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  Warfare mission featuring the 31st Normandy mod - WW2 mod
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rip31st has released in our forums a warfare mission featuring the 31st Normandy mod - WW2 mod.

Some of the features are:
    -Resistance forces are Russian and use allied equipment(Willy Jeep, M26 Pershing, M4A4 Sherman.
    -LCM(3) landing craft can be spawned from the AIRCRAFT FACTORY, so commanders place them carefully near water. Don't try to attempt to spawn aircraft in water or vice-versa This does not currently function properly as spawning in water does not work.
    -THIS MAP IS HUGE! BE SMART AND TAKE A PAIR OF FUEL TRUCKS WITH YOU TO PIGGY BACK!
    -YOU CAN MOVE YOUR MHQ via air. Ju52's and C47's can move the mhq once it's "picked-up" by a glider. It will place your vehicle 50 meters behind and 8 meters up in the air - May look ackward.
    -AI forces skill set at max.
    -Capture all towns or destroy enemy base.
    -Your own AI can be REMOVED from your control! YES! thats right! Remove through the "Team Status" action menu. Put a end to those miserable AI you own that get stuck, or Remove the "Where are you" relentless AI. Team status dialog modified to fit Normandy map parameters.
    -TEAM STATUS allows you to join other join other groups and manage AI if you become a leader in that group. In WW2Warfare commands from the chosen commander whether AI or a PVP overide your orders if you join another AI controlled or player controlled team. Team status allows you to view status of others including damage, health, ammo, etc.
    -You can join other units and become part of their mission at any time through the "Team Status" action menu.
    -Supply & Salvage trucks have fuel, ammo, & repair functions so they also have unlimited fuel for their own use so they shouldn't get stuck so often.
    -Opel blitz & WC51 dodge can repair, refuel and provide ammo and spawn various weapons when you are close to them.
    -Kublewagon and Jeep funtion as MHQ respectively and despawn randomly under AI command, this creates an unpredictable atmosphere where base defense is mandatory. Also MHQ's are hard to spot for enemy and friendlys =)
    -AIRCRAFT - Some can hitch and tow gliders, Gliders can hitch(pickup) HQ vehicles and cars - Hitching of gliders is somewhat buggy, gliders will appear above ground when they are hitched.
    -TRUCKS - They can tow (pickup) static weapons, other cars & moveable guns and tow them.
    -LANDING CRAFT - Can be spawned via light vehicle spawn placed by water, so be careful on how you place it ( currently doesnt work...working on it).
    -LANDING CRAFT - Can hitch (pickup) tanks, cars, HQ, static & moveable weapons.
    -Bases commanders get more initial funds.
    -Increased construction distance to spread base apart and prevent one team from winning the game with a solo bomber.
    -ARTILLERY - FLAK36 for the Axis, M101 Howitzer for the Allies - 1,000 m min./ 14,000 m max distance.


Written on 2008-11-12 13:42 by rip31st  

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