Author: Chaser
Author Website:

Requirements: No addons required

Version: 1.14
Signed: No

Short description: is based on real satellite data of northern Colombia combined with a free interpretation of a Colombian coastline.

Date: 2021-01-22 09:18


Comments: (0)
Rating:



 







UMB Colombia

by
Chaser


Description:
The map [UMB] Colombia is based on real satellite data of northern Colombia combined with a free interpretation of a Colombian coastline. It was/is being developed with a strong focus on tactical mil-sim, but should work with most other game modes, too.

Map Details
Map size: 20x20km
Objects: ~1.800.000
Mod dependencies: None


Installation:
To install UMB Colombia you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
UMB_Colombia.pbo


Notes:
You can expect updates on a regular basis, as we are pushing forward to get this map finished.


Credits & Thanks:
Big shout out to the guys at 77th JSOC, who have helped and continue helping with placing down objects and testing the map.

Contributors
- Spirit [77th JSOC]
- Hobbnob [77th JSOC]
- Daniel [77th JSOC]
- Cube [77th JSOC]


Changelog: (22-01-2021 - updated as it happens, displayed in news once every month)
1.15
Added:
- 80.000 Objects (East)
- Finalilzing(ish) objects SW corner of map
- Roads
- Micro-Terrain (small hills & ditches)
- More bridges!
Changed:
- Terrain in various locations
- Road network/road types
Fixed:
- Many objects floating & on trees

1.14
Added:
- A variety of compounds, details and vegetation in eastern parts of map
- Some roads
Changed:
- Terrain
- Roadnetwork
Fixed:
- Floating objects
- Trees on roads
Known issues:
- roads still not painted on the SatMap Layer --> will do that when road network is complete
- still some objects on roads
- random stuff

1.13
Added:
- New Bridges
- Large parts in NE now getting mission ready
- Southern airport and surrounding areas
- Some roads
Changed:
- Terrain
- Roadnetwork
Fixed:
- Floating objects
- Trees on roads
- some texture issues
Known issues:
- roads still not painted on the SatMap Layer --> will do that when road network is complete
- still some objects on roads
- random stuff

1.12
Added:
- Buildings & Compounds (east)
Changed:
- Big change coming in SE of map (don't judge, just put my firt couple hours in)
Knows Issues:
- New area in SE (Mine) FAR from being finished

1.11
Added:
- New compounds SW
- New compounds S
- New roads throughout the map
Changed:
- Config: Big overhaul to remove Apex dependencies - might not be enough, yet.
- Lighting
Fixed:
- Terrain in various locations
- Objects on/too close to roads
Known Bugs:
- Floating Objects
- Objects on roads
- SatMap too dark after lighting changes in various locations

1.10
Added:
- Tons of objects throughout the map
- Roads
Changed:
- Airport taxiways and parking positions added in NE and S
- SatMap in various locations
Fixed:
- Terrain
- Floating objects
- SatMap at main harbour NW

1.09
Added:
- Details capital NW (Thanks Spirit!)
- Additional vegetation east
- New compounds east
- Offshore windpark NE (Cheers Cube!)

1.08
Added:
- Many new roads to advance the eastern road network
- Trees - lot's of them!
- Some military & civilian compounds
Changed:
- Widened the harbour near capital (NW) and increased its'
depth for larger ships
- Big terrain rework at the capital (NW) for future progress
Fixed:
- Floating objects
- Objects on roads

1.07
Added:
- Tons of buildings in the east - Welcome Prawned [77th JSOC] to the contributors' team!
- New military & farm compounds & vegetation NE - NE is slowly getting there
Fixed:
- Various terrain issues
- SatMap around capital city
- Roads

1.06
Added:
- Objects NE
- Tons of vegetation
- New roads
- More regional names
Fixed:
- random terrain issues
- trees on roads
- various location names

1.05
Changed:
- Various Terrain fixes
- Ingame Map Name to comply with map standards
- Mod name to fix server issues and such stuff

1.04
Added:
- A variety of new objects
Fixed:
- Some terrain issues

1.03
Added:
- New Objects added in SW
- New Objects added in NE
- New Objects added in Central West (primarily villages and detailed decorations)
Fixed:
- Some terrain issues
- Some floating objects

1.02
Added
- Objects in NE, NW and Center
Fixed
- Some floating objects
- Random terrain errors on heightmap

1.01
Added:
- Objects throughout the map
- Roads
- Terrain changes (micro terrain)
Fixed:
- Some floating objects
- Water depths
- Some trees on roads

1.00
Version something something, NW is pretty well developed.


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