Spectrum Device Functionality - Rebuilt
This is a rebuilt version of the Spectrum Device Functionality mod I released on 06/07/20, I made the decision to completely rebuild the mod due to some underlying issues that would be rather difficult to fix, and I didn't want it to turn into a patchwork of fixes. The overall functionality has been improved and streamlined, and there are some additional features.
The old mod is being maintained so that any existing missions using it can still be ran, but I highly recommend using this version for any future work. The old mod can be found here.
Please Note: This only displays signals, none of the functionality from Contact such as hearing or transmitting on the signals is possible with this mod. If you want the full Spectrum Device experience, you must use the Contact Platform. That said, I’m adding features where I can.
Please read the documentation for information about how the signals work, and what each module does.
Mod Information: https://docs.google.com/document/d/1AanP9ehIF1TCJEqsBQxNwkjk-1wXbfg2hvr0QBnSJ1I/edit
DISCLAIMER: Updates may change the functionality of existing modules, meaning existing configurations in created missions may be invalid and must be reconfigured. Whilst I will try to avoid this, I will do it if it's for additional features that improve the overall flow and functionality of the mod. It is YOUR responsibility to ensure YOUR missions using this mod still work after updates.
To install Spectrum Device Functionality - Rebuilt you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
"Scofer, you've made the only good mod I'm sorry." - Warpugss, Totally Professional Twitch Streamer, 12/07/20
Credits & Thanks:
Big thanks to Cryo for helping me test this mod in multiplayer.
(06-02-2021 - updated as it happens, displayed in news once every month)
-Turned off ANOTHER debug thing I did on the TFAR Signals Module that I forgot about... maybe I should just add an actual debug option to the module sometime.
Look, the TFAR module is somewhat experimental. It works, but I've not done any large scale multiplayer testing with it, something I'm hoping to change soon-ish.
-Disabled a debug thing I did on the TFAR signals module that I forgot about, because I'm an idiot.
-Can now add signals to UAVs mid mission.
-Added Class Signals module
-Added TFAR Signals module
-Disable Signal Hold Action is now removed for all players rather than just the one that did it.
Read the documentation for information on the 2 new modules.
-Signal source module no longer available in Zeus. Was left available accidentally from testing, and was non-functional.
-Actually selected the correct folder this time.
-Complete rebuild of the original mod, improved overall functionality and streamlined configuration of modules for mission makers