Author: Deadfast
Author Website:

Requirements: Extended eventhandlers

Version: 0.2.0
Signed: Yes, key included

Short description:

Date: 2009-03-22 10:03

Comments: (6)


4-deadfast_cartridges_foot.jpg 4-deadfast_cartridges_hmmwv1.jpg 4-deadfast_cartridges_hmmwv2.jpg 4-deadfast_cartridges_hmmwv3.jpg 4-deadfast_cartridges_uaz1.jpg

Deadfast's Cartridges
based of original work by Mondkalb.

Deadfast's Cartridges is a little eye-candy addon for ArmA.
Allowing cartridges to stay on the ground and simulating ejected ones from mounted weapons on vehicles it brings the atmosphere to a new level!
Nothing better then walking through all that brass at the end of a mission

Scripts are pre-compilled and cartridge models do not display in distance to ensure maximal possible performance.

    # 8 cartridge models created by Mondkalb (reference photos by Freshman):
      o 9x19 Luger
      o .45 ACP (not used ATM)
      o 5.56x45 NATO
      o 7.62x51 NATO
      o .50 BMG
      o 20mm
      o 40mm grenade
      o Hand grenade safety pin
    # Automatic removal system based on time and/or cartridge limit.
    # Simulation of ejected cartridges for some vehicles (see supported vehicles).
1. Unpack contents of the RAR archive with WinRAR or similar program (you might leave out the directory keys - this is for servers only).
2. Create a new shortcut to arma.exe.
3. Open the shortcut's properties and:
    * If this is your first mod
      o Add -mod=@DFS_Cartridges behind Path:
      "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@DFS_Cartridges
    If you have multiple mods
      o Add ;@DFS_Cartridges at the end of the mods you already have defined:
      "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=@mod1;@mod2;@DFS_Cartridges
      Click OK to confirm the changes to the shortcut.
Check our FAQ for a clear explanation.

Included .pbo files:

1. Go to ArmA's directory (Example: C:\Program Files\Bohemia Interactive\ArmA).
2. Go to directory called Dta, then to DFS_cartridges.
3. Open DFS_performance.hpp file with Notepad or similar text editor.
4. Edit settings to your liking.
5. Save and exit.
6. Restart ArmA if it was running.

Future plans:
Deadfast's Cartridges are far from bering done.
These are my future plans:
    * Add Queen's Gambit vehicles (technicals)
    * Add weapons from RobbertHammer's AK, Pistol and M16 pack
    * Add ACE's weapons and vehicles
I'd like to thank Mondkalb for the permission to edit his addon (wondeful idea by the way!)

* ADDED: Support for ACE vehicles
* ADDED: Function to get return cartridge's p3d file path (for drop) and classname
* FIXED: HMMWV Mk19's eject position
* FIXED: 5T Truck's eject position
* FIXED: Error in UH60 script when other weapon then minuguns was fired
* CHANGED: DFS_cartridges_vehicles_air.sqf mostly rewritten
* CHANGED: DFS_cartridges_vehicles_land.sqf mostly rewritten

# CHANGED: Replaced spawn with call where possible
# CHANGED: Default values for despawn are now 300 seconds and 200 cartridges
# CHANGED: User config moved from ./Dta to ./userconfig
# CHANGED: Readme now located in the modfolder, added version to the name
# ADDED: Missing supported vehicles to the readme
# ADDED: Link to thread @BI Forums in the readme
# FIXED: Ejected cartridges' spread in ...vehicles_air.sqf (Ka50, Mi17, AH1W)

- first release

Forum topic:
- BI forums

Extended eventhandlers

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