The mod uses functionality of the Task Force Arma 3 radio
mod to realize the corded phone communication .
Mod requires v0.9.12 or v1.Beta of the Task Force Radio
To use phones place several phones in the editor. Set unique phone number for each phone unit in the attributes. In the mission take the receiver and dial a target number using numerical buttons on the keyboard. Once the target phone receiver is taken the communication starts, no extra button usage is needed.
The field phones require a connection from Cable reel if checkbox 'Stationary' is not checked. All field phones of one side in a mission are connected to one net. To talk use Push-to-talk button the same as for the short range radio communication.
To be able to use a long range radio of a Radio Operator unit place 'Radio Operator Module' on the map. Use Push-to-talk button the same as for the long range radio to talk.
The mod changes the default rope model to a thiner one.
To install WW2 Phones you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
Great thanks to [RATS] ARAB who initiated the phone mod development and did a lot of mod testing together with his squad.
The mod was developed for the RED BEAR Iron Front[www.red-bear.ru] community making weekly TvT games with missions dedicated to WW2 battles.
If your team is interested to participate in those games you are very welcome!
(17-03-2021 - updated as it happens, displayed in news once every month)
Satelite telephone is "upgraded", now one can cary it in a backpack and make calls to landline phones. Use ace self interaction to deploy it from player inventory.
Added office phone.
Upgraded IPphones (olive, black, sand).
Change to 3 digit phone numbers (one can use 911, 112..).
For modern phones added option to have redail button (to redai last dialed number) and Calling Line Identity function (Shows caller's telephone number).
Adopted scripts in other pbos.
Here is also a demo mission on Altis where any caller phone location is displayed on a screen with the map when someone calls 911: map_phone.Altis.7z[drive.google.com]
Added a modern landline phone. "Upgraded" altis and malden street card telephones, that one can use it to make phone calls.
Added sounds for the phones and field telephones (when one picks the phone up and hangs up).
Fixed problem in the shadow lod of the bunker telephone (rotating shadow when dial).
Added bunker telephone.
Bug fix: Bug reported by [GSB] Kappo32407 - reciver was not removed from a player inventory after hang up. Corrected for phones and field telephones.
Bug fix: fixed problem related to going into incapacitated state when lr radio of a radio operator unit is used. (bug reported by Ashton).
Field telephones: Added possibility to switch "line" to which the phone is connected (by selecting channel of the sw radio, numpad numbers) in order to have subnets of connected field phones.
Bug fix: if radio is linked prior phone use, it will be linked back after the phone receiver is put down. Fixed shadow lod of the phone. Removed "do not use rope" from attributes (to avoid confusion).
Ace interaction menu is added to radio operator unit, which type of menu is used in the missions can be set in module.
Added compartibility to Task Force Arrowhead Radio (BETA!!!)
- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3