Description: Adds an EMP grenade to the Arsenal. Impact detonated. Disables night vision, thermal vision, engines and turret movement on vehicles / drones. Removes NVG, GPS, radio, laser designator, rangefinder, and IR laser weapon attachments from infantry. (Vanilla gear only for now, will add RHS, cTab and ACE compat later). Installation: To install Wenzas EMP Systems you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: WNZ_EMPGrenade.pbo Media: Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel Credits & Thanks: Huge amount of credit to ALIAScartoons for the initial effects script : https://www.youtube.com/watch?v=ugPQk_FHm1I Go check out his workshop here : https://steamcommunity.com/id/aliascartoons/myworkshopfiles/?appid=107410 and dreadedentity + others on the BI forums : https://forums.bohemia.net/forums/topic/173599-emp-grenade/ Changelog: (16-02-2021 - updated as it happens, displayed in news once every month) 1.30 1.29 Bugfixed an oversight made while rearranging script, should now affect infantry as intended - now removes IR weapon attachments again 1.28 Added compat with ACE vehicle laser designator codes, and ballistic info for 12.7mm rounds. Damage model tweaks. HARM missiles have a decent explosive damage radius now alongside the EMP effect, designed as an area of effect weapon. 12.7mm EMP Sniper rounds have increased penetration and are designed as an anti-vehicle weapon, the rounds may penetrate right through infantry in some cases. 1.27 1.26 + CUP integration (finally) - NVGs, NV/TI Optics, IR Weapon attachments all added to arrays of affected gear * Some more script tidy up 1.25 * FX Update / performance update / audio enhancement - Added some ppfx and an echo to larger weapons 1.24 * General FX update, tweaks and scripting fixes * 12.7mm Mags reduced to 3 Rounds * Added a "whistle" effect to munitions as they fly * Explosion sounds should be a bit more "punchy" and "electric" * Small static / spark FX on vehicles when initially affected by EMP * Other stuff I forget 1.23 1.22 + Signed for MP, hope it was done right 1.21 + Effects cleanup + RHS, RH accessories and SMA compatibility (no dependencies) - CUP coming in a future update 1.20 + Added EMP-HARM 1.19 * Small fix to 12.7x99mm visual effects 1.18 * Added the ammo to M107 Magazinewells. M107 variant rifles from RHS etc should now be compatible. 1.17 * Hopefully fixed the problem with removing primary weapons, please let me know if the bug still persists 1.16 * Fixed a script error with the 12.7x99mm round effects 1.15 + Added 12.7x99mm EMP Rounds for the GM6 Lynx Anti-Materiel Rifle, 5 Round Magazines 1.14 + Added EMP-AGM81. Air- to ground missiles with 25m radius effect. 1x missile and 3x missile pylon racks. * Bombs reduced to 50m radius. * A few more little FX tweaks 1.13 1.12 * Zeus Module - updated visual fx, to match with physical effect radius (500m - this makes a circle 1km across) + Various small tweaks to weight, handling, visual effects. Added a light strobe/flicker on detonation for a more "sparky" feel. 1.11 + Added Single and Double EMP-GBU12 bomb racks 1.10 + Added 500kg EMP-GBU12 1.09 1.08 + Added EMP Burst Zeus module + Renamed mod to "Wenzas EMP Systems" as more weapons other than grenades are WIP and coming soon 1.07 + Added CBA magazinewells compat - should now be compatible with most weapons, 3GLs now only available for 3GL designated weapons. * Requires CBA 1.06 1.05 + Added GL and 3GL variants * Improved visual and audio fx * Balanced mass/weight values, EMP ammo is a little bit heavier than standard grenade types now (batteries / capacitors etc are heavy) - Removed tinnitus audio effect for infantry, as it was bugging out and getting stuck on an infinite repeating loop GL demo vid coming soon 1.04 1.03 + Added visual EMP effects, tidied up scripts 1.02 1.01 1.00 Steam Workshop: - Subscribe Enable javascript to be able to download from Armaholic please! |