Author: Sumrak
Author Website: http://www.nightstalkers.cz Requirements: No addons required Version: 0.45 Signed: Yes Short description: A mod inspired by S.T.A.L.K.E.R. : Shadow of Chernobyl and Clear Sky games. |
![]() Nightstalkers: Shadow of Namalsk by Sumrak Description: A mod inspired by S.T.A.L.K.E.R. : Shadow of Chernobyl and Clear Sky games. MP Public beta v0.45! Completed Namalsk, more objects, better optimalized, optimalized buildings from version 0.3, and more.. Enjoy playing missions on dedicated server on detailed Namalsk! Enjoy capturing island with CTi mission Namalsk warfare for 32 players! Dedicated server: Modification Nightstalkers: Shadow of Namalsk v0.45 has own 1.16 dedicated server! On server you can connect only with this mod - no other addons or modifications are not allowed. If you have problems with connecting, check your <arma folder>\Addons\. In this folder must be only official addons. You must launch your Arma with these parametres (included in mod launcher): -mod=beta;Nightstalkers - exactly in that order! On server is many missions created for Nightstalkers modification (ctf,dm,ff,tdm,warfare,..). In addition, there is a few missions for TVT 10-30 players promising a long battle in the perfect environment of the island Namalsk. Name: ESMERALDA - NIGHTSTALKERS OFFICIAL CZ SERVER IP: 212.80.95.36:2302 Max. players: 30 Country: CZ More information: www.BTKclan.cz Features: Version 0.3 including:
- 6 MP missions (Last Man Standing and Team Deathmatch type) - a very detailed northen part of Namalsk island - soldiers from 3 fractions and Tamika character from NightStalkers - zombies - lot of new buildings and objects - Mil Mi-28A (Havoc) (cockpit no complete for now) Northen Namalsk
- HD island - location Jalovisko inspired by real location (more information on my forum) - some models from S.T.A.L.K.E.R.: Shadow of Chernobyl and Clear Sky are placed on Namalsk (Signed by �Name�(ST)) - changed sky and ambient sounds Proloque for campaign Namalsk Crisis
- player�s PDA (CZ and EN translation) - dubbing (EN and CZ version) - CZ and En language Installation: Make sure to delete any old version!! Just run nsii_full.exe and follow the setup steps. Included files: andy_crow.pbo Extended_Eventhandlers.pbo math_armaeffects.pbo math_rain.pbo namalsk.pbo ns.pbo ns_fraction.pbo ns_mi28.pbo ns_mutants.pbo ns_ui.pbo RHS_Mag.pbo RHS_Marines.pbo RHS_VDVPara.pbo RHS_Weap.pbo SD_BTR80.pbo TCP_AnimPack_v0.1.pbo Included addons: Mod using following addons from the community: RHS units and weapons by RHS (best weapons 4ever) Arma effects by Maddmatt. Math rain by Maddmatt. BTR-80 by zGuba. TCP anim pack by teaCup. Andy Crow by andersson. (Thx to all for them) Media: Change log: v0.45 Added: * Complete the southern part of the island Namalsk (approx. 261k objects) * Many objects (transmitter, laboratory, rail bridge, and many others.) * Some buildings contains paths for AI * Object AII - unique in Arma - underground laboratory * The southern part is intertwined Namalsku by rail * A new mode for the MP - Search & Destroy * Many new MP missions for dedicated server * Namalsk warfare - rearranged CTI from Bis, for 32 players, added new units and weapons Fixed: * Rapid increase in fps in the north and whole Namalsk * Changed the look of the main character - Tamika (beta). * Corrected a lot of buildings and optimized version of 0.3. * New texture clouds (Thanks to SenChi) * New textures for the grass (Thanks to SenChi) * Fixed some bugs in the model Havoc (Thanks to Vilas) * Minor details in the prologue to the campaign. Bugs: * There remains a problem in some places with clutter (grass). (It will be corrected in the fix for version 0.45) * Satellite mask is not yet perfect. (It will be corrected in the fix for version 0.45 - higher resolution and detailed) * Some buildings still need to fine-tune * Animation opening the doors in the transmitter is still choppy. v0.3 - initial release Notes: Quality is not perfect. This is my first �big� work for Arma. My soldiers and Havoc is not textured professionally :-/, but all is functional . Please, dont look on super details for now ;). Im working almost alone on modification. For further details, read readme file or visit http://www.nightstalkers.cz. Credits & Thanks: (core team) Adam �Sumrak� Franc� - mod leader, island maker, model maker (buildings, soldiers, Havoc), missions maker, addon maker, configs, some english translation (just almost everything) (externists) Luk�� �Pikus� ���ek - beginner modeller (He created some buildings � for example wind power plant or Sebjan chemical factory location) Adam �Artist� Hencze (english translation, dubbing - Alfa channel) Michal ���ra� Linka (dubbing, Gama channel) Radek �Saigos� Kri�tof (dubbing, Beta and Foxtrot channel) Ji�� �Rsa Viper� Proch�zka (dubbing, Hotel channel) Jan �campus� Franc� (betatesting and some ideas) Forums Topic: - Armaholic forums ![]() - Nightstalkers - English campaign fix Enable javascript to be able to download from Armaholic please!
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AVESOME!!!!!!!! I'm a MEGA-UBER fan of S.T.A.L.K.E.R. so it is my duty to download this!
RESPECT!!!
I just played the 2 first missions and I must say that I really like his mod, no bug at all, great feeling, great ambiance and being myself a huge fan of S.T.A.L.K.E.R. (the 2 games) I find the atmosphere is well re-created for a beta version
good job man rely good job
Simply wonderful !
Shadow of Namalsk bring realy something into ArmA.
Namalsk is wonderful: atmosphere, sounds, weather, sky... The best island so far.
Congratulations Sumrak.
You made a very good work on it.
Loved it! Great mod:love
Absolutely incredible, have you considered going into film, because that video, especially #3 I think (the one beginning in rain) was ... AWESOME! I haven't actually downloaded it yet (12%) but from what I've seen it looks amazing, in fact, it looks to have almost removed that horrible flatness you feel in arma and the atmosphere ... so awesome, loved the S.T.A.L.K.E.R-ness of the thing.
Wow, just played it ... SO atmospheric and awesome!
Do you know how to get the zombies working? They seem to be more interested in checking out the awesome scenary than biting me! I tried setting them to east when playing west but although they called me out as an enemy they still didn't do much eating.
Loved the MP missions, brilliant audio, esp the ambient.
yea in trying to get them to work as well i would like them to be on a respawn trigger so thay keep spawning n a trigger zone if any one could help point me the right way haw to do this i cant find any template to go off
Great mod! I love every aspect of it! I just wish it was longer lol
Very good job! Awesome atmosphere and videos! Anyway....am i the only one having difficulties with the campaign? Because dam! It is so difficult! ATM(after a video in which you see a vehicle burning, in that mission of interferences(jamming i think)) i am totally stuck against 3 bloodsuckers, in the middle of the night and without nightvision. Is there any trick in it or should i run until i lose them?(Which seems imposible with their speed?)
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