Someone in my community (RosenRudel, or short: RR) jokingly said "we have ACRE animations, now all we need are map animations, haha". And the mod was born.
Immersive maps (Also called: RR_mapStuff) generally revolves around the ACE interaction menu(s) and does the following:
When opening their maps, player characters will actually hold up a map in front of them.
Players are able to put down their map on the ground via ACE-Selfinteract->Equipment.
Maps held by players or on the ground can be accessed by other players even if they themselves don't own a map.
When looking at someone else's map, you'll be able to see their markers
You can look at or pull maps from dead bodies
Maps will try to adapt to the terrain which is being played on
The mod features custom animations, they were all done within ~1min and look accordingly. :D
The mod is mp-compatible, why else should you use stuff like this?
The mod generally works client-side but can be run on the server as well.
To install RR Immersive Maps you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Known issues / Limitations:
Map markers will only update when re-opening the map (via M keypress) or when laying it down on the ground again.
--> This means no real-time updating of shared maps YET. BI is working on stuff that will allow it
The animations are fugly.
There has been no extensive multiplayer testing yet and I reckon there can be a lot of issues, especially when switching maps via scripts etc.
Copying hand-drawn line-markers won't work
Bug reports: https://github.com/LAxemann/RR_mapStuff/issues
Credits & Thanks:
JR, Adama, Pfleger, Paddyy and Alius for testing! :)
Spacture for the idea!
License / Disclaimer:
Re-Uploading the mod is NOT permitted!
(24-02-2021 - updated as it happens, displayed in news once every month)
Fixed: Generic error in expression due to too many brackes (thanks to ZluskeN!)
Added: New custom handheld map model by InstantMuffin!
Tweaked: Animations to look somewhat decent
Added: Hand-drawn markers can now be seen as well!
Added: Ability to copy the markers of a map (via ACE interaction menu)
Added: Realtime marker updates (Only applies to markers created by the map's "owner")
Tweaked: Maps now follow the hand's rotation, should improve "visual fidelity" a tiny bit :D
Fixed: Yet another typo, ugh
Fixed: Typo in handleMapState
Tweaked: Slight delay before maps get attached to players - Before, there was a possibility that collision handling didn't initialize and players were able to kill each other with the maps.
0.955 - 20201221
Tweaked: Players were unable to reach the correct client ID, thus not getting the correct markers.
0.95 - 20201221
Tweaked: Extensive rewrite of map sync-handling. Should fix any desync issues. Instead of always sending full marker info to all players, the exchange now only happens between clients when actually requesting looking into the map.
Fixed: Players can no longer damage each other with the map
Fixed: Maps can no longer be placed on the ground when inside vehicles
Fixed: Maps are no longer physically opened inside vehicles
Fixed: Sending variables upon player death or unconsciousness triggered twice
Fixed: Opening the UAV terminal would cause players to open their map and cause issues
Fixed: You interact with your own map while having it opened, causing players to get stuck with it.
Fixed: Area markers couldn't be handled by the mod
Fixed: Manually drawn markers threw errors upon opening the map
Fixed: Map held by players could be carried
Tweaked: Map backside now gets the same texture as the front (was too bright)
- Initital Release
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3
- BI forums