies to either counter-attack on foot or to send support from elsewhere, until transportation is resupplied from another outpost.
At the start of a new campaign no enemy locations are known to players. They can be discovered by talking to civilians or by scouting.
A multi-level AI system which controls AI behavior from commander level down to unit level.
Undercover functionality, which calculates "suspiciousness" of players based on their behavior, clothes, stance and visibility in vehicles.
Players can deploy as many camps, outposts, and roadblocks as they need if they have enough resources. The enemy can also capture those locations.
Campaign customization: you can choose factions to fight against, and the initial number of enemies.
Who is this scenario for?
This scenario is made for small groups of players who want a challenging and realistic guerrilla experience. This is probably not for public servers, and not for singleplayer.
To install Vindicta (Alpha) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Check this before asking a question https://vindicta-team.github.io/Vindicta-Docs/
The page has information about most common problems, faction mod lists, maps, etc.
SAVING AND VERSIONS
There is custom savegame functionality in the scenario, which saves data into profile namespace (vars.arma3profile file). Keep the number of savegames to a minumum when hosting locally.
Future scenario versions might not be able to load old savegames and a warning will appear in the menu.
See this link for the list of available maps:
The scenario requires ACE and CBA. ACE is required because some of its functionality is used in the scenario.
You can use ACE with the medical modules removed.. In this case standard arma revive component will be used.
You can select one of many enemy factions to fight against. The full list can be found here:
Please follow to our Discord server if you want to provide feedback.
Credits & Thanks:
Barbolani, the author for Antistasi, whose work hugely inspired us to develop this.
Stef from the Antistasi community, for sharing lots of ideas for this and for other projects.
All our contributors, who have added new maps or factions.
Used 3rd party SQF components:
GPS by AmauryD (for Commander's path finding)
OO_INVENTORY by Code34
Huge thanks to the following tool developers
Without them SQF development would have lasted several times longer:
Arma Debug Engine and Arma Script Profiler by Dedmen Miller, which has saved us lots of time by providing proper SQF debug information.
SQF-VM by X39, which has allowed us to verify a large portion of our code without running Arma.
Big thanks to the developers of these tools:
KP Liberation builder
gulp-armapbo by winseros
Arma3 AddOn Project template by the ACE team
SQDev by Krzmbrzl
SQFLint by SkaceKamen
VSCode_SQF by Armitxes
License / Disclaimer:
NOTE ABOUT REUPLOADS
If you want to modify something, consider talking to us first. There is a high chance that it can be integrated into the mission. Pull requests on our GitHub are welcome.
(24-02-2021 - updated as it happens, displayed in news once every two months)
Updated overview picture
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- BI forums