Tinter-Furniture - Dynamic Furniture as a Mod
Based upon my script, I have decided to make a mod for people who aren't mission makers but still want to spice their missions up.
For anyone who doesn't know my script, this mod will spawn premade compositions dynamically as simple objects into houses around the player, removing them when they're out of range.
I will preface this by saying that I really think this works better as a script. The mod will spawn furniture into every house without checking whether the mission maker has placed anything there. It is not feasible to whether a house is intended to be used some other way by the mission maker, thus why this should be implemented on a per mission basis, ideally.
The script is local, so everyone needs to see it running, and the server as well to make furniture block AI line of sight.
To install Tinter-Furniture - Dynamic Furniture as a Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
(28-04-2021 - updated as it happens, displayed in news once every week)
Added new livonia compositions
Settings can now be set through CBA.
Function names have been changed to be compatible with the script version.
The mod will turn off if it detects the script is running (Script version must be v2.1.0 or higher).
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