Tags: No tags
Artillery Example for Multiplayer
by Mr-Murray Description: With this editor example I show you how to make an artillery system working in Multiplayer. Player-Artillery: Every Player now has the possibility to call artillery on a map position by using one of the radios. After the radio use, he is asked to choose a postion on the map. Once he set the position on the map, the artillery shortly after starts to fire. Usage: You can simply copy this example with copy&paste into your mission. Or you can use the Merge button to import the example in your mission. Then you need to copy the following files and folders from the examples folder to your mission folder:
* WestAri * EastAri * Sounds 2 Files: * Init.sqs * Description.ext Dust clouds: If you want to disable the dust clouds, place a ; in the line at the according Fire.sqs _K exec "westari\artismoke.sqs"change to ;_K exec "westari\artismoke.sqs" The dust then is disabled! Have fun with the Artillerie wishes Mr-Murray und Jörg.F http://www.mr-murray.de.vu http://www.mapfact.net Credits: Mapfact.net Jörg.F Translation by W0lle Enable javascript to be able to download from Armaholic please!
Tags: No tags
|
What A fantestic template, I recommend this to all!!!!!
How would I go about setting this up to a radio command (Radio Alpha, Bravo etc) so it can be used in the field instead of being next to a stationary radio?
I didn't try this for a while but I guess the arti shows up as an action when you walk up to the radio right?
Well, all you need to do is use a trigger, activated by whatever radio channel you want and from there execute the scripts (same as walking up to the radio).
Only difference you will have to edit in the scripts is to remove the action again after it was called.
In this template it gets removed if you walk away from the radio (I think), so you will have to add the removeaction command somewhere in the script.
Thanks as always fox...I tried using a trigger but never got anywhere with it. It has this in the On Act
So basically what I have done is just kept it as an action menu option, grouped it to my soldier and enlarged the trigger over the spot where I want the soldier to have access to the arty and it works fine.
this is awesome while editing, but i lose the user map during mp game play. any suggestions? I use Mr. Murray's stuff for my missions and if something is wrong its usually my fault.
Total comments : 5, displayed on page: 5