Author: Webnight
Author Website:

Requirements: Community Base addons A3

Version: 1.11
Signed: Yes, serverkey included

Short description: is a mod that will allow you to fight with melee weapons, bayonets etc.

Date: 2021-03-04 23:11


Comments: (0)
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Improved Melee System

by
Webnight


Description:
Improved Melee System (or IMS:Remastered) is a mod that will allow you to fight with melee weapons, bayonets etc.

Version: 0.2 (Note: This is Open-Beta release! Expect bugs!).
Lightsaber version: https://steamcommunity.com/sharedfiles/filedetails/?id=2323185592

Long story short:
I originaly made that mod with using MOCAP Melee animations and code, it was taked down by original author, and its fully understandble. I decided that i will make my own melee system, and starded working in late 2018. (Maybe someone remember original post on BIS Community page, yep, that was me).
After almost 2 years of development, project abandonment, restoration and rework of animations and code from scratch 2 times, I am ready to provide you with my main project.
Of course, this mod does not contain everything that I planned, but it will be added later with updates.

IMS:
So what does this mod contain?

Let's talk about this separately.

Core mechanics and animations
Various movesets for different weapon types (Swords, Axes, Poleaxes etc) and melee system with blocks, leg kicks and dodges.
AI that can use different melee wepon types and have different tactics how to approach player. (You can spawn it trough Editor or Zeus. If you just give a normal ai a melee weapon it will not use it!).
Special bayonet system.
You can customize your controls through Options - Controls - Configure addons - WebKnight's Melee
Stealth executions and special AI that was writted specifically to create stealth gameplay. (You can use stealth executions even if you have melee weapon in your inventory).
COMMUNITY FRAMEWORK - NOW YOU CAN CREATE YOUR OWN WEAPONS. Please join my discord to know how to make melee weapons.

Weapons and equipment
The mod itself contains various melee models that was taked from Sketchfab (all right and credits belongs to their authors) or was maded by my good friend PhoenixTREAL and Morket.
Same for shields. You can find 'em in NVG slot. They was maded by PhoenixTREAL too for post-apocalyptic setting.

Compatibility
Mod fully works with ACE3, Exile, RHS etc.

Bayonet system work with this list of mods.
There is Only War
H2H
IFA3
Faces of War
Unsung
KA Weapons Pack NEW
Global Mobilization

Melee system work with this list of mods
KA Weapons Pack NEW
Melee Weapons Pack
But only if you instal this compatibility mod! - https://steamcommunity.com/sharedfiles/filedetails/?id=2291180429 (you need that one only for melee pack! Bayonets and other mods works without it).


Installation:
To install Improved Melee System you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Usage:
Compatibility
Mod fully works with ACE3, Exile, RHS etc.

Bayonet system work with this list of mods.
There is Only War
H2H
IFA3
Faces of War
Unsung
KA Weapons Pack NEW
Global Mobilization

Melee system work with this list of mods
KA Weapons Pack NEW
Melee Weapons Pack
But only if you instal this compatibility mod!
- IMS: Compatibility patch
(you need that one only for melee pack! Bayonets and other mods works without it).

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Future plans:
Various bug and optimization fixes
AI Will switch between melee and primary weapon (+ Ai will use bayonets and buttkicks)
More weapon types and movesets
Fist fight
Leg punch with main weapon (+ door kicking)
Blood particles (+ Bloodlust Compatibility)
Setting to disable/enable some gameplay mechanics
Support for custom skeletons (TIOW and OPTRE)
And much much more!


Notes:
If you like what i am doing please support me:
Paypal - (Dunno why donate button dont work, but here is my paypal).

Dont forget to check out my other mods!
- Project SFX: Remastered
- Advanced Vault System
- Burn 'em


Credits & Thanks:
Main Credits:
MOCAP Melee, My friends - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo - for animation examples.
Morket - knife models.
Izhi, Starleech, PhoenixTREAL, Gandalf, Agn12, Nya Edelweiss, Piston, Jagerboy and others for Alpha and Closed beta tests.


Changelog: (04-03-2021 - updated as it happens, displayed in news once every month)
1.11-1.09
1.08
Hotfix released.
Fixed:
Font error with Stealth AI quotes
Ace Damage from incoming projectiles (Lightsabers and Force)
Geometry problems with Stealth AI
Few minour bugs with animation switching.
Added:
Now you able to set how many time you must hit opponent with lightsaber till death. Use this variable to set hit count - this setVariable ["LaF_HitCountToKill",5,true];

1.07
New patch released;
Fixed:
Ace damage compatibility (Now works very well).
Ai rotation in unconscious state.
Stealth Ai reworked.
Added:
Server options to enable/disable unconscious damage from blunt weapons and butthits.
Server options to change Stealth AI hearing and seeing distances.
Server option to change damage that will take Jedi's when somebody shoot 'em (LightSabers and Force).

1.06-1.00



- Community Base addons A3


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