Author: Fingolfin_A3
Author Website:

Requirements: Community Base addons A3, RHSUSAF

Signed: Yes, serverkey included

Short description: adds several weapons used by US SOCOM units in different setups and color variants. It is based on the RHS framework and should work fine with ACE.

Date: 2021-01-26 13:09

Comments: (1)


Tier One Weapons


This mod adds several weapons used by US SOCOM units in different setups and color variants. It is based on the RHS framework and should work fine with ACE.

• HK416s with 10.4 and 14.5inch barrels, Geissele rails, various stocks in different color variants
• Mk46s & 48s in different color variants
• M110k1s

• Vortex Razor HD Gen II
• Leupold M3A
• ShortDot 1-8x24 PM II CC
• Elcan SpecterDR 1.5x/6x
• Eotech 551
• EXPS3-2
• Micro T-1 & T-2
• 3X magnifier
• G33 magnifier
• all in various color variants

• LA5B
• Surefire M300C, M600V and M603V
• KAC, Daniel Defense, Larue, and gangster grips
• Gemtech Halo, Rotex-IIIC, Surefire SOCOM 1 & 2 and KAC 7.62 QDC/CRS silencers

• highly detailed models and textures (mostly)
• a wide variety of weapon accessories and scopes
• ACE compatibility (not fully tested, please report all bugs you encounter)
• optional BettIR config in the optional folder of the download or here:

To install Tier One Weapons you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Known issues / Limitations:
• only the light cone is showing on the SAW laser/light combos, not the light point. No idea how to fix that...
The mod hasn’t been tested much, so please report all bug you find.

Future plans:
• HK416s with RAHG rails
• rail accessories for RHS weapons
• bipods/grips for the SAWs using the RHS grip system

Credits & Thanks:
Origin of the content
All of the models and most of the textures I used were not made by me but all of them are either open source or were purchased legally by me (mostly via CGTrader). Here is a list of the original creators:
• Toadie2K: HK416 base models, Mk46s & 48s, Leupold M3A, Doctor III, Gemtech Halo, Rotex-IIIC, ammo belt
• ParallaxGameStudios: Geissele rails, EXPS3, ShortDot, Micro T-2, G33, M300C, M600V, Daniel Defense VFG, Larue FUG, SOCOM 1
• Hans Christian Lie Johannessen: M110k1, KAC 7.62 QDC/CRS
• Kiory: Harris Bipod
• natelaurin: 3X magnifier
• n3600: Vortex Razor HD Gen II
• janxo: LA5B, M603V, Surefire Switch, SOCOM 2
• 3DSanTan: KAC VFG
• TeoCG: Elcan SpecterDR 1.5x/6x
• zraider: Micro T1, dual switch
• Artistwall07: Larue riser

Along with these talented creators I have some other people to thank:
• the RHS team for their outstanding work and the framework for this mod
• Toadie, Spartan0536 and Navaro for their great add-ons and their kindness to make them open source
• and to Bohemia Interactive for a great game and their continued support.

License / Disclaimer:
For personal entertainment purposes only.
You are not allowed to reupload parts of this mod or the whole mod without the written permission of the author.
You are not allowed to use parts of this mod or the whole mod in your own creations without the written permission of the author.
You are allowed to retexture parts of the mod using the hidden selections as long as the original mod stays a dependency.
The creator claims no responsibility for any damages this add-on or mod may cause, use at your own risk.

Changelog: (03-01-2021 - updated as it happens, displayed in news once every two months)
• fixed VMR-2 reticle was on the first focal plane
• improved reticles on low magnification for the ATACR-18 and Razor Gen III
• added tracers to the 7.62mm belts (every fifth round, same as in the RHS mags)
• changed the reload animation for the 14.5 rifles to Toadie's long barrel animation
• added BCM Gunfighter Vertical Grip Mod3 MLOK
• config improvements for the CBA scopes
• mid/long range scopes now have the correct mil dot dimensions (compatible with ACE ballistics)
• fixed: some attachments were not moving with the recoil animations on handguns
• M300C and M600V standalone attachments available on more weapons
• improved (I think) mid/long range scopes (better field of view)
• improved rvmats on the URX4 and SMR rails.
• fixed: attachments not showing on some SR-16s

• added M300C and M600V standalone attachments
• added M110k5s with ACS stocks
• added black SIG Sauer MCX Virtus variant
• added PIP scopes for mid/long range scopes (check your CBA settings)
• small model changes to make the SR-16s more accurate
• changed the EXPS3-2s to EXPS3-0s since only the latter are used in SOCOM units
• fixed missing muzzle flip on the handguns

• added SIG Sauer MCX Virtus
• added SIG Sauer Romeo4T
• added SIG Sauer SRD762
• many scopes now use the CBA scripted reticle functions (smooth zoom, illuminated reticles - check the CBA options for key-binds)
• fixed loud Mk48 sounds

• added rail versions of the Glock 22
• fixed clipping of mags on the SR-16s
• improved the Eotech reticles
• improved the rvmats on the SOCOM 2 suppressors

• added the Surefire SOCOM762-RC2 & Mini2 suppressor
• fixed the angle of the SR-16 mag well
• fixed the HK logo on the bolts of the SR-16s
• fixed the hole in the lowers of all HK416s and SR-16s
• improved the M110 reload animation/timing

• added SR-16s in various configurations (CAG's new blaster)
• added M110k5 (7.62mm and 6.5mm)
• added HK416s with 9inch and 13.6inch Midwest handguards (DEVGRU builds)
• MFT Battlelink Minimalist Stock variants of the HK416s and SR-16s
• added SIG Sauer P320
• added Vortex Razor HD Gen III
• added Eotech 553
• added KAC 5.56 QDC & QDC/CQB suppressors
• added some MLOK grips
• changed the magnifiers and Elcan SpecterDR 1.5x/6x to 3D scopes
• improved the rvmats on the lenses of most scopes
• many small config fixes

• fixed some rvmats
• fixed "iron sights" on the ShortDots and Nightforce scopes

• reintroduced a bit of zoom on the holographic sights/red dots
• fixed some laser/light combos disappearing when switched
• fixed bright rear lenses on the Nightforce and ShortDots
• fixed missing texture on the SR-25 suppressor

• added Glock 19 and Glock 22 pistols with accessories
• added HK416s with Remington handguards
• added laser/light combos for many RHS weapons
• changed the unsuppressed sounds to RHS sounds
• added the RHS grip system to the SAWs and M110k1s
• added Eotech NGAL laser module
• added AAC M4-2000 and Dead Air Sandman-S suppressors
• added Nightforce 1-8x ATACR optics
• many small config changes/bug fixes

• changed T1 & T2 zeroing to 50m
• fixed T1 & T2 clipping with backpacks in modified prone

• added Surefire SOCOM 762-MG
• fixed red dot sights on the Leupold M3As and ShortDots
• fixed LA5 lasers

• changed Leupold reticle to RHS' one

• still tweaking the red dot sights...

• improved aiming on the red dot sights
• corrected the Shortdot reticles

• fixed automatic fire mode on M110s and SR-25s

• added ammo belts for the Mk48 (100 and 250 rounds)
• darkened textures for the "tanodised" parts of the HK416s
• changed Elcan 6X ironsight zeroing to 100m

• added key
• fixed aiming for EXPS3 and Micro T1 & T2
• Larue riser instead of UTG for some optics
• RHS sounds for the M110k1s

• updated mod file


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Tags: Addon,   Weapon,   Assault Rifle,   Attachements,   Optics,   Modern,   Us Socom,   Hk416,   Mk46,   Mk48,   M110K1,   Tier One Weapons