This mod fixes the main known issues within EODS (IEDS falling throught the floor being one or the Talon becoming the early addition of the Arma 3 Space Program with its bugs) which I and a few others are aware of and adding some new features as well. If you never heard of the mod, this will enhance the role of an EOD engineer by adding a range of items such as new IEDs, mine detectors and jamming equipment.
This mod aims to fix many issues with the EODS mod discovered in recent times and add some new features as well.
If you know of any issues please feel free to contact me and we can see what can be done to fix them.
Drop me a message if you wish to change or add any additional features to the mod as I may also be doing it at the same time.
To install EODS+ you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
(Note: Screenshots are done by Flinty using an array of mods which have not been created by myself.)
Credits & Thanks:
Juan Lezama â€“ Lancaster Studio
Done a oppsy fixed now
Improved Armour on the EOD9 Suit
Rewritten parts of scripts
Removed Debug Code
Added Zeus Modules, Arm, Detonate, Bury
Fixed the 122mm IED
Added the ability to blow up IEDs with large calibre weapons such as 50cal and GMG
Added Bikey for Server Usage
Fixed all known issues to EODS.
Added the RPG IED.
Added 3 variations of the EOD9 Suit (Green, Tan, Blue)
Included and Added the Fake Signals for the Metal Detector(s)
Smaller things here and there. :)
- Community Base addons A3