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Author: Sickboy
Author Website: http://www.6thsense.eu/ Requirements: No addons required Version: 1.24 Signed: Short description: |
Description: This Modification is created for usage on 6thSense.eu servers. (And as such Made for MP) But it may and can be used by other communities or individuals. The package has been made with many different considerations, some realism, some gameplay, some for fun. The main idea of the Mod, is to have a uniformal classes system with many many different units, vehicles scripts, further enhancements, all made compatible with eachother inside 1 mod. Newer Modules will become available in the future, examples could be WW2, Vietnam etc. etc. Original Units, Vehicles, Weapons etc. are unaffacted. This mod needs updated Missions. (Auto-replace templates for PowerGREP are included in the @6thSenseMod\Tools folder) Notes: The mod is an ongoing project, which means that there will be updates and they can be rapidly following eachother. Documentation is being made and updated ongoing aswell. Model texture-path replacement has not been done, waiting for more automated tools aswell as the BIS Tools themselves. Not all ERA's are complete nor correct yet. Please feel free to report bugs and inconsistencies! Comments and suggestions are always welcome, but there are no promises of change/implementation. Features:
SIX-Base/Sol/Veh/Weap, my own personal addon/unit/vehicle(class) structures
6thSense.eu-Pack1 (6thSense.eu:Pack1):
6thSense.eu Network Services v3.0 6thSense.eu Unit Tracking MAPFact.net USMC Markers SIX_Blood (Based on OFPEC Blood, SNKMAN ArmA Conversion) SIX_CRDS (Based on Chaos/ChaosStudios CRDS2-P for OFP) SIX_Tools
6thSense.eu Disable Radio Voices option Grouptracker for displaying friendly group locations (You can configure/disable friendly group tracking in @6thSenseMod\SIX_Tools.hpp)
Gearbox big Compass & Watch size and position Some more smaller and bigger changes
SIX_Repl_AIRange SIX_Repl_Reloadtime SIX_Repl_WeaponSway 6thSense.eu Weaponpack (M14, M14 Sopmod, M21, M32, HK416/417 by Garlay. SCARs by Scubaman3d) Tweaked Weapons: Engagement Ranges, Recoils, Dispersions, reloadtimes, sway, etc; Prolonged Firefights Tweaked Ammo Dammage & BodyArmor for Soldiers (Makes the medics more important again, though it does not make it much easier) Many added Weapons, by Vilas G11 & AUG by Tiger SLA Weaponpack by Tiger Many Weapons by Skaven (Check Readme for Full Credits) East Weapons by RHS (Shadow NX & Skaven) VDV+Marines Units by RHS (Shadow NX & Skaven) Merc RACS by Skaven (Check Readme for Full Credits) CWC Units by Vilas Multicam USA Modern Units, by Simpson Zombies v0.55c by NEM (ofpforum, Charonos) Guerrilla Soldiers, SLA Desert vehicles and soldiers, and SLA Urban Units by Relikki ZS Woodland Units by Zerg63 1st Infantry ACU Troops by Cameron McDonald Marines v1.3 (Desert/Woodland) by Johnny US SF Units by Ebud BTR80 by Red Cottage (granQ, MechaStalin and Sea Demon) BMD1 v2.0 by MechaStalin (Help from granQ) M60A3 by T Enable javascript to be able to download from Armaholic please!
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Any chance of splitting out the tracers and blood mods as standalone?
I realize this is intended for 6th Sense Euro server, but ArmA is in need of
some good tracer addon that is shown in the VBS2 technical demo on youtube.
Yes you can use the tracers as standalone. Sickboy has explained how to do that in the BI forum topic. At the end of the page you can find the link. You will have to read through there though.
can I use the Arma launcher to start this mod :blush
and if i can how exactly:dozingoff
If you use the arma launcher I assume you already know how to start your mod folder right? What would be the use of the Arma launcher otherwise?
So, if you made mod folder, added them to the Arma launcher and active/de-active them with it this mod works the same.
And if that does not do it why don't you read the FAQ we have created where it is explained how to use modfolders
http://www.armaholic.com/plug.php?e=faq&q=18
Is this module signed and what exactly do I do when I want to join a server with this module?
Total comments : 6, displayed on page: 6