Remnant is a new project largely inspired by Death Stranding, grounded in a science-fiction premise, with a touch of paranormal. It brings new gameplay and mission-making tools designed to be easy to use and versatile. The mod is 100% standalone and should be compatible with any addon, official or modded.
What's in it?
Remnant includes showcase missions for single player, and introduces supernatural foes, as well as modules for mission-making :
- Phantom Spawner Module : highly configurable, it can be sync'd with triggers to offer better control. Several modules of this type can be used, each one will handle its own Phantom population according to its settings. The module can be set up to create an ambient spawning system for free roaming scenarios, or to spawn Phantoms in specific conditions and locations.
- Phantom Settings Module : this is a global module used to define general parameters for Phantoms. Only one module of this type can be used, no need to synchronise it.
More modules and demo missions will be added as development continues.
To install Remnant you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
How can you support the Remnant Mod?
If you want to support me, or simply would like to buy me a coffee, you can donate any amount you want, no matter how modest it may be, or support me on Patreon.
Credits & Thanks:
Thanks to everyone who supported me on Patreon! Your support has been a tremendous help and a constant motivation boost. I hope you will enjoy this ongoing project.
License / Disclaimer:
Remnant Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available on request.
Using Remnant Mod on monetized servers is strictly forbidden.
(17-10-2020 - only displayed in news once every month)
Phantoms can be distracted by thrown objects.
"A rock and a hard place" showcase : added chemlights to player's inventory.
"A rock and a hard place" showcase : remaining phantoms now disappear once outside the dark zone.
Phantoms can no longer identify instigators of damage induced by grenades or remote explosives.
Fixed "undefined _offset_n" variable.
Variables broadcast when necessary.
Fixed undefined variables.
Variables clean-up upon phantom deletion.
Phantoms would sometimes focus on dead targets and ignore alive ones.
Phantoms prioritising of targets when fired upon.
Potential fix for phantoms spawn process in MP.
Added a Loiter option to the Spawner module.
Vision Modes Support and DOOMS fixed and added back to multiplayer.
Phantoms will only reveal themselves if they're certain they've found a target.
Tweaked phantoms reaction when hit.
Minor fixes to phantoms AI functions timers.
Fixed : editor placed Phantoms with no waypoints felt compelled to continuously move forward.
Vision Modes Support and DOOMS are disabled in MP until fixed.
Phantoms are available in 3den Editor (CIV/Remnant).
Adjusting their altitude determines how high above ground they float.
Phantoms will treat all waypoints, except "HOLD" and "GUARD", as "MOVE" waypoints.
"HOLD" and "GUARD" waypoints prevent Phantoms from wandering around.
The waypoint "SPEED" attribute will affect the Phantoms movements.
Added Zeus support for Phantoms (don't forget to add "Remnant" in the Manage Addons module).
Zeus can edit Phantoms altitude, direction and position.
The altitude of Zeus-placed waypoints will auto-adjust to allow Phantoms to complete them.
Added editor preview pictures for Phantoms.
Minor fix to the demo mission.
Fixed locality issue with damage VFX.
- BI forums