Author: Akaviri13
Author Website:

Requirements: Community Base addons A3

Version: 1.03
Signed: Yes, serverkey included

Short description: does not add any armor but instead expands the functionality of the already existing power armor suits in Aftermath!

Date: 2021-02-16 10:37


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Aftermath Powered Armor

by
Akaviri13


Description:
This mod does NOT add any armor!
This mod instead expands the functionality of the already existing power armor suits in Aftermath!
Almost every feature can be toggled and tweaked to your or your units needs.
It is designed to work with Aftermath but it doesn't technically require it to function.
You can make this work with every piece of equipment you want!

Current Features:
-Detailed helmet visor overlays for all the different helmets!
-Different visors when the helmet is broken!
-You can define different texture filepaths for the visors if you want to make your own!
-Helmet visor moves slighty based on your viewangle!
-Fallout 4 inspired limb armor and condition system!
-Individually customizable limbs armor values for every power armor!
-Individually customizable animation speed for every power armor!
-Individually customizable recoil suppression for every power armor!
-Toggleable gasmask-like breathing sounds, different sounds if helmet is damaged.
-Ammo counter!
-Customizable fusion core drain!
-Working indicators for limb armor condition, radiation level (functional but the script for radiation isn't done at this time), fusion core charge and Action Points (Stamina)!
-Almost everything is customizable, change the visor transparency, the indicators color etc.
-Works on AI units! (They have to be wearing the armor when they get spawned in for the script to start)


Installation:
To install Aftermath Powered Armor you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
APA_Scripts.pbo


Usage:
Add your own equipment!
You can make whatever piece of equipment you want to work with this mod.
All you have to do is add the classnames of the equipment to the list in this mods addon settings seperated by commas.

The final resulting list should look something like this:
classname_1,classname_2,classname_3,classname_4

You can find all settings under "Aftermath Powered Armor" in the addon options.

THIS IS ALREADY INCLUDED IN AFTERMATH - DO NOT LOAD BOTH

If you want to use this instead of the version included in aftermath, remove the "APA_Scripts.pbo" file and its signiture key from your aftermath installation manually!


Known issues / Limitations:
-AP gauge doesn't go to 100% if ace fatigue isn't enabled due to how vanilla stamina is calculated.
Please report issues and bugs you encounter, feedback is also appreciated!


Future plans:
-Radiation system
-Combatibility with Immersive Melee
-Heavier walking sounds
-Shield system for Tesla Armor
-Tutorial video


Notes:
Contact:
Best way to contact me if you have a question or want to report a bug is to join my Discord: https://discord.gg/BmeHYpxrja

FAQ:
Q: Does this work with ace?
A: Yes, it was designed and made with ace installed, but it works without ace.
Q: Its called "Power Armor" not "Powered Armor"
A: I know. I called it that because the armor is actually "Powered" with this mod installed.
Q: Does this have to run on clients or the only on the server?
A: This has to run everywhere, on the clients, the server, the headless clients if you have any. Everywhere.


Changelog: (16-02-2021 - updated as it happens, displayed in news once every month)
1.03
fixed: Power armor users being invincible without ace

1.02
-fixed: AP indicator script errors when using ace

1.01
-fixed: AP indicator related script errors when not using ace
-fixed: sleep command usage in unscheduled enviroment

1.00
-initial upload



- Community Base addons A3


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